RtGB is also in the Dragon Compendium.
Yeah, the example they give is Stunning Fist, but I love the idea of waving your fist at someone and bashing them 30 feet into the wall.
Blood Wind is Clr/Sor/Wiz 1. I'm okay with dropping a level of Incarnate because Chameleon gets Soul Boon, too.
In fact, I could axe PsyWar entirely and replace it with Chameleon... fewer feats, but the best spell list in the game to replace it. No expansion, but you get Polymorph instead (at level 5 off the Transformation Domain list, since you need to be doing Divine Focus with no Int).
EDIT: updated build.
Half-Minotaur Azurin Martial Monk 2/Dungeoncrasher Fighter 6/Incarnate 5/Chameleon 7Stats: Str 40, Dex 20, Con 14, Int 6, Wis 20, Cha 8 [32pb]
Feats:1st - IUS
B, Stunning Fist
B, Power Attack, Able Learner
H2nd - Knockback
B3rd - Improved Bull Rush
B, Shape Soulmeld (Mauling Gauntlets)
6th - Shock Trooper
B, Ring the Golden Bell
9th - Bonus Essentia
12th - Cobalt Power
15th - Double Chakra (Hands)
18th - Practiced Spellcaster (Chameleon)
And you have a floating feat. I forgot entirely about the 2nd-level bonus feat from Martial Monk, so we didn't even lose anything but PBS, Precise Shot, and Snap Kick. And if you decide you don't need pounce, you can bind Sighting Gloves to your hands chakra and get Precise Shot for free.
EDIT2: I dropped totemist for more incarnate, you just get more essentia and while the Sphinx Claws are nice, they aren't strictly necessary. You're doing ranged stuff so pounce isn't required, and the Sighting Gloves are better in this respect (more damage, too).