We're all familiar with this:
The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy
Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa.
Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game.
Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa.
Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa.
... which basically says that optimization does not preclude roleplaying.
It's commonly used as a defense by character-optimizers when confronted with accusations that they are not playing a role.
But it occurs to me that there is a corollary to this: the notion that characters whose identities are chosen for narrative rather than mechanical reasons either suck, or should be allowed by the system to suck.
I propose the Windstorm Principle:
An RPG system where a character concept inhibits optimization is failed system.In other words, if I must be an aquatic dragonwrought kobold rather than a dwarf in order not to suck, if I must play a spellcaster instead of a skillmonkey to remain relevant, then what I am playing is not so much a sandbox as a cage, and RPG rules are not so much a simulation as a form of BDSM.
Also propose the Stormfront Fallacy:
The notion that because a race is generally worse at X, all members of that race are worse at X, and this should be reflected in RPG rules.(Named after the racist website, "Stormfront".)
In other words, just because dwarves are generally not skilled archers is no reason to impose mechanical penalties on a player who thinks it would be fun to play The Dwarf Who Never Misses.
Discuss.