I'm just here to get some advice on my gaming group and a plot twist that I've been thinking about for a while.
Up 'till now, the game has been focused mostly on combat, with an overall idea of bringing a lost dwarven prince back to his people's mountain stronghold. The PCs are my little brothers, now 11 years old each.
The only problem is that I'm about to introduce political intrigue into the game, with a major troll twist ending.
Let's meet the players.
Each player is running two characters: One that they made, and one that I made to fill out the party.
Matt:
Aragorn: Human half-dragon Ranger 5/Barbarian 1. I gave Matt the template for very little, since this game is going up to high levels, and he'll need all the help he can get. Aragorn is the party tank, easily killing most items without damage reduction.
Hale Rumnaheim: Human Cleric 6 heading towards Radiant Servant
Chris:
Ezuri: Gnome wizard 6. Focuses on blasting and the occasional battlefield control spell like Glitterdust.
Brandkin: Halfling Rogue 6. Gotta love the classics.
Now, the NPCs in this little game I'm about to play with them. The dwarves in this campaign are much like samurai: honor is above everything, and failure means death.
Lord Ironbeard: Effectively the king of the land. Believes in the order of things as they are, saying that order at the cost of the individual is the only sure way to have peace. If a few people die, then so be it.
Anvaril Ironbeard: The returned dwarf. He's loyal to his father, and is honorable to a fault, but also sees the faults inherent with the system. (Should I say that now he sees the violence inherent in the system?)
Kiskal: The secretly evil advisor to Lord Ironbeard, he will be a BBEG for a long portion of the forseeable campaign. He masquerades as a cleric of Moradin, but secretly worships Eruthnyl. He plays Lord Ironbeard against Barrim in an attempt to start a war. All he really wants is political power, and the current political system won't allow him to become king.
Barrim: an idealistic dwarf Crusader, Barrim believes in personal freedom. (He's Chaotic Good to Lord Ironbeard's lawful good.) He believes Kiskal to be a good man: Kiskal actually sought him out and directed him towards old Crusader texts to teach himself the old ways.
TL:DR: King and son Good and Lawful. Rebel is Chaotic good freedom fighter. Advisor is playing both sides against the other in the hopes of causing a Dwarf-Human war so he can seize power.I plan to send the characters on missions for both sides. As a condition for raising the gnome (dead of an air elemental), Lord Ironbeard sent the PCs to kill Barrim. When they found him, he greeted them with such calmness and warmth that they actually listened instead of rolling initiative. They returned to the king and told him that Barrim was dead. (Thinking back, the King probably should have asked for proof, but instead just took them at their word and raised the gnome.)
Now, the PCs are in a delicate balancing act: they are getting jobs from both sides, and must conceal the existence of both from the other.
Now we get to the heart of my question: will the PCs feel betrayed when all of this blows up in their face? I mean, if they follow along with the adventures I have planned, they will be instrumental in starting a war.
And, if they do feel betrayed, will it be a bad thing?