Author Topic: Die Rolls  (Read 22735 times)

Offline Concerned Ninja Citizen

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Re: Die Rolls
« Reply #60 on: November 17, 2012, 12:26:47 AM »
If that's the way you want it, see your spot check

Alvin Spot:
Rolled 1d20+12 : 14 + 12, total 26


Raise you a listen check, to see if I can hear anyone (groups of thieves for example) moving around outside the tavern

Alvin Listen:
Rolled 1d20+10 : 20 + 10, total 30

Offline dipolartech

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Re: Die Rolls
« Reply #61 on: November 17, 2012, 12:35:38 AM »
Roll me some bluff I suppose to back up Phae's bluff.....


Rolled 1d20 + 5 1d20+5 : 13 + 5, total 18

Offline skydragonknight

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Re: Die Rolls
« Reply #62 on: November 19, 2012, 08:18:04 AM »
Spot
Rolled 1d20+6 : 12 + 6, total 18

Listen
Rolled 1d20+8 : 5 + 8, total 13
Hmm.

Offline skydragonknight

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Re: Die Rolls
« Reply #63 on: November 19, 2012, 08:44:42 AM »
Standing High Jump (Roll / 8 = Feet)
Rolled 1d20+15 : 16 + 15, total 31


Standing vertical reach is 4 feet, so let's see how high a halfling can reach. :)
Hmm.

Offline Sneaky_Sable

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Re: Die Rolls
« Reply #64 on: November 19, 2012, 10:07:15 AM »
Standing High Jump (Roll / 8 = Feet)
RESULT: 31

Standing vertical reach is 4 feet, so let's see how high a halfling can reach. :)


I'd say a Halfling can reach pretty high...
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Offline dipolartech

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Re: Die Rolls
« Reply #65 on: November 20, 2012, 09:04:31 AM »
wheres that +15 from?

Offline Garryl

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Re: Die Rolls
« Reply #66 on: November 20, 2012, 10:26:50 AM »
2 Str, 5 ranks, 2 racial, 4 from high movement speed, that's a total of +13 (same as is written on Kara's sheet). Where's the extra +2 from?

Edit: Found it. +2 synergy from 5 ranks in Tumble.
« Last Edit: November 20, 2012, 11:13:30 AM by Garryl »

Offline dipolartech

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Re: Die Rolls
« Reply #67 on: November 20, 2012, 01:29:49 PM »
i think you can out jump me..... i need to fix that

Offline sirpercival

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Re: Die Rolls
« Reply #68 on: December 04, 2012, 08:57:16 AM »
Rolled 1d20 : 19, total 19
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Offline sirpercival

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Re: Die Rolls
« Reply #69 on: December 04, 2012, 11:14:24 AM »
Rolled 1d20 : 19, total 19
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Offline phaedrusxy

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Re: Die Rolls
« Reply #70 on: December 04, 2012, 11:28:29 AM »
initiative
Rolled 1d20+1 : 9 + 1, total 10
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Concerned Ninja Citizen

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Re: Die Rolls
« Reply #71 on: December 04, 2012, 11:34:00 AM »
Initiative:

Rolled 1d20+3 : 9 + 3, total 12

Offline Garryl

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Re: Die Rolls
« Reply #72 on: December 04, 2012, 12:23:05 PM »
Oh darn, looks like it's happening again.

Sorrel's init
Initiative 1d20+3 : 17 + 3, total 20

Offline Garryl

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Re: Die Rolls
« Reply #73 on: December 04, 2012, 12:24:12 PM »
Huh. For once in recent memory, I didn't get horrendously worse than the preview roll. But the preview was still higher.

Offline phaedrusxy

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Re: Die Rolls
« Reply #74 on: December 04, 2012, 02:18:47 PM »
punch
Rolled 1d20+4 : 18 + 4, total 22
Rolled 1d4+4 : 3 + 4, total 7
Rolled 1d6 : 4, total 4
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: Die Rolls
« Reply #75 on: December 04, 2012, 02:31:33 PM »
I forgot to state in the game thread that he is sacrificing a readied maneuver for his Blade ability to boost his damage. I'll say he sacrificed Intimidating Shout. Here is the refresh time:
Rolled 1d4+1 : 2 + 1, total 3
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Sneaky_Sable

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Re: Die Rolls
« Reply #76 on: December 04, 2012, 02:38:14 PM »
Nora'Luuu isn't going to directly participate in this combat per say, but what I'm rolling for is so if someone comes at a party member with a knife or a weapon, Nora'Luuu can do the whole "Jump into action and disarm / disembowel them" maneuver.

Rolled 1d20+5 : 5 + 5, total 10


Nora'Luuu will essentially wait until his 'action', then "Reserve"... and Eat Chicken as a Slow and Savory Action.
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Offline dipolartech

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Re: Die Rolls
« Reply #77 on: December 04, 2012, 03:02:41 PM »
Init:

Rolled 1d20+1 : 15 + 1, total 16

Offline skydragonknight

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Re: Die Rolls
« Reply #78 on: December 04, 2012, 07:03:28 PM »
Kara's Init:
Rolled 1d20+5 : 5 + 5, total 10
Hmm.

Offline Flay Crimsonwind

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Re: Die Rolls
« Reply #79 on: December 13, 2012, 03:00:14 PM »
Isaac's Initiative v thug
Rolled 1d20+7 : 13 + 7, total 20
I'm here and ready to keep confusing the hell out of everyone I meet.