Say what you will about him/her, Basket Burner
is right about a few things regarding optimization, viable strategies, and monsters in D&D 3.5. The monsters
are over there. They
do have stock statistics, and without a baseline degree of effectiveness, PCs either will or
will not be viable when we discuss D&D using in the "common" tongue. Sure, all games are played with some form of houserules. But, since we cannot know what houserules
are being used, the only way we can discuss D&D together is by discussing it
as written.
What one DM does with
his D&D game and how he makes the game fun for
his players is irrelevant to this discussion. Arguing that tanking is viable in one DMs game because he does "X, Y, and Z" to make it so, is akin to having an argument with someone in one language but trying to prove your point using only words and terms from a language that the other person doesn't speak. It's pointless and doesn't work.
So, yes, objectively, there is a determinable "height" on the "You Must Be This Tall to Ride the Ride" scale for D&D. Which is to say that, when measured against the capabilities of Team Monster, there are numbers that Team PC must be able to produce with their passive scores and their die rolls in order to survive for any extended period of time.
In this thread, I would like to examine exactly how tall one must be to ride the ride that is D&D 3.5. To do so, I will be using the following tools:
The Hypertext d20 SRD - The actual, factual statistics of stock, D&D monsters can be found there, as can all other relevant combat rules, and other important bits of information. We can literally look at the values we need to meet and/or beat in order to play the game.
D&D (3.5) Monster Finder - Using this, we can filter out sources of monsters, and sort them by CR. This should prove helpful in determining the numbers that PCs must produce in order to play the game at every level of the game.
As far as the criteria that should be used to judge the relative "height" of PCs, well, I could come up with my own, but I think it would be much more useful for everyone if we agreed to a set of criteria as a community.
What this thread should show, eventually, if we can avoid baiting and flaming each other for long enough, is that there is at the very least a baseline of PC competency require to play the game at all. Beyond that, it should show that below this baseline, playing is ostensibly impossible without houserules or other DM intervention. It's possible that this thread can show that for certain values over the baseline, playing becomes unrewarding for being too easy, predictable, and/or boring.
If we're lucky, this thread might even provide insight into something like the fabled "sweet spot" of optimization, which is sure to be subjective between every single D&D player and DM ever, wherein the PCs are able to play the game and be effective enough to not die and yet remain challenged and engaged in the game such that they, gasp,
have fun.