Author Topic: De-optimization challenge: Solar vs. Darkstalker Rogue  (Read 80830 times)

Offline TSS

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #160 on: April 17, 2012, 05:04:16 PM »
And how exactly is it managing that given how easily the Rogue is killed?
@ TSS
That's cute. I see you changed your mind about "Not WoW Tanks" after all. It's nice to see you started to like subpar concepts.

Offline Halinn

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #161 on: April 17, 2012, 06:44:04 PM »
The same way a barbarian does it. Kill the enemy before it kills you. The rogue is virtually guaranteed to get the jump on the dragon, and has good odds of getting initiative in the first round of combat after the surprise round (for stock stats of a dragon, look at the Draconomicon. That'll give a baseline for discussing the capabilities of the monster). All together this would add up to a staggered dragon who is dead or close to it.

Offline TSS

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #162 on: April 17, 2012, 07:07:11 PM »
The difference is that the Barbarian does enough damage to win that race. Though neither will do it in one attack. It has enough HP to take a weak full attack so the Rogue's not killing it even in the best case scenario.

And that's assuming the dragon doesn't have one of those gems that costs 35k and gives the dragon immunity. It's also assuming virtually guaranteed means not very likely at all, as even with the spell that says nothing at all about the Rogue it only prevents the dragon's normal senses from detecting it. Not magical senses, not any sort of lair wards, and not any sort of non dragons about.

Even the initiative is not that assured. The Rogue only has +11, which is low. The dragon can tie that without trying at all and beat it easily if it does try.
@ TSS
That's cute. I see you changed your mind about "Not WoW Tanks" after all. It's nice to see you started to like subpar concepts.

Offline Zionpopsickle

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #163 on: April 17, 2012, 07:58:36 PM »
The difference is that the Barbarian does enough damage to win that race. Though neither will do it in one attack. It has enough HP to take a weak full attack so the Rogue's not killing it even in the best case scenario.

And that's assuming the dragon doesn't have one of those gems that costs 35k and gives the dragon immunity. It's also assuming virtually guaranteed means not very likely at all, as even with the spell that says nothing at all about the Rogue it only prevents the dragon's normal senses from detecting it. Not magical senses, not any sort of lair wards, and not any sort of non dragons about.

Even the initiative is not that assured. The Rogue only has +11, which is low. The dragon can tie that without trying at all and beat it easily if it does try.

See TSS, the onus is on you to prove that the barbarian does enough damage while the rogue does not.  The fact that you never do this about any claim you make, besides utterly blowing any claim of objectivity out of the water, is the reason why you are barely worth talking to.  If you can't actually provide proof of your claims then there is no reason to pay attention to anything you say. 

See, without the necessity for proof anyone can claim anything.  I can claim that rogue is the most powerful class in the game because it can hide from everything and does massive damage.  And I can just keep repeating this as much as I want because if I am not required to prove it then all arguments become a contest in stubbornness.  So please start doing so.

Offline Halinn

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #164 on: April 17, 2012, 08:55:22 PM »
The great difference between barbarian and rogue dealing damage is that due to being able to stealth, the rogue actually has a chance of getting close enough to do any damage. Perhaps the rogue's stealthy, possibly teleporting (well, shorter range 'jumps', but still teleporting), entry can easily be blocked, I wouldn't know. Because you never say how.

Offline Tonymitsu

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #165 on: April 17, 2012, 09:42:35 PM »
Sin it a challenge.  Snake knows what a stock solar has yet he didn't add in all the skill points.  I am making an anology.  Doesn't this thread say challenge?  Wouldn't both challengers bring everything to the table?  If the point of this challenge is to see if a solar can beat a rogue in some kind of shrine but the rogue leaves out things that are latered filled in when the rogue has more knowledge wouldn't that skew things in favor to the rogue?

If he can change/add skills why can't the solar change spells?  I know it is stock solar so the question is rhetorical.  Thanks.


EDIT http://dictionary.reference.com/browse/challenge  What a challenge is just in case anyone contests it.

No.  This is not a challenge.
As Sinfire said, this is a theoretical debate.
Despite what the thread title says (an honest oversight, in the grand scheme of things) this isn't a challenge as the CharOp boards would call it.
We don't follow the Mirriam-Webster definition of challenge in here because D&D is so inherently complex and ludicrously open to interpretation.
Remember the 3rd Commandment of Practical Optimization:  RAW is a myth.  "This game cannot be played without interpretation and the judicious application of common sense."

A challenge has to have ground rules.  A lot of them.  In game, a Dungeon Master would make appropriate judgement calls as the situation arises.  A proper challenge, much like a prepared module, practically requires all such judgement calls to be made ahead of time.

An actual challenge, in the vein of this thread's scenario (including fluff that would create such a situation in an actual game), would look something like this:

(click to show/hide)

...And that's just shooting from the hip.

Heck, I personally wouldn't even post the above and call it done.  I'd suggest it and ask for further advice on what other restrictions or caveats to include based on the premise I wish to test (in this case, is sneak attack viable?).
Does that sound needlessly complicated?  At first glance, sure.  But that's the way it has to be.  If someone comes up with a build that exploits a loophole you didn't consider when laying out your ground rules?  Too bad.  The best you can do is apologize for not mentioning it before and ask them what they would do had you closed that loop.

This is precisely why "Would character X beat character Y?" is never a simple question.  It's why build vs build arena fights have such insanely detailed descriptions of exactly where this fight is taking place (a 100 foot square arena, made of solid obdurium, no obstructions, characters start 60 feet apart, allowed 1 full round before initiative for buffing, no other active effects, no flying higher than 500 feet, no leaving the arena, and so on to infinity).  These are things people need to know for a "challenge" to mean anything.  Taking the above example, if this shrine is build into a mountain instead of a forest, one could then cast earth glide and enter through the walls (though technically if the walls are marble, you could do still do this).  If the shrine is built with a natural terrain floor, burrowing suddenly becomes a viable option for entry.  Something as simple as the number of doors could completely change how the solar budgets available resources.

Before you accuse Snake of showing up with a "half-finished" character, you need to remember that the orignal parameters given were "Sneak Attack vs CR 20 encounters."  Based on that information one can only assume there is a sneak attacker in the room with a solar, and build accordingly.  He used exactly the resources necessary to ensure that a kobold in the room with the solar could effectively deal his damage.  Nothing else mattered.  Now suddenly there are new parameters such as a magical shrine he has to infiltrate.  If you are going to make these changes to the exercise, he gets to update his sheet to deal with them.



@ TSS, though this also applies to some of the things Retro has said:

I think most of your posts would make for excellent footnotes in the "Traps to Warn Beginner's Of" thread.  Specifically, they'd fall under the entry, "Be careful when attempting to apply your own specific interpretations of actions to a game that defines things almost entirely in abstract concepts."

The simplistic definitions that you see for things, especially mundane skills, can be made to work because there is a great deal about this system that the game assumes is happening all the time without the players needing to say it.  Whenever you walk into a room, it's assumed your character is looking around for things of interest or that might be relevant to the current situation.  This is why you are entitled to Spot checks to "notice things" as they occur no matter what they are.  You don't have to specify you are watching the room for anyone who might be picking pockets to be entitled to your chance to see it happen, even across the room, or that you are double-checking for invisible creatures.  Know why you can't simply move your miniature on the mat to approach someone from behind?  Because there is no facing in 3.5 D&D.  It's assumed that people are looking all around them, even during combat when they might be engaged with someone else.  You want to sneak up behind them?  Roll your Hide check.  Why is every character entitled to a full 5 foot square, even if they are a pixie?  Because it's assumed that your character is constantly bobbing and weaving in combat, making full use of that five feet when fighting someone.  This is how you get your Dexterity bonus to armor class, and why you lose that bonus when you are denied that 5 feet.

The underlying point to this ties in to the 2nd Commandment of Practical Optimization:  "The rules don't say I can't!" is not practical optimization.  "the rules are structured in such a way as to tell you what you can do--not what you can't."

When it comes to these kinds of challenges, this is inverted.  You always assume something is within the scope of the challenge, unless the rules presented prohibit it.  This is for the sake of practicality since in 99% of challenges it's infinitely quicker to outright state what you don't want people to do that to try and list everything they are allowed to do.

How do you know that Gather Information won't turn up anything about this shrine because nobody else knows anything about it?  How do you know the solar would even know that someone is asking questions about the shrine?  How do you know the solar can't be detected by listening if it "stays really, really quiet and still"?(incidentally, there's skill for that)  How do you know that nobody knows the guardian is even a solar because he stays disguised as a medium humanoid the whole time?  If you were the DM, it'd within your purview, and indeed you'd be expected, to adjudicate such things as your player asks about them.  You aren't the DM.  The person who wrote the rules of the challenge, for all intents and purposes, is the DM.  What you think or how you feel about a course of action means dick when trying to make any claim of objectivity.  These challenges inherently must adhere to a higher level of RAW than a typical game likely will ever see because there is no DM to make the tough, on-the-fly, judgement calls.

There's nothing wrong with arguing a point, but the fact is that everyone interprets things differently and you need to be able to distinguish your interpretation of what a rule says from what the printed rule actually says.  So you'd better make damn sure the rules specifically back up your claim, to the point of being ready to quote url's and page numbers, if you don't want to come off looking like an ass.
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Offline Sinfire Titan

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #166 on: April 17, 2012, 09:54:48 PM »
Sin it a challenge.  Snake knows what a stock solar has yet he didn't add in all the skill points.  I am making an anology.  Doesn't this thread say challenge?  Wouldn't both challengers bring everything to the table?  If the point of this challenge is to see if a solar can beat a rogue in some kind of shrine but the rogue leaves out things that are latered filled in when the rogue has more knowledge wouldn't that skew things in favor to the rogue?

If he can change/add skills why can't the solar change spells?  I know it is stock solar so the question is rhetorical.  Thanks.


EDIT http://dictionary.reference.com/browse/challenge  What a challenge is just in case anyone contests it.

No.  This is not a challenge.
As Sinfire said, this is a theoretical debate.
Despite what the thread title says (an honest oversight, in the grand scheme of things) this isn't a challenge as the CharOp boards would call it.
We don't follow the Mirriam-Webster definition of challenge in here because D&D is so inherently complex and ludicrously open to interpretation.
Remember the 3rd Commandment of Practical Optimization:  RAW is a myth.  "This game cannot be played without interpretation and the judicious application of common sense."

A challenge has to have ground rules.  A lot of them.  In game, a Dungeon Master would make appropriate judgement calls as the situation arises.  A proper challenge, much like a prepared module, practically requires all such judgement calls to be made ahead of time.

An actual challenge, in the vein of this thread's scenario (including fluff that would create such a situation in an actual game), would look something like this:

(click to show/hide)

...And that's just shooting from the hip.

Heck, I personally wouldn't even post the above and call it done.  I'd suggest it and ask for further advice on what other restrictions or caveats to include based on the premise I wish to test (in this case, is sneak attack viable?).
Does that sound needlessly complicated?  At first glance, sure.  But that's the way it has to be.  If someone comes up with a build that exploits a loophole you didn't consider when laying out your ground rules?  Too bad.  The best you can do is apologize for not mentioning it before and ask them what they would do had you closed that loop.

This is precisely why "Would character X beat character Y?" is never a simple question.  It's why build vs build arena fights have such insanely detailed descriptions of exactly where this fight is taking place (a 100 foot square arena, made of solid obdurium, no obstructions, characters start 60 feet apart, allowed 1 full round before initiative for buffing, no other active effects, no flying higher than 500 feet, no leaving the arena, and so on to infinity).  These are things people need to know for a "challenge" to mean anything.  Taking the above example, if this shrine is build into a mountain instead of a forest, one could then cast earth glide and enter through the walls (though technically if the walls are marble, you could do still do this).  If the shrine is built with a natural terrain floor, burrowing suddenly becomes a viable option for entry.  Something as simple as the number of doors could completely change how the solar budgets available resources.

Before you accuse Snake of showing up with a "half-finished" character, you need to remember that the orignal parameters given were "Sneak Attack vs CR 20 encounters."  Based on that information one can only assume there is a sneak attacker in the room with a solar, and build accordingly.  He used exactly the resources necessary to ensure that a kobold in the room with the solar could effectively deal his damage.  Nothing else mattered.  Now suddenly there are new parameters such as a magical shrine he has to infiltrate.  If you are going to make these changes to the exercise, he gets to update his sheet to deal with them.



@ TSS, though this also applies to some of the things Retro has said:

I think most of your posts would make for excellent footnotes in the "Traps to Warn Beginner's Of" thread.  Specifically, they'd fall under the entry, "Be careful when attempting to apply your own specific interpretations of actions to a game that defines things almost entirely in abstract concepts."

The simplistic definitions that you see for things, especially mundane skills, can be made to work because there is a great deal about this system that the game assumes is happening all the time without the players needing to say it.  Whenever you walk into a room, it's assumed your character is looking around for things of interest or that might be relevant to the current situation.  This is why you are entitled to Spot checks to "notice things" as they occur no matter what they are.  You don't have to specify you are watching the room for anyone who might be picking pockets to be entitled to your chance to see it happen, even across the room, or that you are double-checking for invisible creatures.  Know why you can't simply move your miniature on the mat to approach someone from behind?  Because there is no facing in 3.5 D&D.  It's assumed that people are looking all around them, even during combat when they might be engaged with someone else.  You want to sneak up behind them?  Roll your Hide check.  Why is every character entitled to a full 5 foot square, even if they are a pixie?  Because it's assumed that your character is constantly bobbing and weaving in combat, making full use of that five feet when fighting someone.  This is how you get your Dexterity bonus to armor class, and why you lose that bonus when you are denied that 5 feet.

The underlying point to this ties in to the 2nd Commandment of Practical Optimization:  "The rules don't say I can't!" is not practical optimization.  "the rules are structured in such a way as to tell you what you can do--not what you can't."

When it comes to these kinds of challenges, this is inverted.  You always assume something is within the scope of the challenge, unless the rules presented prohibit it.  This is for the sake of practicality since in 99% of challenges it's infinitely quicker to outright state what you don't want people to do that to try and list everything they are allowed to do.

How do you know that Gather Information won't turn up anything about this shrine because nobody else knows anything about it?  How do you know the solar would even know that someone is asking questions about the shrine?  How do you know the solar can't be detected by listening if it "stays really, really quiet and still"?(incidentally, there's skill for that)  How do you know that nobody knows the guardian is even a solar because he stays disguised as a medium humanoid the whole time?  If you were the DM, it'd within your purview, and indeed you'd be expected, to adjudicate such things as your player asks about them.  You aren't the DM.  The person who wrote the rules of the challenge, for all intents and purposes, is the DM.  What you think or how you feel about a course of action means dick when trying to make any claim of objectivity.  These challenges inherently must adhere to a higher level of RAW than a typical game likely will ever see because there is no DM to make the tough, on-the-fly, judgement calls.

There's nothing wrong with arguing a point, but the fact is that everyone interprets things differently and you need to be able to distinguish your interpretation of what a rule says from what the printed rule actually says.  So you'd better make damn sure the rules specifically back up your claim, to the point of being ready to quote url's and page numbers, if you don't want to come off looking like an ass.

Very nicely put Tonymitsu.
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Offline zugschef

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #167 on: April 17, 2012, 11:18:10 PM »
you just had to quote the whole post... ;-)

nvm, i still think it's hilarious to argue rogue 20 against solar 20, since everybody knows for a long time now that cleric 20 > everything that is not wizard or druid.

Offline Zionpopsickle

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #168 on: April 18, 2012, 12:39:24 AM »
you just had to quote the whole post... ;-)

nvm, i still think it's hilarious to argue rogue 20 against solar 20, since everybody knows for a long time now that cleric 20 > everything that is not wizard or druid.

You seem to be missing the point here Zug.  Yes, Cleric 20 is really good because full-casting is pretty much the best thing in the game besides manipulate form or eating brains.  The point is to prove that sneak attacking or more generically the rogue archetype is effective.  Now, the thing that people seem to be getting hung up on is a poor understanding of what effectiveness is.  It is not necessary for the rogue to have complete certainty of victory or to even actually have a very high chance of success.  It is instead sufficient that the rogue be able to force the Solar to expend reasonable levels of resources in order to win.  This is exactly because Cleric 20 is so much more powerful than mundane.  Let's look at some other mundane strategies and see how they fair:

Sword and Board: Solar kicks character in the face.  GG.
Charging: Solar spots character, casts Wall of X.  Flies over and kicks character in face.  GG.
Archery: Solar spots character, casts wall of wind, flies over and kicks character in face.
Rogue: Solar cannot spot character, must utilize resources to find character, must utilize resources to make character seeable, then flies over and kicks character in the face.

So, out of all these mundane strategies, the Solar must invest the most to kill this lowly rogue archetype, who it is again necessary to point out is only mildly optimize.  So, a character using this mundane paradigm is capable of forcing significant investment from a Solar who uses the extremely powerful full-caster paradigm.  Which is perfectly sufficient for proving effectiveness.

For a real world analogy, machine guns are very effective against infantry.  This does not mean that a guy with a machine gun has to be invincible to opposing infantry, just that the opposing infantry must change their usual operating procedures when they come across it.  In the same way a 'rogue' forces the Solar to change how it uses its casting resources when compared with other mundanes.

Now, most of this is in fact the power of Hide and UMD, but given that these two things are a main part of the rogues schtick the comparison remains valid.

What we are seeing in action in this thread is the inability of certain posters to understand that absolutes are dreadfully easy to refute and that any fitting analysis of the game requires nuance.  The problem is that nuance requires a deeper level of understanding of both the system and of fundamentals of game design that their rote memorization style of argumentation does not allow them to gain.

Offline veekie

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #169 on: April 18, 2012, 01:18:19 AM »
^^
Well the example scenarios underrate well played variations. But true.
They can all contribute to the fight, some less than others, some more. For the ubercharger and archer, the Solar still needs to win at least a standard action to raise those effective defenses. And then you are a standard action up on the Solar because he just spent an action to negate one of your possible actions, leaving the rest of the party to ream his ass.
It is only when they cannot contribute to the challenge at all that the concept would be flat out, a trap. This means that for a less experienced players, concepts that require optimization to perform at all can be considered traps. Relative efficiency does not matter here, as you are contesting against Team Monster, not Team PCs.

@Tonymitsu
Well said.
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Offline oslecamo

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #170 on: April 18, 2012, 05:16:45 AM »
Before you accuse Snake of showing up with a "half-finished" character, you need to remember that the orignal parameters given were "Sneak Attack vs CR 20 encounters."...  Based on that information one can only assume there is a sneak attacker in the room with a solar, and build accordingly. 
...
There's nothing wrong with arguing a point, but the fact is that everyone interprets things differently and you need to be able to distinguish your interpretation of what a rule says from what the printed rule actually says.  So you'd better make damn sure the rules specifically back up your claim, to the point of being ready to quote url's and page numbers, if you don't want to come off looking like an ass.

Solar. CR 23. But please don't mind me, I'm pretty sure somewhere, somehow, you can "interpret" that 23=20, but then this stops being a gaming discussion, and starts being a discussion on who can twist and rape the english language and maths more so that one can make words and numbers mean whatever they want to mean when it's convenient for them.
« Last Edit: April 18, 2012, 05:21:48 AM by oslecamo »

Offline TSS

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #171 on: April 18, 2012, 08:05:22 AM »
It's really very simple. That's how Gather Info and all the other examples work because those are the actual rules of the game. They clearly state, among other things that gathering information is just that. If they don't have information you can't gather it from them. If you ask repeatedly you get noticed.

That entire post is just you repeating let's pretend the rules aren't rules. Which is a completely meaningless argument, and one that is only being supported for entirely transparent reasons.

As for the Solar, that was again his choice of opponent.
@ TSS
That's cute. I see you changed your mind about "Not WoW Tanks" after all. It's nice to see you started to like subpar concepts.

Offline Unbeliever

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #172 on: April 18, 2012, 09:44:08 AM »
It's really very simple. That's how Gather Info and all the other examples work because those are the actual rules of the game. They clearly state, among other things that gathering information is just that. If they don't have information you can't gather it from them. If you ask repeatedly you get noticed.

That entire post is just you repeating let's pretend the rules aren't rules. Which is a completely meaningless argument, and one that is only being supported for entirely transparent reasons.
...
I have a suggestion, why don't you quote a single statement in the rules that actually corroborates your statement?  The contention seems to be "Gather Information can arbitrarily not work if I say so." 

If I can ask "Which way to the ruined temple of Erythnul" (3.5 PHB, page 74), I don't see why I can't ask "Who is guarding that shrine over there?"  See also SRD -- Gather Information skill.  There is absolutely no statement that "someone has to have clearly known it and written it and filed it according to the dewey decimal system" in the rules.  Anywhere.  I was under the impression that's what the Gather Info skill check was there for. 

Oh, and avoid suspicion. Why is it skills are only useful when they're used against the mundane class? 


Another poster succinctly expressed my feeling on this kind of argument, and the general trend: 
...
See TSS, the onus is on you to prove that the barbarian does enough damage while the rogue does not.  The fact that you never do this about any claim you make, besides utterly blowing any claim of objectivity out of the water, is the reason why you are barely worth talking to.  If you can't actually provide proof of your claims then there is no reason to pay attention to anything you say. 

See, without the necessity for proof anyone can claim anything.  I can claim that rogue is the most powerful class in the game because it can hide from everything and does massive damage.  And I can just keep repeating this as much as I want because if I am not required to prove it then all arguments become a contest in stubbornness.  So please start doing so.

P.S.:  my ubercharger or rogue at this level would probably have Phase Cloak and a daily item (scepter, minor schema) of Open X Chakra, making most walls irrelevant. 
« Last Edit: April 18, 2012, 09:46:01 AM by Unbeliever »

Offline TSS

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #173 on: April 18, 2012, 10:13:24 AM »
Another post where you demand proofs while ignoring them.

It's very clear how Gather Information works. You can't learn things people don't know. Since the Solar can easily keep those details a secret you don't know them. At least not via skills. Divinations would reveal the actual information very easily, but you can't get those.

This is one of the many reasons all good players mock skills.

Same for all the other examples. It's clear how the rules work, he's just ignoring them because they don't support his argument. It's also very obvious this has stopped being about the Rogue a long time ago.
@ TSS
That's cute. I see you changed your mind about "Not WoW Tanks" after all. It's nice to see you started to like subpar concepts.

Offline Unbeliever

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #174 on: April 18, 2012, 10:27:26 AM »
Another post where you demand proofs while ignoring them.
You demand rules, but then you write your own when the printed ones don't suit you.  Convenient that. 

It's very clear how Gather Information works. You can't learn things people don't know. Since the Solar can easily keep those details a secret you don't know them. At least not via skills. Divinations would reveal the actual information very easily, but you can't get those.
How do we know the Solar managed to keep things secret?  How do we know that one of his summoned creatures doesn't blab about it?  How do we know that the guard manages not to let it slip to the maiden he is trying to chat up that he's got royal dispatches? 

How do we know that the Solar's ancient enemy, Pazuzu, who has been stalking him for centuries, does not take this moment to leak the Solar's whereabouts to a dangerous mortal who wants to make it into that particular shrine? 

We roll Gather Info.  Just how we know whether you can climb the wall, sneak past a guard, and so on.  You roll a skill. 

This is one of the many reasons all good players mock skills.
Yes.  If you've decided to insert into the rulebook "skills stop working whenever I say they do" then yeah, I'd probably avoid using them, too.  My battered PHB doesn't say that, though. 

As you (or the community at large) can see, I can craft a very plausible story, one just as plausible as "the Solar has the greatest counterintelligence network in history, really  he should be a Nosferatu" for a character's really high Gather Info check working just fine.  It's at least as plausible as saying Gather Info doesn't work by fiat.  And that took me all of a minute. 

Offline RetroGamer24

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #175 on: April 18, 2012, 10:29:45 AM »
Straight fight.  Rogue jumps Solar.  Min damage from dagger is 0 (DR) with SA 147.  Not enough to kill.  With Hand x-bow (as written) 30 (average) [Probable less due to DR of the hand x-bow not being evil at the start so 193 Solar still alive] with SA 177 so 208  total.  I am tired so here is a quote.

"Do not argue with an idiot. He will drag you down to his level and beat you with experience"
Samuel Clemmins
« Last Edit: April 18, 2012, 10:31:28 AM by RetroGamer24 »
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"Do not argue with an idiot. He will drag you down to his level and beat you with experience"
Samuel Clemmins

Offline TSS

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #176 on: April 18, 2012, 10:35:05 AM »
Straight fight.  Rogue jumps Solar.  Min damage from dagger is 0 (DR) with SA 147.  Not enough to kill.  With Hand x-bow (as written) 30 (average) [Probable less due to DR of the hand x-bow not being evil at the start so 193 Solar still alive] with SA 177 so 208  total.  I am tired so here is a quote.

"Do not argue with an idiot. He will drag you down to his level and beat you with experience"
Samuel Clemmins

That is a good point. The real reason he picked the Solar is that it has unusually low HP for the level.
@ TSS
That's cute. I see you changed your mind about "Not WoW Tanks" after all. It's nice to see you started to like subpar concepts.

Offline RetroGamer24

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #177 on: April 18, 2012, 10:42:47 AM »
I am even off by numbers.  Point is made.

EDIT:

Out of the monsters with CR 20 the lowest are the Pit Fiend and Balor with 225 hp, highest is Big T with over 800.  Dragons go between 300-500 (ish). 
« Last Edit: April 18, 2012, 11:12:57 AM by RetroGamer24 »
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"Do not argue with an idiot. He will drag you down to his level and beat you with experience"
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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #178 on: April 18, 2012, 03:45:52 PM »
This is one of the many reasons all good players mock skills.

Will you stop with the absolutist attitude? It comes across as elitist, and in most cases is incorrect.
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Offline RetroGamer24

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Re: De-optimization challenge: Solar vs. Darkstalker Rogue
« Reply #179 on: April 18, 2012, 04:20:09 PM »
There comes a point when magic just does it better.  Now lemme ask this.  I believe most of you will get this analogy.  You have to trim down your lawn.  You have a choice between a push mower or a gas powered lawn mower.  Both get the job done but one is faster and more efficient which would you prefer?  If you are a masochist maybe or you like doing things a harder way then the push mower is what you choose otherwise...

That is more the point TSS is making, in my eyes.  Why would I take move silently when I can fly?  Why hide when I can be invisible?  Things like that.

Now a house rule some may consider is this.  Magic only works on magic while mundane works on mundane.  Example:  Knock spell only works on magical locks.  A mundane lock needs open lock. 
YES! YES!                     YES! YES! YES!

"Do not argue with an idiot. He will drag you down to his level and beat you with experience"
Samuel Clemmins