Author Topic: Re: What can you do with... (Current topic: BRISTLE)  (Read 95379 times)

Offline Talore

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Re: What can you do with... (Current topic: Disintegrate)
« Reply #60 on: May 09, 2012, 02:48:02 PM »
I love Disintegrate for firing at things that aren't living. A few ranks in Knowledge (Architecture and Engineering) in game and in real life can go a long way. From the obvious removal of support pillars, to hitting roofs in such a way that is causes material above to fall, to impromptu doorways, to luring an opponent to a ledge and giving them an unsaveable fall, to giving yourself total cover in a brand new foxhole in the floor... the spell is limited only by your imagination.
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Offline Garryl

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Re: What can you do with... (Current topic: Disintegrate)
« Reply #61 on: May 09, 2012, 02:53:49 PM »
It is well known as the "Frenzied Berserker Killer"
How is it a FB-killer? It has a Fort save, which is his (really) good save.

If he saves, he still takes 5d6 damage, which is enough to trigger the clause about disintegrating creatures below 0 hp (a hit point total that Frenzied Berserkers love to flaunt with Deathless Frenzy).

Offline zioth

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Re: What can you do with... (Current topic: Disintegrate)
« Reply #62 on: May 09, 2012, 05:06:10 PM »
to luring an opponent to a ledge and giving them an unsaveable fall

He should get a reflex save, Elmer Fudd style.

Offline Captnq

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What can you do with... (Current topic: Flaming Sphere)
« Reply #63 on: May 15, 2012, 11:30:39 AM »
FLAMING SPHERE
(click to show/hide)

Metamagic

(click to show/hide)

Scrolls

(click to show/hide)

Wands

(click to show/hide)

Potions

(click to show/hide)

That wraps up Flaming Sphere. I hope this helps to put new life into an old spell. And finally, a bonus spell for everyone who’s been following my thread so far (I’ve gone so far out of the bounds of good taste, I might as well go all the way):

SUMMON FLAMING SPHERE
(click to show/hide)
« Last Edit: May 15, 2012, 11:49:41 AM by Captnq »
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Offline Kethrian

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Re: What can you do with... (Current topic: Flaming Sphere)
« Reply #64 on: May 16, 2012, 01:35:31 AM »
Oh!  Another few spells I'd like you to take a look at, all from the Dragonlance Campaign Setting book: Elemental Dart, Dalamar's Lightning Lance, and Shocking Spark.  They appear to be superior damage spells, and pretty low-level ones....
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Offline skydragonknight

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Re: What can you do with... (Current topic: Flaming Sphere)
« Reply #65 on: May 16, 2012, 02:12:11 AM »
I've really only used it with a Druid, as an alternative to summoning. Wild shape into something with a fly speed and maneuverability to hover, then use Flaming Sphere followed by Chain Lightning and have CL rounds of zapping things from relative safety while only having used two spell slots.

Bo3T looks interesting, and can be applied to other multi-round spells later in your career.
Hmm.

Offline Captnq

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Re: What can you do with... (Current topic: Flaming Sphere)
« Reply #66 on: May 18, 2012, 12:40:33 AM »
Oh!  Another few spells I'd like you to take a look at, all from the Dragonlance Campaign Setting book: Elemental Dart, Dalamar's Lightning Lance, and Shocking Spark.  They appear to be superior damage spells, and pretty low-level ones....

*Gritting of teeth*

I really want to.

I have to avoid mission creep here. Perhaps when I finish everything else (I estimate several years right now.) I will return to update and include in a new section called: Licensed from, but not published by, WotC spells. This would include Dragon magazine, Dragonlance, Ravenloft, and anything else that was sold to someone else, but had theoretical WotC oversight.

As a side note, should anyone know of any metamagic feats from Dragonlance, Ravenloft, or other licenced from but not published by WotC sources, let me know. There arn't that many, so I don't mind including THAT section right awat. But, I will take a look at these spells as soon as work lightens up and toss some notes out. These spells will just not make it to THE SPELL BOOK. At least not the first edition.

Oh, side note, someone dropped a boatload of Rule clarification documents in my lap. I'm revising Spell Section I v2.01 as we speak for greater ease of reference. It will be chock full of new rule examples, alternates, explinations, and well defined loopholes to watch out for/abuse.
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Offline Kethrian

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Re: What can you do with... (Current topic: Flaming Sphere)
« Reply #67 on: May 18, 2012, 12:45:03 AM »
Interesting, looking forward to reading it!

And I just want to point out, the Dragonlance Campaign Setting book is (as far as I can tell) 1st party material.  It's the later Age of Mortals that isn't.
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Offline skydragonknight

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Re: What can you do with... (Current topic: Disintegrate)
« Reply #68 on: May 18, 2012, 01:58:31 AM »
I love Disintegrate for firing at things that aren't living.

Oh. Forgot about this. Against Undead and such Disintigrate is a very nice spell. Undead are immune to many, many save-or-dies (death effects) and even some save-or-sucks (mind-affecting), but they're immunity to spells that require a Fortitude save excludes spells that can affect objects, which Disintigrate can. Add on their very low Fort saves from type and lack of Constitution and you can reliably take down high-threat undead.

So what's after Flaming Sphere?
Hmm.

Offline Captnq

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Re: What can you do with... (Current topic: Disintegrate)
« Reply #69 on: May 18, 2012, 11:58:13 PM »
So what's after Flaming Sphere?

Well, I have a list in the first post that I update from time to time, I try to stick to the list, but things jump out at me. Suffice to stay, I jump around so that it stays interesting and seems more the recreation, and less like a second job.

To sum up the process:

I work 50-80 hours a week, a good deal of that overtime in overnight. I scribble notes to myself to stay away.

I have a family/housework.They take up time as well.

I have a campaign, while I am the master of improv, I do have to put in some research.

Then I have Handbook: THE SPELL BOOK. I split my attention between researching the rules and arguing esoteric questions so I can get it just right, and number crunching the spells. The rules section of TSB has been eating up a bunch of my time thanks to someone pointing out over 80 pages of material on official rules for casting spells I missed. (Darn You! Darn you to Heck!) I wasn't happy with the Rules section layout anyways. I think once I get section 2.01 done, I'll be able to get back to the fun part of examing spells.

However, I am getting mandated for a 18 hour shift tomorrow, (yes, I know in advance when I'm going to get stuck.) I hope to have plenty of time to catch up on Acid Splash, Acid Fog, and The Lucky Charm Spells (Bear's Endurance! Bull's Strength! Owl's Wisdom! And Eagle's Splendor! All part of this magical Breakfast!)

Ya know, I really can't come up with any metamagic feats that make the lucky charm spells do... anything. Variable Numerical Values are so much more interesting. The only interesting thing is the low level some of the spells can be put into magic items.
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Offline Captnq

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What can you do with... (Current topic: Lucky Charms)
« Reply #70 on: May 20, 2012, 11:48:17 PM »
BEAR’S ENDURANCE
(click to show/hide)

BULL’S STRENGTH
(click to show/hide)

CAT’S GRACE
(click to show/hide)

EAGLE’S SPLENDOR
(click to show/hide)

FOX’S CUNNING
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OWL’S WISDOM
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Metamagic
(click to show/hide)

Scrolls
(click to show/hide)

Wands
(click to show/hide)

Potions
(click to show/hide)
« Last Edit: May 21, 2012, 12:10:38 AM by Captnq »
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Offline Amechra

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #71 on: May 21, 2012, 12:01:20 AM »
Ugh... those spells...

You can do amazing things with those spells if you know the right tricks (I can make 'em go up to +8 to any ability score by 6th level, and you probably can do better), but not with metamagic. Sad.

For what its worth, Animalistic Power, a 3rd level spell, ain't much better; it's a +2 enhancement bonus to all your physical ability scores.
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Offline sirpercival

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #72 on: May 21, 2012, 04:27:23 AM »
Ugh... those spells...

You can do amazing things with those spells if you know the right tricks (I can make 'em go up to +8 to any ability score by 6th level, and you probably can do better), but not with metamagic. Sad.

For what its worth, Animalistic Power, a 3rd level spell, ain't much better; it's a +2 enhancement bonus to all your physical ability scores.

It could be nice with Ability Enhancer, I guess.
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Offline skydragonknight

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #73 on: May 21, 2012, 05:24:15 AM »
The best use of said spells is not in casting them, but using them to craft. All the stat-boosting gear - which everyone gets at least two of (primary stat and Con) - are crafted using these spells. So in a low-magic campaign where magic marts don't sell the stuff, these are very, very nice spells to have since they can with one feat and experience being a river translate to a stronger party relative to the setting.

Artificers don't need the spell since they can emulate it, but they can do infusion shenanigans (Enhancement Alteration? something like that) with crafted items, turning, for example, your Warblade's Belt of Giant's Strength from a +6 Enhancement bonus to to +6 Sacred bonus. Then use a wand of Bull's Strength on him when you see the big door with the skulls on it to make sure his maneuvers land on the BBEG.
« Last Edit: May 21, 2012, 08:57:00 AM by skydragonknight »
Hmm.

Offline dipolartech

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #74 on: May 21, 2012, 08:39:01 AM »
So what do you do once you've crafted the item with the + enhancement? You no longer need to cast this particular spell on the wearer of the item, and it lessens the "power" of higher spell slot + enhancement spells because you only get the difference between the stronger spell and the item as a "bonus". Bonus stacking always makes my brain hurt.

Offline skydragonknight

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #75 on: May 21, 2012, 08:56:43 AM »
Druids/Clerics simply prepare something else afterwards. Wizards are fine with spending 200 gold to save thousands. Sorcs...probably shouldn't be crafting.

Agreed that actually casting these spells isn't so useful once crafting/buying +enhancement bonus items becomes available. The Mass versions though have their place, particularly in a military campaign. Give your mooks +4 Strength, then +4 Constitution and then do your own business.
« Last Edit: May 21, 2012, 09:01:33 AM by skydragonknight »
Hmm.

Offline Nytemare3701

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #76 on: May 21, 2012, 12:55:19 PM »
You can do amazing things with those spells if you know the right tricks (I can make 'em go up to +8 to any ability score by 6th level, and you probably can do better), but not with metamagic. Sad.

Do tell.

Offline Amechra

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #77 on: May 21, 2012, 03:37:48 PM »
Ability Enhancer from Dragon Compendium boosts the bonus from any Transmutation spell that gives you a bonus to an ability score by +2; one of the options for one of the Paragnostic classes (I do believe it is Paragnostic Adept, but don't quote me on that) increases the bonus for any beneficial stat-helping spell (so it would also boost stuff that heals your ability scores) by +2, while dropping the penalty/damage you take from any stat-harming spell by -2.

In other words, Animalistic Power gives you +6 to all physical ability scores, but only a +4 to everyone else. Build this onto a Duskblade, find a way to expand your spell list, and you are golden.
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Offline Talore

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #78 on: May 21, 2012, 05:07:51 PM »
The Paragonistic Ability only applies to one physical attribute for spells (you can select it 3 different times for all physical stats, but it takes 3 levels in a class that doesn't grant spellcasting) and the bonus only applies to spells cast by someone else, not yourself.

That said, Ability Enhancer is still quite good for animalistic power or (my favourite) the Bite of the X spell line.
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Offline Amechra

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Re: What can you do with... (Current topic: Lucky Charms)
« Reply #79 on: May 21, 2012, 08:28:12 PM »
Damn it, misremembered it from the last time I read that book, which was around a year ago, so... carry on citizens!

But you know what Ability Enhancer is REALLY sexy for? Crown of Might; an hour/level buff that gives you +2 to Str. You can expend it at any time to receive a +8 to Str for a round.

+10 Str when you need it is a good thing, me thinks.
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