Author Topic: General Discussion and Sugestions  (Read 86633 times)

Offline Anomander

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Re: General Discussion and Sugestions
« Reply #280 on: January 15, 2015, 02:06:25 PM »
Haha! I got the same impression for the game's premise.

They found the trick to ultimate power! Make more legends about yourself to get stronger as they become real.
Until it totally backfires.

Quote
Also that's not an eagle following Kasen. It's a foul demonic familar that's been known to kidnap shrine maidens. An actual eagle would be much smaller for starters.
You are correct that isn't really a normal eagle. It is a dapeng (or just peng). Giant bird of Chinese mythology. It is to the Chinese pretty much what the Roc is to the Arabs.
(click to show/hide)
It is also a symbol of the ideals of Taoism.
Peng
« Last Edit: January 15, 2015, 02:52:08 PM by Anomander »

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #281 on: June 04, 2015, 01:09:03 PM »
Comparing the Immortal Smoke maneuvers to how Mokou actually plays in ULiL is... frighteningly accurate. :lmao

Offline Anomander

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Re: General Discussion and Sugestions
« Reply #282 on: June 04, 2015, 01:31:47 PM »
I thought it felt similar in essence too :)
It plays better than HM though I'm a bit disappointing they didn't name all their attacks this time. The story is pretty good though. The art too. The ultra short arms of HM were all I could see in the portraits.
« Last Edit: June 04, 2015, 01:34:11 PM by Anomander »

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #283 on: June 04, 2015, 01:43:29 PM »
The 'let's get random remixes' thing for the music is somewhat baffling.

Offline Anomander

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Re: General Discussion and Sugestions
« Reply #284 on: June 04, 2015, 02:07:35 PM »
Yeah. That was a bit disappointing too though. In battle I don't really pay attention to the music so I guess it fits the mood. I think those are the ones that gave me the biggest impression:

Futo's Legend of the Great Casino: o_O
Miko's Rock Administrator: Coulda been better but I'm fine with it.
Kaisen's battlefield: A bit lackluster but sort of badass.
Sumireko's Last Occultism: Now we're talking.

Offline Vladeshi

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Re: General Discussion and Sugestions
« Reply #285 on: August 10, 2015, 06:14:15 AM »
I just realized that Lunarian and White Wolf Tengu don't have types listed.
Given that Lunarians are descended from humans I would assume that they are humanoid.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #286 on: August 10, 2015, 07:04:04 PM »
Ups, fixed. Glad somebody noticed that after 2 years.

Also something I missed:
Comparing the Immortal Smoke maneuvers to how Mokou actually plays in ULiL is... frighteningly accurate. :lmao



And people said I was portraying Mokou too negatively. :p

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #287 on: August 10, 2015, 07:14:53 PM »
Ups, fixed. Glad somebody noticed that after 2 years.

Also something I missed:
Comparing the Immortal Smoke maneuvers to how Mokou actually plays in ULiL is... frighteningly accurate. :lmao



And people said I was portraying Mokou too negatively. :p

I dunno, she seems more indifferent to saving people. Now, being hot-blooded... :lmao

Offline Geigan

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Re: General Discussion and Sugestions
« Reply #288 on: August 21, 2015, 07:50:40 PM »
Question about your monster classes Oslecamo in relation to the rule about advancing IL and maneuvers through casting PrCs. Would monster classes that do the affinity thing like mind flayer and lich advance IL, maneuvers known, and maneuvers readied similarly to how they affect casting multiclassing or would they not be strictly legal if they're not a monster "PrC" like say a ulitharid? Or would those abilities just not work for advancing Tobhou schools?
Developer for Rule of Cool Games. Try our game system, Legend. We hope you enjoy.

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #289 on: August 26, 2015, 05:20:12 PM »
To be honest, that's something I had never considered. :psyduck

I guess it would technically work, but I don't know how effective it would be since most martial classes offer their maneuvers readied front-loaded. Pseudocasting only gives you the new slots you would normally receive in level -up, not the base ones, so you would end with no maneuvers readied at all, or just one.

Offline Shadlith

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Re: General Discussion and Sugestions
« Reply #290 on: May 03, 2016, 10:49:12 PM »
Really weird question, and not sure where to put it other than here: None of the classes seem to have access to any form of healing at level 1, where in my experience, it's actually needed (since it's before you can just run around with a fistful of lesser vigor wands). Is that intentional?

Just asking because I was considering trying a pure Touhou Battle Grimoire setting (as in, these are the only classes) for the kicks, and quickly realized that, well, low level healing seems to either be the Fortune Scale at level 2, the Shrine Maiden using her 2/3's cleric at level 2, or someone using Devoted Spirit in their second "School known" slot, which, admittedly, isn't exactly a bad way to go about it, but still seems somewhat odd to rely on.
« Last Edit: May 03, 2016, 11:09:13 PM by Shadlith »

Offline ketaro

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Re: General Discussion and Sugestions
« Reply #291 on: May 04, 2016, 01:09:36 AM »
Really weird question, and not sure where to put it other than here: None of the classes seem to have access to any form of healing at level 1, where in my experience, it's actually needed (since it's before you can just run around with a fistful of lesser vigor wands). Is that intentional?

Just asking because I was considering trying a pure Touhou Battle Grimoire setting (as in, these are the only classes) for the kicks, and quickly realized that, well, low level healing seems to either be the Fortune Scale at level 2, the Shrine Maiden using her 2/3's cleric at level 2, or someone using Devoted Spirit in their second "School known" slot, which, admittedly, isn't exactly a bad way to go about it, but still seems somewhat odd to rely on.

Mysterious Millennium has a couple at first. Even better, they work at range. Not so better, they do require potions.

Offline Shadlith

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Re: General Discussion and Sugestions
« Reply #292 on: May 04, 2016, 01:40:33 AM »
I saw that. The problem is that the only HP damage poison I can find is Sassone leaf residue, which costs 300. At that point, might as well just go for broke and buy a wand of lesser vigor, or just buy 6 healing potions.

Edit: which, again, 1st levels, just starting, so can't afford. Sorry, should have been clearer. Though I suppose your point was correct, so I guess I'm shifting goal posts on you. ^.^" But yeah, as I said, reason I'm asking is because I'm planning a campaign with just these classes, and I'd prefer the players survive the first level under their own power instead of through blatant DM intervention in the frm of me handing them the perfect items. Not that I can't of course, just... you know what I mean.

Edit 2: Actually, this is all a moot point since you did, in fact, answer my question. Whoops. Sorry.
« Last Edit: May 04, 2016, 02:10:52 AM by Shadlith »

Offline ketaro

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Re: General Discussion and Sugestions
« Reply #293 on: May 04, 2016, 02:13:21 AM »
No no no, the poison stuff from the Dangerous Drug part of the maneuvers is a separate thing that requires spending a dosage of poison when you prep & ready the maneuver for the day. It's a separate thing from the default maneuver use that uses up a potion (any potion. Not a poison)

But yes, fair point. Those two 1st level maneuvers can not actually be used at 1st level due to complete lack of funds to own potions with.....

Other than that, yeah I guess there's no real healing maneuvers until 3rd ECL, and you'd need a couple encounters before being able to afford or acquire potions from 1st level. Personally though, it's not necessarily a bad thing. The players would just need a slightly higher level of caution and they have counters to protect themselves if you can reasonably avoid focus fire. 1st level is more survival than persevering through as many fights as possible a day.

Offline Shadlith

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Re: General Discussion and Sugestions
« Reply #294 on: May 04, 2016, 02:20:55 AM »
True, and its definitely not a bad thing to make them play it smart. It's more that I'd just realized that it was an issue at all, and thought I might have missed something. Eh. Worst comes to worst I'll just put in an additional house rule that the Shrine Maiden has an ACF that gives her the Ordinary Magicians casting with cleric spells instead of her 2/3 casting, and let a player pick that. Shouldn't be too broken. Thank you for your help!
« Last Edit: May 04, 2016, 02:38:24 AM by Shadlith »

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #295 on: May 04, 2016, 05:20:51 AM »
A Moon Agent gets femtofiber fabric at 1st level, and if she picks a Pure Silver weapon, she can use it to heal HP and ability damage from 1st level with no extra investment.

Lunatic Pharmacist also allows to craft poisons at half cost (1/6 market cost since crafting it yourself already reduces price by 1/3).

Also gah, really need/want to finish the Mythical Maid, but time's so short nowadays...
« Last Edit: May 04, 2016, 05:23:16 AM by oslecamo »

Offline Shadlith

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Re: General Discussion and Sugestions
« Reply #296 on: May 24, 2016, 09:49:31 AM »
Question: Is the Shrine Maiden supposed to be allowed to be Evil? Because the Dream Battle school doesn't really seem to work for Evil shrine maidens, since it's abilities only trigger against "Evil" targets, no matter what alignment the user is.

Asking because I was tinkering with a Lawful Evil Shrine Maiden villain, and promptly realized that, um, she'd kinda get her butt kicked by the Whatever Good PC's, because her Dream Battle abilities wouldn't trigger against them.

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #297 on: May 24, 2016, 11:33:46 AM »
1-Dream Battle maneuvers still work fine against good non-humanoids. Angel hunter go!
2-A Shrine Maiden gets a second school besides Dream Battle, and then her own class abilities also work against everybody.
3-Several Most Dream Battle maneuvers work fine against everybody by default as well. Prayer-Exorcism, Monster Repelling Charm, Fantasy Seal-spread, Monster Buster, Boundary-Duplex Damage Bounded Field, Permanent Border, Fantasy Seal-Fader, Expanding Boundary, Ying-Yang Scattered Spirit, Dream Sign-Evil Sealing Circle, Power Sign-Yin-Yang King, Exorcising Border, Divine Arts-Omnidirectional Demon Binding Circle, Light Spirit-Divine Orbs, Wild Exorcism Dance, Holy Relic-Yin-Yang Sanctifier Orb, 17 out of 35. A Shrine Maiden only knows 13 total at 20th level so there's more than enough leftover to fill that.
3b-All of the above maneuvers still do stuff against goody two-shoes humanoids. Wild Exorcism Dance still ignores DR/hardness and grants boosts to hit. Holy Relic-Yin-Yang Sanctifier Orb still dispels stuff.

So if the party is all goody two shoes humanoids, you could still make a villanous Shrine Maiden focusing on the maneuvers and stances that work equally well against everybody.

Offline Shadlith

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Re: General Discussion and Sugestions
« Reply #298 on: May 24, 2016, 04:44:04 PM »
Huh. That should work then! Thank you!

Offline Shadlith

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Re: General Discussion and Sugestions
« Reply #299 on: June 02, 2016, 08:41:16 AM »
Question: Can Ordinary and Youkai magician take spell mastery? It says it's a wizard only feat, but generally wizards are the only ones with a spell book, so it hadn't needed to be accessible by anyone else. Ordinary Magician and Youkai Magician both use spell books though, and could benefit from it and its follow up feats.

Edit for clarity: That is, would an Ordinary Magician/ Youkai Magician count as a wizard for this? I'd assume no, but it does seem like they should, since, you know, spellbooks.
« Last Edit: June 02, 2016, 12:59:27 PM by Shadlith »