Author Topic: Anti-magic filed and called armor  (Read 1971 times)

Offline Mhirnatsu

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Anti-magic filed and called armor
« on: April 17, 2012, 12:26:01 AM »
I did a search and came up empty. If you have called armor at home in a trunk, and find yourself in an anti-magic field. (that the DM just so happened to extend to the entire room) Can you call your armor to yourself?

I ask because I can see a couple sides to this, and would like any insight.

A) The armor is not in the anti-magic field, so it comes to you, but the moment it appears on you, it loses all of its magic properties.

B) You are in the anti-magic filed, so the calling of the armor is nullified by the field. It stays in the trunk.

C) The called armor disappears due to the calling, however, since it cannot appear in the anti-magic filed, it disappears into nothingness. Goodbye expensive piece of armor.

Offline Captnq

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Re: Anti-magic filed and called armor
« Reply #1 on: April 17, 2012, 03:18:14 AM »
B) Unless your method of contacting the armor does not involve magic, the armor cannot be summoned.

However, if the trigger is say, spinning around like sailor moon and shouting, "By The Power of Greyskull!" and the armor was close enough to hear the trigger phrase, then the armor would teleport. However, anti-magic areas block teleportation. So the armor appears in the closest unoccupied square and falls to the ground.

Unless of course you have armor summoning as an extraordinary ability, in which case it works in antimagic zones.

Or, depending on your campaign, Artifacts work in antimagic zones, so if you have artifact armor, it'd work.
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Offline Mhirnatsu

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Re: Anti-magic filed and called armor
« Reply #2 on: April 17, 2012, 08:08:42 AM »
Thank you.

I was referring to the ability "Called" on page 9 of the magic item compendium.

I was also wondering what happens to a bag of holding and/or haversack in an anti-magic field.

Offline Tonymitsu

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Re: Anti-magic filed and called armor
« Reply #3 on: April 17, 2012, 03:13:22 PM »
Bags of holding and all similar items cease to function in an anti-magic field.  You can't retrieve anything from them as long as this persists.
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