Author Topic: Nullblade [base]  (Read 36857 times)

Offline sirpercival

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Re: Nullblade [base]
« Reply #60 on: April 27, 2012, 06:52:50 AM »
I've incorporated Garryl's invocations.

Anyone have any other comments?  Is it overpowered?  Is it finished?

Any other feats, or class-specific items to suggest?
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Offline The_Laughing_Man

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Re: Nullblade [base]
« Reply #61 on: April 27, 2012, 08:03:22 AM »
I have a couple of ideas.

weapon enchantments
+1 nullifying: ??
+1 voidstriking: +2d4 damage if nullblade
+3 terminating/voiding: terminates a creature like level x nullblade (on critical hit?) op?

Can a nullblade attack inanimate objects with its voidstrike? The text currently is talking about opponents. I have a vision of nullblade bashing a dungeon door to nothingness. :)

I think archery aspect could be more explored. Then again perhaps that's something else what this class is about.

Offline Sneaky_Sable

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Re: Nullblade [base]
« Reply #62 on: April 27, 2012, 09:02:21 AM »
Much like putting an enchantment on Cold Iron, I think the prospect of enchantments based on Nullification are rather counterproductive. They don't make sense, and yes I know this is a game about elves and pixies fighting dragons while dwarves arm wrestle eldritch horrors, and I invoked the Make Sense clause.

Their entire deal is taking away, so something like that goes against the grain. Also, if you don't have to have Nullblade levels to have a Nullifying weapon, then things get stupid crazy, stupid fast. Unless you add in the "You must have nullblade levels" in which case everyone just dabbles in Nuller, takes a nullifying voidstriking repeating crossbow, and erases your entire campaign.

Though, in light of this, perhaps a Dispel Magic type effect where a Nullblade can disable magical items for a while, like say... a few rounds per level or something? Now, since I'm at work and can't re-read this in depth, if this is already a class feature, then it's a good thing you listened to Past!Me when I time traveled back to inspire you. :)
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Offline sirpercival

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Re: Nullblade [base]
« Reply #63 on: April 27, 2012, 09:11:04 AM »
Well, what I could do is make Null (+1) grant a +2 bonus to Nullify checks; Voidstrike (+1) increase your voidstrike damage by +2d4; and Void (+2, synergy reqs Null and Voidstrike) grants bonus voidstrike damage against particular opponents when you successfully nullify something they do, maybe +1d4 per 1 or 2 that you win by or something.  It's a benefit, but a small one if you don't take a lot of Nullblade levels.

Alternatively, I could make a new material called Nullsteel ("Nullsteel: Now with more nothing!") which grants +1 to Nullify checks while wielded and increases voidstrike damage to d6's (when you use the Null Blade feat).

I wouldn't do both, just whichever we like better.
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Offline The_Laughing_Man

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Re: Nullblade [base]
« Reply #64 on: April 27, 2012, 09:14:41 AM »
Something occurred to me. In the nullblade description you mention undoing. Perhaps Terminate should be Undo instead. It fits well thematically.

Offline sirpercival

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Re: Nullblade [base]
« Reply #65 on: April 27, 2012, 09:16:25 AM »
Something occurred to me. In the nullblade description you mention undoing. Perhaps Terminate should be Undo instead. It fits well thematically.

Yeah, but then I can't make a warforged Nullblade and call him the Terminator...
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Offline phaedrusxy

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Re: Nullblade [base]
« Reply #66 on: April 27, 2012, 09:21:17 AM »
Something occurred to me. In the nullblade description you mention undoing. Perhaps Terminate should be Undo instead. It fits well thematically.

Yeah, but then I can't make a warforged Nullblade and call him the Terminator...
:lol
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Offline Sneaky_Sable

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Re: Nullblade [base]
« Reply #67 on: April 27, 2012, 11:04:03 AM »
True, you'd just have to settle for the Undoer.

<Kyle_Reese> You've been targeted for CTRL Z!

And instead of "I'll Be Back" as his catch-phrase, you could say "It's no biggie"
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Offline sirpercival

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Re: Nullblade [base]
« Reply #68 on: April 29, 2012, 10:05:32 AM »
Any comments on the item suggestions I made?
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Offline The_Laughing_Man

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Re: Nullblade [base]
« Reply #69 on: April 29, 2012, 01:00:42 PM »
Something occurred to me. In the nullblade description you mention undoing. Perhaps Terminate should be Undo instead. It fits well thematically.

Yeah, but then I can't make a warforged Nullblade and call him the Terminator...

Touche!   :lol

Offline sirpercival

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Re: Nullblade [base]
« Reply #70 on: May 02, 2012, 11:14:17 AM »
Any comments on the item suggestions I made?

Bumpity bumpity bump.  Which version is better, do we think?

Well, what I could do is make Null (+1) grant a +2 bonus to Nullify checks; Voidstrike (+1) increase your voidstrike damage by +2d4; and Void (+2, synergy reqs Null and Voidstrike) grants bonus voidstrike damage against particular opponents when you successfully nullify something they do, maybe +1d4 per 1 or 2 that you win by or something.  It's a benefit, but a small one if you don't take a lot of Nullblade levels.

Alternatively, I could make a new material called Nullsteel ("Nullsteel: Now with more nothing!") which grants +1 to Nullify checks while wielded and increases voidstrike damage to d6's (when you use the Null Blade feat).

I wouldn't do both, just whichever we like better.
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Offline Sneaky_Sable

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Re: Nullblade [base]
« Reply #71 on: May 02, 2012, 11:23:03 AM »
Any comments on the item suggestions I made?

Bumpity bumpity bump.  Which version is better, do we think?

Well, what I could do is make Null (+1) grant a +2 bonus to Nullify checks; Voidstrike (+1) increase your voidstrike damage by +2d4; and Void (+2, synergy reqs Null and Voidstrike) grants bonus voidstrike damage against particular opponents when you successfully nullify something they do, maybe +1d4 per 1 or 2 that you win by or something.  It's a benefit, but a small one if you don't take a lot of Nullblade levels.

Alternatively, I could make a new material called Nullsteel ("Nullsteel: Now with more nothing!") which grants +1 to Nullify checks while wielded and increases voidstrike damage to d6's (when you use the Null Blade feat).

I wouldn't do both, just whichever we like better.

My, aren't we mister self-bumpy?

These new enchantments are better, since they are more directly tied into the class, rather then being a way for outsiders to reap the benefits of such. Also, the new material is nice.
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Offline sirpercival

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Re: Nullblade [base]
« Reply #72 on: May 02, 2012, 11:55:22 AM »
No, I meant: which makes more sense, the enchantments or the material?  I won't do both.
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Offline Sneaky_Sable

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Re: Nullblade [base]
« Reply #73 on: May 02, 2012, 11:58:50 AM »
I'd say the Nullsteel. It makes more flavorful sense for a team of Ability Nullifiers to have a metal that they can focus through, rather then "We nullify all magic, except these specific enchantments which we love and cherish."

Everyone will burn me in effigy for saying the following sentence: I think Nullsteel should cost more to enchant, since the purpose of Nullsteel is to nullify, it should be a more costly process to get an enchantment to stick to it. Treat it like Cold Iron in that regard.

The reason I support the Metal over the enchantments is simple: In an anti-magic field the native properties of the metal will continue to function, whereas the Nullblade Boosting enchantments will cease functioning.
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Offline Garryl

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Re: Nullblade [base]
« Reply #74 on: May 02, 2012, 12:21:11 PM »
Nah, they'll be too busy burning me. I don't think either of them are appropriate items for a Nullblade. The enchantment for essentially the same reason as Sneaky_Sable. And the material because I don't think a material should be so narrowly focused as to work only with a specific class (let alone requiring a specific feat, too). Materials tend to be simpler, general things that you can add alongside your chosen enchantments to your favorite weapon, or pop on a cheap magic sword to stick in your golf bag. Hyper-specific things are usually wondrous items, and occasionally specific weapon enchantments.

Offline sirpercival

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Re: Nullblade [base]
« Reply #75 on: May 02, 2012, 12:26:32 PM »
Ok, well then how about a weapon template, like Feycraft?  Nullcraft, which does similar things to Nullsteel.  That way it gets forged by Nullblades.

I just want there to be SOME equipment that makes sense and works with the Nullblade abilities.  Otherwise they may as well take VoP.
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Offline Sneaky_Sable

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Re: Nullblade [base]
« Reply #76 on: May 02, 2012, 02:05:34 PM »
Nah, they'll be too busy burning me. I don't think either of them are appropriate items for a Nullblade. The enchantment for essentially the same reason as Sneaky_Sable. And the material because I don't think a material should be so narrowly focused as to work only with a specific class (let alone requiring a specific feat, too). Materials tend to be simpler, general things that you can add alongside your chosen enchantments to your favorite weapon, or pop on a cheap magic sword to stick in your golf bag. Hyper-specific things are usually wondrous items, and occasionally specific weapon enchantments.

I partially agree.

I 100% agree with the part where you agree with me, while I 100% disagree about not having materials be narrow fielded. Cold Iron exists ONLY to damage Fey creatures. There no other reason in existence for that material to exist.
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Offline Garryl

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Re: Nullblade [base]
« Reply #77 on: May 02, 2012, 02:07:16 PM »
Demons?

Offline Sneaky_Sable

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Re: Nullblade [base]
« Reply #78 on: May 02, 2012, 02:08:59 PM »
So Cold Iron exists only to overcome the specific Damage Reduction possessed by an entire Type, and key examples of another type.

Or you could just get a weapon / feat / enchantment that doesn't cost 2K extra / item that would boost your damage over the DR value. :)
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Offline sirpercival

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Re: Nullblade [base]
« Reply #79 on: May 03, 2012, 10:24:42 PM »
Added a new feat, and the Nullcraft weapon/armor template.  Comments?
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