In the end I decided to forget about archery entirely and go Melee brute alchemist. Played my 2nd game last night and we tore apart a mod of a higher tier resulting in us getting 1,800gp - Falchion critical hit while enlarged and mutated (24 strength) finished off the end guy pretty much in one hit
Build:
Half-Orc Alchemist (Beastmorph, Vivisectionist)
Traits: Reactionary, Tusked
Feat: Toughness (yeah, yeah I know, but I honestly couldn't think of anything else to take as a first level feat what with having BAB of +0)
Str: 18 Dex: 12 Con: 14 Int: 14 Wis: 10 Cha: 8
Plan: Alchemist10/Master Chymist2
feats:
3: Power Attack
5: Extra Discovery: Bleeding Attack
7: INA: Claws
9: ???????????? No idea what to take here.11: Extra Discovery: Mummification
discoveries:
2: Feral Mutagen - Standard fare
4: Tumour Familiar: Compsognathus - Improved Initiative, a familiar and something to make my already quite disgusting character worse? Yes please
5: Bleeding Attack - Flanking tactics seems to be used a lot by the people I've been playing with, coupled with invisibility-type spells I'll be getting a a lot of bleed damage
6: Preserve Organs - Warforge myself up.
8: Wings
10: Crippling Strike
11: Mummification
12: Greater Mutagen
I think PFS only goes up to 12th level so no point planning beyond that. I've also read the arguments back and forth about whether you can buy a Potion of GMF +5 and I am convinced that you can; and the DM looks like he will to so Alchemical Allocation here I come.
If it doesn't I'll consider rebuilding around a crit fishing falchion wielder but want to avoid it.
Any ideas about that 9th level feat, or about the build in general?
Self buffed he'll be pouncing for 2 claws at 2d6+23 and a bite at 2d6+23 at level 12. Which is....acceptable in pathfinder but its not astonishing.