Ok, here's the new Fantasy Heaven draft.
Fantasy HeavenDream Battle (Stance)
Level: Crusader 9, Swordsage 9
Initiation Action: Standard Action
Range: See text
Target: you.
Duration: stance
Detach yourself from reality
When you enter this stance you summon a series of ying-yang orbs that float around you. While the stance lasts, you gain a flight speed with perfect maneuverability equal to 5 x your Wis mod, all of your melee and thrown attacks become touch attacks, you benefit from a Freedom of Movement effect, automatically remove one ill condition from yourself with a duration other than permanent at the start of your turn, and 1/round as free action you can perform a plane shift or dimension door effect as the spell with CL=ranks in Sense Motive with only you as the target.
At the end of each turn you remain on this stance, you lose 1d4 charisma points. This loss cannot be prevented or reduced by any means. This cannot reduce your Cha below 1, but once it reaches 1, you automatically exit this stance.
Once you've exited it, you can't enter it again until you've rested for 5 minutes and drank a cup of hot tea, which also restores the lost charisma.
This is a supernatural stance.
When you enter this stance you summon seven ying-yang orbs that float around you. While the stance lasts, every time you hit an enemy with a melee or thrown attack one of the orbs lights up as a torch. For each orb lighted up, you gain a cumulative +1 sacred bonus on attack rolls, damage rolls, spot and listen checks and saves. When all seven are lighted up, you can spend a move or swift action to make the orbs start spinning faster and faster while exploding in a barrage of light and amulets (losing the Sacred bonus), dealing Force damage equal to four Sense Motive checks from you to all enemies whitin a radius of 100 feet, reflex save for half. You also become fully invulnerable to all forms of harm for 1 round when the orbs explode, after which you automatically exit this stance.
The orbs only light up with consecutive attacks against a single enemy of your choice, which doesn't get a reflex save against the final explosion. Changing that target (a free action) makes all the orbs "turn off" again. Spending more than 1 round whitout actively trying to attack your chosen target also "turn off" any lighted orbs. Attacks with multiple targets count towards this as long as your target is in the area.
Once you've exited it, you can't enter it again until you've rested for 5 minutes and drank a cup of hot tea.
This is a supernatural stance.