Supernatural Abilities (Su)Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic. Using a supernatural ability is a standard action unless noted otherwise. Supernatural abilities may have a use limit or be usable at will, just like spell-like abilities. However, supernatural abilities do not provoke attacks of opportunity and never require Concentration checks. Unless otherwise noted, a supernatural ability has an effective caster level equal to the creature’s Hit Dice. The saving throw (if any) against a supernatural ability is: 10 + ½ the creature’s HD + the creature’s ability modifier (usually Charisma).
What do I win?
An awesome-five for mentioning Penny Arcade's On the Rain-Slick Precipice of Darkness.
hmm ... "aiming" should require eye movement for targeting.Without the ability to move the eyes, you'd be stuck with a visual cone / limited Line of Sight. Can't target things on your flanks. Could shoot an area effect in the generaldirection. Maybe a concealment tag can happen with this.
Quote from: awaken_D_M_golem on May 03, 2012, 07:00:47 PMhmm ... "aiming" should require eye movement for targeting.Without the ability to move the eyes, you'd be stuck with a visual cone / limited Line of Sight. Can't target things on your flanks. Could shoot an area effect in the generaldirection. Maybe a concealment tag can happen with this. No, you see, characters in D&D are either perpetually spinning, or have a host of eyes all over their heads. That's why rogues can't sneak up behind someone--there IS no behind!