I have been inspired. By the success of Kickstarter, by the not-so-great stuff I'm seeing for D&D Next, and by all of the design mistakes Pathfinder repeated from D&D 3.5. I'm convinced that I can put together a better game than the ones we've got, and I'm of the notion to sell it.
In the past, I've worked with a team of designers and optimizers to attempt a project of this sort. We actually got quite a lot of work done, even without project leads (like Lead Designer or Lead Developer). What we did then was have a section of our forum sequestered for our use only, private (and invisible as far as I know) to the rest of the forum, where we chatted amongst ourselves every day.
What I would like to do for this project is either a version of the same thing, or start a forum of our own (though with the fees that go along with that I may need to start the Kickstarter before that can happen), where we discuss the project.
The thing I want to do differently is to designate teams and leadership. A clear and finite Design Team with a Lead Designer, that works on the creative side of game mechanics. A clear and finite Development Team with a Lead Developer, that works on the functionality and user-friendliness side of game mechanics.
The Lead Designer (ostensibly myself) would be responsible for establishing the design goals and vision, organizing the design process, and, after weighing the opinions of the design team, making the final decisions on what goes over to development for editing/approval.
The Lead Developer (probably not myself unless no one else wants to do it) would be responsible for organizing the editing and rules-approval process, establishing the criteria with which that process operates, and, after receiving documents from the Lead Designer, preparing the game documents for publication.
Design goals:1) Reproduce the play-style and feel of D&D 3.5 while fixing the problems and at the same time creating a game that is different enough that I don't need any rights to anything. This means making a d20 game and not a D&D rewrite. And that's okay.
2) Keep the "Core" rules simple and functional. The fluff needs to inform the mechanics and the mechanics need to inform the fluff. If the Fighter is supposed to be an elite vanguard, seasoned bodyguard, grizzled veteran, and cunning sergeant all in one, then the mechanics need to support all of that at once (and probably allow specialization to some extent). Everything must be easy to understand and hard to fuck up. Playable out of the box, as much so, if not more so, than Tome of Battle was/is.
3) Maintain a clear vision of what the product aims to be and to do, and include in that vision a picture of the future. While the core product should be simple and functional, plans to offer expansions with more complex, diverse, and interesting sets of mechanics should be accounted for and encouraged.
The Plan:Here's where you potentially come in. I can't design a whole new game on my own, even if it is a d20 D&D 3.5 heartbreaker. I've tried it before. I don't normally get very far. I want to put together a team of talented designers, writers, and any optimizers who would like to serve as consultants and playtesters to help me build a better game.
I want to write one book that has all of the rules needed to play + a somewhat short section on game mastering which would include encounter guidelines and monster creation guidelines. This one book should be all one absolutely needs to play the game. In this book, I want a few classes that simply do what they say they do, and do it as simply as we can manage.
I want to make sure I have the team together and make sure that there is enough interest in our product, and then, assuming that both remain true, work on expansions to the single, core rulebook. The first of these expansions should likely be a Monster Manual of sorts (though it would be nice to make this book a catch-all encounter guidebook, with social and puzzle encounters drawn up as well, perhaps call it the Grimoire of Challenges). After that we can design sub-systems to our hearts content, creating our own versions of the Complete series, our own Unearthed Arcanas, and our own Tomes of Battle.
This is being cross-posted at
giantitp.com.
So, what I want to know is: Your attention, do I have it? Who would join me on this quest? Who would support me, if not in actually writing the game, with monetary donation (in however small amounts)? In spirit? Let me know if you want to help me out in any way.