Okay, after the doubts in the Ask a question boards, we came up with something. The build is supposed to be able to contribute in a High-OP party. The components are: Druid/Planar Shepherd, Rogue/unknown, Illusionist/Master specialist/Shadowcraft Mage, Psion, and an unknown player.
So far, the build (he rolled 2 18s, a 17 and a 16)
INT, WIS: 18 each
CON: 16
DEX: 14
rest: whatever
Factotum 4: skills maxed, no Iaijutsu focus because we don't do OA or have the books. Skillmonkey mainly here. Doubt: is Initiative a DEX check? By so I mean, does the INT bonus from Factotum add here?
Cloistered Cleric 1: Knowledge devotion, Trickery devotion, Planning domain (for Extend spell)
Chameleon 5. Main focus in Divine and Arcane. Arcane will be mainly Godwizarding the terrain while Divine buffs the party, adding some Factotum awesomeness.
Feats: Improved Initiative, Obtain Familiar (hummingbird), Able Learner, 4 feats free, ideas?
Flaws are Vulnerable and Inattentive, and the Trait is Aggresive
Magic gear: Headband of INT +2, periapt of WIS +2, gloves of DEX +2, belt of battle, and a couple items which give +2 Init and something else, can't recall the names right now. Cheap MiC options. The final initiative bonus comes at something like +21-22
Any item I should recommend? Ideas? Suggestions? The build is 100% open if it doesn't defy the concept of being able to do a bit of everything