So I was going over some of my old notes and I found this build. It has three points of rules problems, since it was a forgiving GM. Now I'm trying to fix it, so I could re-use it elsewhere. The primary goal of this exercise is to drop the tweaked rules and make this legal by RAW.
It's also somewhat mad needing high cha and wis and benefiting a lot from high physical stats. The solution should still be a Spirit Shaman with unarmed attacks, part of the goal was to utilise the bite of the X spells. The original race was lesser assimar for the cha/wis bonus.
2 Monk - Bonus Feats: Combat Reflexes Stunning Fist
3 Spirit Shaman
2 Mystic Wanderer
3 Prestige Paladin
10 Sacred Fist (full casting)
Problems:
- Chastise Spirits is not Turn Undead. The GM allowed the paladin to advance it instead of Turn Undead as they have similar mechanics.
- Mystic Wanderer has the Alignment restriction: Not Lawful.
- Mystic Wanderer is 3.0 and setting specific. This is a minor problem but lets resolve it if we can.
Pros;
Cast as druid meaning Bite of X spells.
Casts 9'th level spells, 17 BAB
high AC, high saves + evasion
mount and familiar. Not sure why you would want them but you have them anyway.
Cons;
MAD, needs his wis and cha, int can't be too low and benefits from all 3 physical stats.
Technically not a legal build.