Hey guys. My friend wants to run his first campaign, after we've had 5+. He decided he wants to run an evil game, while also doing silly things like sending us to the Stargate or Metroid universe on a daily basis. In any case, he is having everyone play a monster race (essentially giving them free 10 levels in it as their race) and balancing them out. For instance, one person decided they wanted to be a drow who was blasted by vecna and kas, and somehow survived to become a drow/lich/vampire. I am reluctantly playing (Both because I know this is never going to work out and because I'm not a fan of evil games) so I made a super optimized werewolf (monster of legend/feral) and ended up with something like 80 strength. I decided the combination of evil game with OP character smashing things and tossing castles at people was not actually going to be fun for me, so I switched it up.
I'm now planning on playing a favored soul / sorceror who is the son of the Morrigan (Divine Rank 0 - Demigod after 10 levels), who is True Neutral and only out to "Guide" these "destined" people to their fates, and so on. He will most likely not help them in some of their ventures, be in cities with the good guy enemies on a regular basis as well as with the evils, and sometimes even work against them if he disagrees. He will be a kind of oracle or sage, dealing with fate often. That's the flavor anyways. Think the Morrigan in the legend of Cuchulainn, when she comes to him and tells him she will be there when he dies. Morrigan has a lot to do with Heroes and Kings, so so will her son. Pronouncements in large groups is a good thing. He will be calm always, and also scary to oppose.
In any case, I somewhat decided I'm neither going to heal or do damage, or much of anything in combat. I don't hold totally firm to this, but that's the idea. He's going to be the problem solver when everyone else is going to be almost totally combat based (I'm fairly certain).
So I ask of you, Brilliant Gameologists, to give me some suggestions on spells primarily, and somewhat on feats and classes prestige classes. So far I have:
Demigod 1
Demigod 2
Demigod 3 / Favored Soul 1
Demigod 4 / Sorceror 1
Demigod 5 / Favored Soul 2 / Sorceror 2
Demigod 6 / Mystic Theurge 1 / Geomancer 1
Demigod 7 / Mystic Theurge 2 / Geomancer 2
Demigod 8 / Mystic Theurge 3 / Geomancer 3
Demigod 9 / Mystic Theurge 4 / Geomancer 4
Demigod 10 / Mystic Theurge 5 / Geomancer 5
Mystic Theurge 6 / Geomancer 6
Mystic Theurge 7 / Geomancer 7
Mystic Theurge 8 / Geomancer 8
Mystic Theurge 9 / Geomancer 9
Mystic Theurge 10 / Geomancer 10
Undecided 1 / Undecided 1
Undecided 2 / Undecided 2
Undecided 3 / Undecided 3
Undecided 4 / Undecided 4
Undecided 5 / Undecided 5
Divine Oracle, Contemplative, Prophet of Erathaol from BoED (Redesigned to Morrigan), Fatespinner, Sublime Chord, etc are all ideas
My spells are currently (I am having trouble putting it into perspective for what is the most versatile set to have for the most possible solutions):
Favored Soul 1
Scholar's Touch
Comprehend Languages
Undecided
Undecided
Undecided
Undecided
Favored Soul 2
Divine Presence
Divine Insight
Lore of the Gods
Dark Way
Calm Emotions
Shatter
Favored Soul 3
Dispel Magic
Alter Fortune
Speak with Dead
Stone Shape
Water Breathing
Attune Form
Favored Soul 4
Discern Lies
Tongues
Control Water
Undecided
Undecided
Undecided
Favored Soul 5
Revivify
Plane Shift
True Seeing
Greater Stone Shape
Surge of Fortune
Break Enchantment
Favored Soul 6
Word of Recall
Find the Path
Geas/Quest
Find the Path
Greater Dispel Magic
Favored Soul 7
Ethereal Jaunt
Fortunate Fate
Renewal Pact
Control Weather
Refuge
Planar Bubble
Favored Soul 8
Discern Location
Anti Magic Field
Familial Geas
Death Pact
Undecided
Favored Soul 9
Miracle
Etherealness
Gate
Astral Projection
Sorceror 1
Greater Mage Hand
Identify
Locate City
Feather Fall
True Casting
Sorceror 2
Knock
Locate Object
Entice Gift
Gust of Wind
Spider Climb
Sorceror 3
Gaseous Form
Arcane Sight
Shrink Item
Suggestion
Sorceror 4
Minor Creation
Locate Creature
Polymorph
Leomund's Secure Shelter
Sorceror 5
Passwall
Teleport
Telekinesis
Major Creation
Sorceror 6
Move Earth
Undecided
Undecided
Sorceror 7
Limited Wish
Undecided
Undecided
Sorceror 8
Excavate
Undecided
Undecided
Sorceror 9
Wish
Hindsight
Mindrape
This is a terrible spell list right now, my first draft. Non combat only spells takes a lot out of the oomph of these classes. I'm sure there will be a lot of times that our "missions" given to us by whatever force puts us together (some evil deity with a revenge obsession on the other gods) will take more than just force, and will most likely require us to get something from the good towns or things like that, so that is where I will be most useful.
Feats I have so far are things like Versatile Spellcaster, Spirit Sense, Dreamtelling, Vow of Poverty, etc. Any really good ideas are welcome
Thanks for reading, I appreciate it. I know it's crazy and is probably not worth the time, but thank you anyways for any ideas you may have.