Author Topic: Arcane Strike opinion  (Read 10715 times)

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Arcane Strike opinion
« on: May 19, 2012, 09:17:38 AM »
In your opinion, would it hurt anything if Arcane Strike was available at 1st level (perhaps change the prereq to "able to cast 1st level arcane spells")?

Because it scales with level, I honestly don't have a problem with it. I was just looking at the BAB +4 and 3rd level spells prereq and it seemed unnecessarily steep.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline midnight_v

  • Sr. Member
  • ***
  • Posts: 360
  • It is good and fitting to die for the dice...
    • View Profile
Re: Arcane Strike opinion
« Reply #1 on: May 19, 2012, 09:46:35 AM »
Hmm... isn't it written like that to keep it "gishy" or whatever?
"Disentegrate...gust of wind. Can we please get back to saving the world now?"

Offline InnaBinder

  • Legendary Member
  • ****
  • Posts: 1244
  • Onna table
    • View Profile
Re: Arcane Strike opinion
« Reply #2 on: May 19, 2012, 10:14:16 AM »
It wouldn't HURT anything in a higher CO/Tome friendly game to be sure, but I think that I'd prefer it as +1 BAB as a prereq, for purely thematic reasons.
Arguing on the internet is like running in the Special Olympics.  Even if you win, you're still retarded.

shugenja handbook; talk about it here

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Arcane Strike opinion
« Reply #3 on: May 19, 2012, 01:06:46 PM »
Hmm... isn't it written like that to keep it "gishy" or whatever?
Well, the way I presented it, it is still gishy. It's augmented by your ability to hit things.

That being said, the way it's written, you can't qualify until 7th or 8th level, and you don't get a feat until 9th level. I don't like making people wait that long to be able to do things. Especially if they scale pretty naturally on their own.


It wouldn't HURT anything in a higher CO/Tome friendly game to be sure, but I think that I'd prefer it as +1 BAB as a prereq, for purely thematic reasons.
You could. It's just you'd have to wait until 3rd level to use it, then.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Arcane Strike opinion
« Reply #4 on: May 20, 2012, 02:43:12 AM »
It wouldn't HURT anything in a higher CO/Tome friendly game to be sure, but I think that I'd prefer it as +1 BAB as a prereq, for purely thematic reasons.
You could. It's just you'd have to wait until 3rd level to use it, then.

It would need to be modified further because the bonus can't be higher than the character's BAB and only certain caster classes get 1 BAB at 1st level anyway.  On the purely fluff side of things a BAB 1, spell level 1 requirement fits enough for the gish feel.  In terms of actual gameplay, having it at level 1 won't screw things up at all since +1 attack and +1d4 damage is fairly pitiful.  Duskblades would still qualify at level 1 with BAB 1 and 1st level spells of course, which is the main class that uses the feat anyway.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: Arcane Strike opinion
« Reply #5 on: May 20, 2012, 06:27:12 AM »
I'd personally leave the BAB requirement as it is, but drop the spellcasting requirement to 1st level.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Arcane Strike opinion
« Reply #6 on: May 23, 2012, 03:38:11 PM »
I can't remember; which is Arcane Strike limited by, HD or BAB?

Because it has great synergy with Power Attack, if you don't want to go a charger route...

(Highly inefficient, I know, but adding xd4+2x damage, where X is your BAB, to all your attacks in round is pretty darn tempting.)
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Arcane Strike opinion
« Reply #7 on: May 23, 2012, 04:26:25 PM »
BAB, but who cares. 9th level spells is much harder to obtain than +9 BAB, like you have to deoptimize in an attempt to find a way to have higher level spells than BAB after the first level.

Problem with Arcane Strike is the low return rate. IE 4th level spell gives +4d4 (+10) damage for one round vs say 3rd level spell gives +10 moral to damage (ferocity of sanguine rage) for several rounds. It's a bad example but it does point out there are spells that do this feat's job. Specially when we're talking 9th level or so when you can finally take this Feat.

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Arcane Strike opinion
« Reply #8 on: May 23, 2012, 04:34:16 PM »
If I remember correctly, there is a way to get an Infinite number of 1st level spell slots as a Red Wizard; you can definitely spend those...
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Arcane Strike opinion
« Reply #9 on: May 24, 2012, 07:54:48 AM »
I think the feat works better for TWFing, but is it that crappy otherwise?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline InnaBinder

  • Legendary Member
  • ****
  • Posts: 1244
  • Onna table
    • View Profile
Re: Arcane Strike opinion
« Reply #10 on: May 24, 2012, 08:02:32 AM »
I think the feat works better for TWFing, but is it that crappy otherwise?
It's less "crappy" than "niche", IMO.  On a Duskblade, a Battle Sorcerer, or some other gish concepts, it's a pretty useful choice for when the enemy has closed to melee or when you're built to engage that way.  It provides potentially less return on investment than some spell options, but better return on investment than a host of other feats designed for combat.  The issue that it has to compete with spells, which we know is an unfair fight in 3.5.
Arguing on the internet is like running in the Special Olympics.  Even if you win, you're still retarded.

shugenja handbook; talk about it here

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Arcane Strike opinion
« Reply #11 on: May 24, 2012, 10:58:44 PM »
You know, if you're looking into house ruling this feat into usefulness, the obvious first step is to address that conflict.

For one thing, I do agree the requirements are pretty high, I'd drop the requirements so a level 1 can meet them. Honestly, at level 1 your average THF deals 2d6+6 for one hit kills anyway so why nix +1d4 on top of probably 1d6+2 until level 3 or 6, or even 9 which is the as-is? Then lower the cost of use. Like maybe during morning prep you can set aside one spell slot to use this ability once per encounter. It's still limited and pretty underpowered in the late game, but for low levels it's a nice quick and easy damage boost that thermionically feels gishy and a little Paladin like. Even as a side effect, you would be better set up to handle the ultimate gishy gish, the Arcane Swordsage, as they can normally recast as many spells as they want. It makes the really the only class that could make this feat useful but the change would knock a spell/maneuver out of their daily list. Which is something else to consider as well. Food for thought though.
 

Offline Halinn

  • Legendary Member
  • ****
  • Posts: 2067
  • My personal text is impersonal.
    • View Profile
Re: Arcane Strike opinion
« Reply #12 on: May 25, 2012, 12:16:06 AM »
The mechanics of how to power it could be similar to Pathfinder's Arcane Strike. (but with less bad numbers)

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Arcane Strike opinion
« Reply #13 on: May 25, 2012, 12:17:59 AM »
That's another way.

But simple +1~+5s are boring. I'd keep the 1d4 trait and find a way to make it work.
Cool effects are cool effects, never underestimate the player's desire to roll dice.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Arcane Strike opinion
« Reply #14 on: May 27, 2012, 09:24:06 PM »
What if, in addition to the normal stuff it grants it also had the ability for you to make an extra melee attack as a swift action in a round that you cast an arcane spell?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Arcane Strike opinion
« Reply #15 on: May 29, 2012, 04:59:30 AM »
What if, in addition to the normal stuff it grants it also had the ability for you to make an extra melee attack as a swift action in a round that you cast an arcane spell?

Then it means a lot of meleers will be going after it just to get that extra attack, which most likely means a Duskblade level.  It not stacking with haste or other extra attack options would essentially make it worthless, yet having it stack would pretty much make it necessary.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Arcane Strike opinion
« Reply #16 on: May 29, 2012, 08:04:24 AM »
You have to cast a spell to trigger the effect. You can't full attack and then make an extra attack, so, there'd be no stacking with Haste.

I suppose you could cast True Strike and then quick smack someone with it for +20 to hit...
My creations

Please direct moderation-related PMs to Forum Staff.

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Arcane Strike opinion
« Reply #17 on: May 30, 2012, 02:39:26 AM »
Looking at it again, that seems to really screw up the actions.  I can't tell if it's in a good or bad way yet, but I'll type out my thoughts and see where they go.

The routine for it would probably be cast spell, move into melee range, then make the swift attack.  Once in melee range casting spells can become difficult.  Using a quickened spell to avoid the AoO means using up the swift action, and then full attacking anyway but not getting an extra attack because the swift action has already been used barring gaining extra actions in the first place.

That addition feels rather clunky and inelegant to me.  Its effective uses seem rather limited if it requires actually casting a spell.

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Arcane Strike opinion
« Reply #18 on: May 30, 2012, 03:31:09 AM »
On the other hand, Arcane Swordsages just got a lot better.  For them, it's almost like giving away Martial Study (Dancing Mongoose) for free at level 1 and with other stuff on top. 
Unless you don't count their spell-maneuvers as actual spells.  Or just don't allow them at all, since they're an adaptation (and a rather vague one at that).
I'm not arguing, I'm explaining why I'm right.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Arcane Strike opinion
« Reply #19 on: May 30, 2012, 08:12:57 AM »
Yeah, I wouldn't worry about arcane swordsages at all. Even without this, they're an optional variant already regarded as seriously unbalanced.
My creations

Please direct moderation-related PMs to Forum Staff.