Character Level | 1st slot limit | 2nd slot limit | 3rd slot limit | 4th slot limit | 5th slot limit | 6th slot limit |
1st | I | I | I | I | I | I |
2nd | I | I | I | I | I | II |
3rd | I | I | I | I | II | II |
4th | I | I | I | II | II | II |
5th | I | I | II | II | II | III |
6th | I | II | II | II | III | III |
7th | II | II | II | III | III | III |
8th | II | II | III | III | III | IV |
9th | II | III | III | III | IV | IV |
10th | III | III | III | IV | IV | IV |
11th | III | III | IV | IV | IV | V |
12th | III | IV | IV | IV | V | V |
13th | IV | IV | IV | V | V | V |
14th | IV | IV | V | V | V | VI |
15th | IV | V | V | V | VI | VI |
16th | V | V | V | VI | VI | VI |
17th | V | V | VI | VI | VI | VII |
18th | VI | VI | VI | VI | VII | VII |
19th | VI | VI | VI | VII | VII | VII |
20th | VI | VI | VII | VII | VII | VII |
Unless otherwise noticed you can only pick each Ancient Skill once. You may take a lower level Ancient Skill on a higher level slot if you wish.
Basilius: You recover one level worth of spent SLAs every 20 minutes. So for example you could recover a 1st level SLA use in 20 minutes or a 3rd level SLA use in 1 hour. 0th level SLAs count as ½.
Cunning: You gain +1 Insight to Dex and +1 Insight to Cha.
Fast Healer: You gain Fast Healing 1.
Might: You gain +1 Insight to Str and +1 Insight to Con.
Observer: If you remain still and don't take any actions for 1 round while nobody else can see you, you become Invisible and don't make any sound. Those benefits end as soon as you move or take an action besides basic skill checks besides Use Magic Device.
Pride: You gain +1 Insight to Int and +1 Insight to Wis.
Sharpened: Add +1 to your damage rolls.
Stout: You gain DR 5/magic, which stacks with any other DR/ magic you may have.
Speed: You gain a +10 feet Insight bonus to all your movement speeds.
Tough: You gain +5 max HP.
Unnatural Armor: You gain a +2 armor bonus to AC.
Arcane Flesh: You can use one of your SLAs an extra time per day.
Cunning II: You gain +2 Insight to Dex and +2 Insight to Cha.
Fading: You can use Invisibility with CL 1 on yourself at will.
Ghostly: As an immediate action you can become ethereal for 1 round. After using this ability you need to wait 1d4+1 rounds before being able to use it again.
Might II: You gain +2 Insight to Str and +2 Insight to Con.
Morbid: You heal 10% of the damage you deal with physical attacks.
Personal Book: You can replicate Summon Monster I as a SLA as a swift action with CL=character level 1/hour. You cannot summon creatures more than one alignment step away from yours, but double the monsters produced.
Piercing: You gain a +2 bonus on damage rolls and critical confirmations.
Pride II: You gain +2 Insight to Int and +2 Insight to Wis.
Void Spirit: You recover one level worth of spent SLAs every 10 minutes. So for example you could recover a 1st level SLA use in 10 minutes or a 3rd level SLA use in 1/2 hour. 0th level SLAs count as ½.
Blink Cut: You can teleport up to 300 feet as a swift or move action, assuming you haven't been harmed since the last round. Once used you must wait 1d4+1 turns before being able to use this again.
Cunning III: You gain +3 Insight to Dex and +3 Insight to Cha.
Hyper: You can perform one extra attack at your highest attack bonus in a full attack.
Mad Hunger: You heal 20% of the physical damage you inflict. As a swift action for 3 round you gain +20 feet bonus to your movement speeds plus you make two extra attacks in a full attack, but you take 30% extra damage. You cannot end this effect earlier once it starts.
Might III: You gain +3 Insight to Str and +3 Insight to Con.
Mordigan's Brutality: You gain +20 max HP and +3 insight bonus to your damage rolls. As a swift action your physical attacks deal an extra 1d12 damage and all your ability DCs increase by 1, however you lose 20 HP at the end of each of your turns. It takes another swift action to disable this effect. You cannot die from this damage, ending at worst at -9 HP, but it automatically ends if you reach 0 or below HP, and cannot be restarted until you're fully healed.
Natural Tool: Choose a magic item worth 1500 GP or less that's been printed in an official D&D book and doesn't have limited uses that don't recharge (a bag of tricks would be fine, a wand or scroll not). You gain the benefits of that items as if you had equipped it. You can take this Ancient Skill multiple times, each time pick another magic item worth 1500 GP or less.
Oblivion Sign: You gain a +2 insight bonus to your damage rolls and you recover two levels worth of spent SLAs every hour. So for example you could recover a 1st level SLA use in half a hour or a 4th level SLA use in 2 hours. 0th level SLAs count as ½.
Persevering: You gain Fast Healing 4 and recover two levels worth of spent SLAs every hour. So for example you could recover a 1st level SLA use in 30 minutes or a 3rd level SLA use in 10 minutes. 0th level SLAs count as ½.
Personal Book II: You can replicate Summon Monster II as a SLA as a swift action with CL=character level 1/hour. You cannot summon creatures more than one alignment step away from yours, but double the monsters produced.
Pride III: You gain +3 Insight to Int and +3 Insight to Wis.
Sange's Maim: You add a +2 insight bonus to your damage rolls and when you strike an enemy they must make a Reflex save with DC10+1/2 HD+Str mod or be Slowed for 1 round. Multiple hits on the same target don't stack, they just need to save once.
Vanguard: You gain +10 max HP, Hardness 5 and Fast Healing 5.
Yasha's Speed: You gain +20 feet insight bonus to your movement speeds and +2 Insight bonus to attack rolls.
Basher: Your physical attacks deal 1d12 insight bonus extra damage and force hit targets to make a Reflex save with DC 10+1/2 HD +Str mod or be dazed for 1 round. Multiple hits on the same target don't stack, they only need to save once if struck multiple times on the same round,
Cunning IV: You gain +4 Insight to Dex and +4 Insight to Cha.
Dagon's Burst: As a swift action you can launch a ranged touch attack ray that deals 1d6 damage (fire, acid, cold, electricity, negative energy or positive energy, chosen when this ability is picked) per character level at a target within 150 feet. Once used you must wait 1d4+1 turns before being able to use this again. You can pick this option multiple times, each one pick a different element and has its own “cooldown”.
Diffusal: Your physical attacks inflict a targeted dispel with CL=character level on the victim, except they can't dispel more than one effect per attack. Once per day you can replicate an Extraordinary Greater Dispel Magic effect as a swift action with CL=character level+8.
Might IV: You gain +4 Insight to Str and +4 Insight to Con.
Natural Tool II: Choose a magic item worth 4500 GP or less that's been printed in an official D&D book and doesn't have limited uses that don't recharge (a bag of tricks would be fine, a wand or scroll not). You gain the benefits of that items as if you had equipped it. You can take this Ancient Skill multiple times, each time pick another magic item worth 4500 GP or less.
Personal Book III: You can replicate Summon Monster III as a SLA as a swift action with CL=character level 1/hour. You cannot summon creatures more than one alignment step away from yours, but double the monsters produced.
Pride IV: You gain +4 Insight to Int and +4 Insight to Wis.
Shadowing: As an immediate action you can become Invisible and gain +25 feet insight bonus to movement speed for 3 rounds. The speed bonus ends earlier if you break the invisibility earlier. After using this ability you must wait 1d4+1 turns before using this ability again.
Soul Booster: You gain Fast Healing 4, +15 max HP, you can use one of your SLAs an extra time per day. and recover three levels worth of spent SLAs every 10 minutes. So for example you could recover a 3rd level SLA use in 10 minutes or a 1st level SLA use in 3,3 minutes. 0th level SLAs count as ½.
Traveling: Your movement speeds gain a +30 feet insight bonus. In addition as a 1 round action you can replicate a teleport effect in yourself towards an ally's position, but you can only bring yourself and whatever inanimate gear you're carrying.
Cunning V: You gain +5 Insight to Dex and +5 Insight to Cha.
Elite Guard: You gain +20 max HP, +5 armor bonus to AC, fast healing 10 and hardness 15.
Forgotten King: You gain +30 max HP and +6 insight bonus to damage rolls. As an Immediate action you can appear to become larger and become fully immune to spells and powers for 2 rounds. Su and Ex abilities have a 75% chance of failing to affect you for the duration. Once used you must wait 1d4+1 rounds before being able to use this again.
Might V: You gain +5 Insight to Str and +5 Insight to Con.
Natural Tool III: Choose a magic item worth 11000 GP or less that's been printed in an official D&D book and doesn't have limited uses that don't recharge (a bag of tricks would be fine, a wand or scroll not). You gain the benefits of that items as if you had equipped it. You can take this Ancient Skill multiple times, each time pick another magic item worth 11000 GP or less.
Orchid Malevolence: As a swift action you can mark one target so that they must make a Will save with DC 10+1/2 character level+Cha mod or become unable to use spells/SLAs/powers/maneuvers/activated items/similar for 1 round and for the duration they take +30% damage from spells/SLAs/powers/maneuvers/activated items/similar. Even if they make the Will save, for 1 round they take a -4 penalty to CL/ML/IL/similar and take +10% damage from spells/SLAs/powers/maneuvers/activated items/similar. In addition you recover four levels worth of spent SLAs every 10 minutes. So for example you could recover a 4th level SLA use in 10 minutes or a 1st level SLA use in 2,5 minutes. 0th level SLAs count as ½.
Personal Book IV: You can replicate Summon Monster IV as a SLA as a swift action with CL=character level 1/hour. You cannot summon creatures more than one alignment step away from yours, but double the monsters produced.
Pride V: You gain +5 Insight to Int and +5 Insight to Wis.
Sange and Yasha: You gain +40 feet insight bonus to your movement speeds and +4 Insight bonus to attack rolls. You add a +4 insight bonus to your damage rolls and when you strike an enemy they must make a Reflex save with DC10+1/2 HD+Str mod or be Slowed for 2 rounds. Multiple hits on the same target don't stack, they just need to save once.
Eye of Truth: You gain Truesight.
Blood Stone: Whenever you see another creature die you may store their soul inside your body so that they can't come back to life unless you're slain. If you're slain, at least three other creatures can ressurect you in a 1 hour ritual and you come back with no level loss. You also gain Fast Healing 8, +35 max HP, you can use one of your SLAs an extra time per day and recover five levels worth of spent SLAs every 10 minutes. So for example you could recover a 5th level SLA use in 10 minutes or a 1st level SLA use in 2 minutes. 0th level SLAs count as ½.
Cunning VI: You gain +6 Insight to Dex and +6 Insight to Cha.
Linken's Sphere: You gain a +4 Insight bonus to four stats of your choice. As a free action you may instantly block any attack against you even if it isn't your turn. Once used you must wait 1d4 turns before being able to use this again.
Might VI: You gain +6 Insight to Str and +6 Insight to Con.
Natural Tool IV: Choose a magic item worth 25000 GP or less that's been printed in an official D&D book and doesn't have limited uses that don't recharge (a bag of tricks would be fine, a wand or scroll not). You gain the benefits of that items as if you had equipped it. You can take this Ancient Skill multiple times, each time pick another magic item worth 1500 GP or less.
Refresher Orb: You gain +8 insight bonus to attack and damage rolls Once per hour as a free action you can recover one expended spell slot or SLA use, or instantly refresh all your expended maneuvers.
Personal Book V: You can replicate Summon Monster V as a SLA as a swift action with CL=character level 1/hour. You cannot summon creatures more than one alignment step away from yours, but double the monsters produced.
Pride VI: You gain +6 Insight to Int and + Insight to +6 Wis.
Silver Edge: As an immediate action you can gain an Improved Invisibility effect and gain +50 feet insight bonus to movement speed for 3 rounds. While this ability is active you gain 20% miss chance against enemies that can see you and your physical attacks deal an extra 2d12 damage and force hit targets to make a Reflex save with DC 10+1/2 character level+Str mod or be Slowed for 1 round. Multiple hits don't stack, count only the first one. After using this ability you must wait 1d4+1 turns before using this ability again.
Assaulter: You gain +10 armor bonus to AC, hardness 20, and in a full attack can make two extra attacks at your highest attack bonus. Enemies hit by your physical attacks take a -10 penalty to AC for 1 round.
Butterfly: You gain 50% miss chance, +5 insight bonus to AC, +10 insight bonus to attack rolls and damage rolls. As a free action you may lose the miss chance to gain +100 feet insight bonus to your movement speeds for 1 round.
Cunning VII: You gain + 7 Insight to Dex and +7 Insight to Cha.
Might VII: You gain +7 Insight to Str and +7 Insight to Con.
Natural Tool V: Choose a magic item worth 135000 GP or less that's been printed in an official D&D book and doesn't have limited uses that don't recharge (a bag of tricks would be fine, a wand or scroll not). You gain the benefits of that items as if you had equipped it. You can take this Ancient Skill multiple times, each time pick another magic item worth 1500 GP or less.
Personal Book VI: You can replicate Summon Monster VI as a SLA as a swift action with CL=character level 1/hour. You cannot summon creatures more than one alignment step away from yours, but double the monsters produced.
Pride VII: You gain +7 Insight to Int and +7 Insight to Wis.
Radiance: You gain 30% miss chance and +20 insight bonus to damage rolls. Enemies within 200 feet automatically take 20 untyped damage that bypasses all defences at the end of each of your turns.
Vyse: As a swift action you can turn one creature within 200 feet in an harmless tiny cute animal for 1 round. Their defensive abilities remain active, but they can only move 5 feet and cannot attack nor affect other creatures by any means for 1 round. A Will save with DC 10+1/2 HD+Cha mod negates the transformation, but the victim still takes a -4 penalty to attack rolls, damage rolls and DCs for 1 round. Once used you must wait 1d4+1 turns before being able to use this again. In addition you recover six levels worth of spent SLAs every 10 minutes. So for example you could recover a 6th level SLA use in 10 minutes or a 1st level SLA use in 1,7 minutes. 0th level SLAs count as ½.