Draconian, SivakHD: d10
Level | BAB | Fort | Ref | Will | Class Features |
1st | 0 | 2 | 2 | 0 | Draconian Body, Death Throes, +1 Con |
2nd | 1 | 3 | 3 | 0 | Hardy, Tail Attack, +1 Str |
3rd | 2 | 3 | 3 | 1 | Controlled Death Throes, Glide, Trip, +1 Con |
4th | 3 | 4 | 4 | 1 | Maximum Mobility, Growth, +1 Str |
5th | 3 | 4 | 4 | 1 | Unorthodox Assault, +1 Con |
6th | 4 | 5 | 5 | 2 | Furious Assault, Spell Resistance, +1 Str |
Class Skills (4 + Int modifier, quadrupled at 1st level): Bluff, Climb, Diplomacy, Disguise, Gather Information, Hide, Jump, Intimidate, Listen, Move Silently, Search, Spot.
Proficiencies: A Sivak is proficient with its natural weapons, all simple weapons, light, medium, and heavy armor, and shields (but not tower shields).
Class FeaturesDraconian Body: The Sivak loses all racial bonuses and gains the Dragon type and traits. He’s immune to sleep and paralysis effects, and has Darkvision out to 60 feet and Low-light Vision. He is Medium size, has a base speed of 30 feet, and a natural armor bonus equal to his Constitution bonus. He also has two claws and a bite as natural weapons; the claws deal 1d4 points of slashing damage, the bite 1d6 points of slashing damage. At 2nd level, the Sivak gains a tail attack which deals 1d8 points of bludgeoning damage. He can use a natural attack as a secondary attack. A Sivak’s natural weapons increase to 1d6/1d8/2d4 damage for his claws, bite, and tail attacks when he reaches Large Size.
Ability Increase: A Sivak gains a +1 to his Constitution score at 1st, 3rd, and 5th level and a +1 to his Strength score at 2nd, 4th, and 6th levels, for a total of +3 Strength and +3 Constitution at 6th level.
Death Throes (Ex): If a male Sivak becomes unconscious or dying, then he changes shape into that of the form of the humanoid that struck the fatal blow. The Sivak’s corpse remains in this state until he resumes consciousness or three days after his death (after which he decomposes into a pile of black soot). If the opponent is larger than the Sivak or not of the humanoid type, or the Sivak is female, then the Sivak’s body radiates intense heat and shoots out flames. All creatures within 5 feet of the Sivak must roll a Reflex Save (DC 10 + ½ HD + Con mod) or take 1d4 fire damage per HD. A successful save halves the damage.
If a Sivak dies, its body decomposes into a pile of black soot immediately (in the case of a female) or after 3 days (in the case of a male). The soot is considered to be an intact corpse for the purposes of the raise dead spell; the soot swirls into the air and forms into the Sivak’s original shape upon completion of the spell’s casting.
Hardy (Ex): Sivak Draconians have the toughness of dedicated shock troopers. At 2nd level, the Sivak gains Endurance as a bonus feat, and can subsist on 1/10th the normal amount of food and water it takes to nourish a human. He also gains a +5 bonus on all Fortitude saves made to resist diseases. If the Sivak already has Endurance, then he can select another feat that he can qualify for.
At 3 HD, the Sivak gains Run as a bonus feat. If he already has this feat, then he can take another feat provided he meets the prerequisites.
At 5 HD, the Sivak becomes immune to all diseases.
Tail Attack: At 2nd level, a Sivak's tail becomes dangerous enough to use as an additional natural weapon. It deals 1d6 points of bludgeoning damage; when the Sivak becomes Large size, its damage dice increases to 2d4.
Trip (Ex): At 3rd level, a Sivak can make a free trip attack against an opponent it hits with its tail attack without having to make a touch attack or provoke an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Sivak. At 6 HD, the Sivak gains a +4 bonus on checks to trip an opponent.
Controlled Death Throes (Ex): At 3rd level, the Sivak has learned how to fine-tune to their Death Throes to consciously use them.
As a free action, a male Sivak can assume the specific form of a Large or smaller creature of the humanoid type which it has killed. The Sivak must be responsible for delivering the killing blow (last person to strike him before being reduced to -10 hp) to assume the creature’s form. After this process is completed, the Sivak can assume the creature’s form at will as a standard action. A male Sivak can only have one specific form at a time, and it can choose whether or not it gains the form of a defeated opponent. The Sivak only gains the general appearance, size, and voice of the victim, and not its extraordinary abilities, memories, or unique skills. This is a supernatural ability.
As a swift action, a female Sivak can wreath her body in flames a number of times per day equal to her HD. The Sivak's natural weapons and held melee weapons deal +1d4 fire damage (stacks with flaming and flaming burst weapon properties), while opponents who are adjacent to her at any point in the round take 1d4 points of fire damage automatically. The fire damage for both attacks increases by an additional 1d4 at 6 HD and every 3 HD thereafter, to a maximum of 6d4 fire damage at 18 HD. If the Sivak moves, she leaves a path of flames behind her; the flames are 5 cubic feet, and any opponent who enters the space takes fire damage as though they were adjacent to the Sivak. The path of flames dies down after 1 round, and a Sivak cannot damage an opponent twice by crossing over another adjacent square. The Sivak is immune to the fire damage from her own flames.
The Sivak's flame form lasts for 1 round.
Glide (Ex): At 3rd level, a Sivak’s wings become strong enough to carry him across the air for limited periods. As long as the wings remain free and the Sivak has no more than a light load, he is subject to the effects of a feather fall spell, and can glide four times the distance he descends.
Maximum Mobility (Ex): At 4th level, the Sivak gains Spring Attack as a bonus feat, even if he does not meet the prerequisites. If he already has this feat, he can choose another one, provided he meets the prerequisites.
Additionally, the Sivak gains a +2 dodge bonus to Armor whenever he charges or moves at least 30 feet as part of a move action. The Sivak can also move up to his full speed in all forms of armor, and reduces the armor check penalty of all armors and shields by 2 (this stacks with masterwork and mithril armor).
Growth (Ex): At 4th level, a Sivak grows to Large size. He gains no ability bonuses, but he gains all the other benefits and penalties of a larger size. A Sivak’s movement rates increase by 10 feet; this includes the fly speed gained from the True Flight feat.
Unorthodox Assault (Ex): At 5th level, a Sivak can turn up to 3 times as part of a charge, provided that the turns are 90 degree angle or less. A Sivak can also full attack as part of a charge, as the Pounce ability, except that he can split up his attacks on separate opponents that he can attack during the course of his charge.
Furious Assault (Ex): As part of a charge, a Sivak can make one free attack against any foe he can reach except for the opponent at the end of his charge. These attacks are in addition to the full attacks it uses against an opponent at the end of the charge. Additionally, a Sivak gains a +4 dodge bonus to Armor Class against all attacks of opportunity (the Sivak does not need to move or charge to gain this bonus).
Spell Resistance (Su): At 6th level, a Sivak gains Spell Resistance equal to his HD + 11.
CommentsThe largest and toughest of the Draconians, the Sivak is a fast mobile fighter with some stealth abilities. During times of war, they’re frequently assigned to elite commando units to take on the most sensitive of infiltration and assassination missions.
The original Sivaks had heavy armor proficiency, yet this did not mix well with their “on-the-move” theme. I reduced it to light armor; I figured that most Sivak builds would eventually get Mithril Breastplate for the perfect mix or speed and protection. Their Coordinated Stealth class feature, once again inspired by a Tome Series feat, was also an attempt to fix the common dilemma of stealth limitations in D&D; a Sivak PC doesn’t need to worry about the clumsy fighter in full plate messing things up, or finding his skills deteriorate in usefulness when avoiding creatures with enhanced senses.
Tell me what you think!
Note: Decided to make the Sivak's breath weapon a 20 foot cone of paralyzing gas (as the silver dragon). I'm concerned that this might be too powerful. Thoughts?