Hey folks. I'm going to be starting up a new game soon, and was hoping to get a bit help with working out the character.
This is a Pathfinder game, however the GM is allowing all 3.5 content for everything but Races. This doesn't matter as I'm not generally interested in playing anything but humans anyway. This is a first level start, and we'll be leveling up fast (I generally suspect loot will be a sparse) though I wouldn't anticipate going much past 7th or 9th level really as the game is only running for the summer.
The stats were rolled and I have the following to work with: 18,11,15,14,11,14.
I'm primarily interested in playing a cleric (though I'm willing to consider other classes if they might better fit my specific goals below):
Goal 1-) Take anything boosts my ability to buff. Things like the Evangelist Cleric Archetype, the 3.5 Divine Power feat (the one that increases caster level) appeal to me.
Goal 2-) Archery. I've always like the idea of ranged combat and this probably as good a time as any to try it, as I'll probably not be joining any other games as a player in the near future.
I'm particularly challenged on part 2, simply because it's a bit hard to get a grasp on where all the interactions between Pathfinder and the 3.5 material are. Clearly Zen Archery is superior to Guided Hand, which has a dead feat for an archery build. Pathfinder stuff like Deadly Aim is very nice here. However obviously things like the old Elf Domain are off the table here.
In general it can be assumed that Channel Energy uses can substitute for Turn Undead for Divine Feats, however sources of more uses are going to be limited. As such Divine Metamagic, particularly [Persist] is probably off the table.
My current musing is something along these lines:
Evangelist Cleric
Domain: Travel
STR: 14
DEX: 15
CON: 11
INT: 11
WIS: 20 (18+2)
CHA: 14
Flaw: Noncombatant
Flaw: Feeble
Feats:
Level 1: Point Blank Shot
Human: Precise Shot
Flaw Bonus: Rapid Shot
Flaw Bonus:
Level 3: Zen Archery
Level 5: Deadly Aim
Level 7:
Level 9: Manyshot
I'm assuming I'll be able to get my hands on +2 DEX item to give me the bump to 17 to qualify for Manyshot by 9th Level. This lets me put my racial bonus and level up increases in WIS for those sweet, sweet bonus spells and DC increases.
My Concerns:
-Feat Crunch: I'm not even getting extend spell here. I don't like that. What here can be given up (if anything) and remain a component Archer, as that's kind of subjective here. Is the +2 to +3 afforded by Zen Archery in this level range worth giving up some other more support oriented feat?
NOTE: I may be able to get access to Flaws ( I give it a 50/50 shot with my GM). Which would really make this a non-issue, as I could cram rapid Shot and a support feat like extend spell in at 1st level. Which would free up the 7th level for another support feat.
The Divine Power Nerf worries me. It's always been something I've relied on as a Combat Cleric, I'm not sure how i'll weather the storm. (Are there any 3.5 replacements, so long as it hasn't been updated in Pathfinder I can use it)?.
Any points on how to improve, or sanity checks on something I've done totally wrong here are appreciated.
Noteworthy 3.5 Feats/Spells that might have interesting interactions under the pathfinder rules also interest me greatly.
EDIT: As a side note. I'd be willing to totally drop the whole archer thing if having both sets of material enable some crazy WTF combo from the support angle, that'll really let me juice my allies. Though I probably wouldn't be open to the whole Dragonfire Inspiration for the Orator ability though - it's just not appropriate for the game.
As a final note, I'm not sure it's relevant to either build angle but in the setting we're doing undead aren't considered evil and the whole necromancy thing is A-OK with polite society. ""
EDIT: Flaws OK.