Author Topic: Arcadian Avenger  (Read 10597 times)

Offline Libertad

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Arcadian Avenger
« on: June 01, 2012, 05:43:29 PM »
Arcadian Avenger
HD: d10



LevelBABFortRefWillClass FeaturesMan. KnownMan. ReadiedStances Known
1st1022Immaculate Body, Two-Weapon Fighting (B), +1 Str330
2nd2033Wrath, Swordmaster, +1 Wis430
3rd3133Blade Rend, +1 Str431
4th4144Elude Chance, Fearless, +1 Wis531
5th5144Supernatural Blows, Aligned Strike, +1 Str541
6th6255Zen Trance, Flight, +1 Wis641

Class Skills (4 + Int modifier, quadruple at 1st level): Balance, Concentration, Diplomacy, Heal Intimidate, Jump, Knowledge (The Planes), Listen Martial Lore, Sense Motive, Spot, Tumble

Proficiencies: An Arcadian Avenger is proficient in all simple weapons, all martial weapons, the two-bladed sword, and light armor.

Class Features

Immaculate Body: An Arcadian Avenger loses all racial bonuses and gains Outsider (extraplanar, lawful, good) traits (darkvision 60 feet).  She is Medium size with a base speed of 30 feet and gains a natural armor bonus equal to her Constitution bonus.

Ability Increase: An Arcadian Avenger gains a +1 to her Strength score at every odd-numbered level and +1 to her Wisdom score at every even-numbered level, for a total of +3 to Strength and Wisdom at 6th level.

Two-Weapon Fighting: An Arcadian Avenger gains Two-Weapon Fighting as a bonus feat.  At 3 HD, she gains Two-Weapon Defense as a bonus feat.  At 6 HD, she gains Improved Two-Weapon Fighting.  At 11 HD, she gains Greater Two-Weapon Fighting.  She gains these feats, even if she does not meet the prerequisites.  If the Arcadian Avenger already has these feats, she can take another feat provided she meets the prerequisites.

Manuevers: All Arcadian Avengers are instructed in the arts of the Sublime Way (Tome of Battle).  The disciplines available to her are Devoted Spirit, Diamond Mind, and Tiger Claw.  She learns and readies maneuvers as a martial adept, and regains uses of her readied maneuvers as a warblade does.  At 4th level and every even-numbered level thereafter, an Arcadian Avenger can exchange a maneuver she knows for a new one.  Levels in Arcadian Avenger count as full Initiator Levels for the purpose of multi-classing; for example, a 6th level Arcadian Avenger with 2 levels in Warblade has an Initiator level of 8.

Wrath (Ex): At 2nd level, once per encounter, as a move action, the Arcadian Avenger can enter a state of righteous anger.  She gains a +2 morale bonus on melee attack rolls, damage rolls, and Will Saving throws.  Wrath can be activated as an immediate action if she sees an ally fall in battle (reduced to unconscious, dying, or paralyzed status).  The ability's duration is 1 minute; the bonus increases by 1 at 8 HD and every six additional HD thereafter, to a maximum of +5 at 20 HD.  It can be ended voluntarily or through the application of a Calm Emotions spell.

Swordmaster (Ex): A finely wrought blade is the personal weapon of choice for the Arcadian Avenger.  At 2nd level, all swords wielded by her are treated as magic for the purposes of overcoming damage reduction.  A sword wielded in the Arcadian Avenger’s primary hand counts as a two-handed weapon for the purposes of damage bonus and Power Attack, while a sword wielded in her off-hand counts deals her full strength modifier in damage.  She also receives a +4 bonus on checks to avoid being disarmed of her weapons while wielding at least one sword.  For the purposes of this class feature, a short sword, longsword, rapier, scimitar, greatsword, bastard sword, and two-bladed sword all count as swords.  Same goes for Blade Rend, Supernatural Blows, and Aligned Strike.

Blade Rend (Ex): Once an Arcadian Avenger finds a weak point in her target, her attacks get stronger.  At 3rd level, once per round, if the Arcadian Avenger successfully hits a target’s touch Armor Class with a sword, she deals an additional 2d6 points of damage on the next attack she makes between the same round and her next turn.  The bonus damage increases by an additional 2d6 at 7 HD, and every 4 HD thereafter, to a maximum of 10d6 damage at 19 HD.  The Arcadian Avenger only needs to hit an opponent with a sword, not deal damage; an Arcadian Avenger can have her damage negated or simply “tap” an opponent, then deal a mortal blow with her next strike.

Stance: At 3rd level, an Arcadian Avenger can select one Stance from the list of schools available to her (Devoted Spirit, Diamond Mind, Tiger Claw).

Elude Chance (Su): At 4th level, a number of times per day equal to half her HD, as a free action, an Arcadian Avenger can call upon the extraplanar forces of Law to counteract the random effects of Chaos.  Before rolling an attack roll, skill check, or saving throw, the Arcadian Avenger can treat the result as though it were an 11.

Fearless (Ex): At 4th level, an Arcadian Avenger is immune to all fear effects (magical or otherwise).  As a move action, she can bestow this fearlessness upon an ally within 30 feet a number of times per day equal to her HD; the effects last for 1 minute per HD of the Arcadian Avenger.

Supernatural Blows (Su): Even the most humble of swords turns into a masterfully crafted blade in the hands of an Arcadian Avenger.  While wielded, any sword in the Arcadian Avenger's hands gains a +1 enhancement bonus.  This bonus increases by another +1 at 8 HD and every 3 HD thereafter, to a maximum +6 bonus at 20 HD (at which point the sword counts as epic for the purposes of damage reduction).  This bonus does not stack with existing enhancement bonuses; the Arcadian Avenger uses the sword's base enhancement bonus or the one provided to her by Supernatural Blows, whichever is greater.

Aligned Strike (Su): At 5th level, an Arcadian Avenger’s attacks are treated as lawful and good-aligned for the purposes of overcoming damage reduction.  At 9 HD, any sword she wields gain the Axiomatic and Holy properties (in addition to any other properties it might have); swords with the anarchic or unholy properties cannot benefit from this.

Zen Trance (Su): At 6th level, a number of times per day equal to half her HD, as a move action, an Arcadian Avenger can calm her mind, clear her thoughts, and become one with herself and the Multiverse.  An Arcadian Avenger adds her Wisdom modifier to all melee damage rolls and as an insight bonus to Armor Class.  She is also immune to all mind-affecting abilities and cannot benefit from her Wrath class feature while in the Trance.  The Zen Trance lasts for 1 minute, and can be ended voluntarily.

Flight (Ex): At 6th level, an Arcadian Avenger’s wings become fully functional, and she gains a fly speed of 30 feet (good maneuverability).

Comments

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« Last Edit: October 07, 2012, 08:15:25 PM by Libertad »

Offline Prime32

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Re: Arcadian Avenger
« Reply #1 on: June 01, 2012, 07:54:49 PM »
Two-Weapon Fighting: An Arcadian Avenger gains Two-Weapon Fighting as a bonus feat.  At 3 HD, she gains Two-Weapon Defense as a bonus feat.  At 6 HD, she gains Improved Two-Weapon Fighting.  At 11 HD, she gains Greater Two-Weapon Fighting.  She gains these feats, even if she does not meet the prerequisites.  If the Arcadian Avenger already has these feats, she can take another feat provided she meets the prerequisites.
Maybe throw in Oversized Two-Weapon Fighting, or at least an ability with an equivalent effect.

Quote
Manuevers: All Arcadian Avengers are instructed in the arts of the Sublime Way (Tome of Battle).  The disciplines available to her are Devoted Spirit, Diamond Mind, and Tiger Claw.  She learns and readies maneuvers as a martial adept, and regains uses of her readied maneuvers as a swordsage does.  At 4th level and every even-numbered level thereafter, an Arcadian Avenger can exchange a maneuver she knows for a new one.

Stances: An Arcadian Avenger can choose one stance of her choice from the schools available to her, and gains an additional stance at 3rd level.
Easier multiclassing-wise to say
Quote
Manuevers: All Arcadian Avengers are instructed in the arts of the Sublime Way (Tome of Battle). She gains access to maneuvers and stances as a swordsage of her Arcadian Avenger level, except that her available disciplines are Devoted Spirit, Diamond Mind, and Tiger Claw. If she takes levels in swordsage she may choose for them to advance her racial maneuvers rather than gaining the swordsage's normal maneuver progression.

Quote
Fearless (Ex): At 4th level, an Arcadian Avenger is immune to all fear effects (magical or otherwise).  She can bestow this fearlessness upon an ally a number of times per day equal to her HD; the effects last for 1 minute per HD of the Arcadian Avenger.
What action and range?

Quote
Supernatural Blows (Su): At 5th level, an Arcadian Avenger’s attacks are treated as magic for the purposes of overcoming damage reduction.  Any sword she wields gains a +1 enhancement bonus.  This bonus increases by another +1 at 8 HD and every 3 HD thereafter, to a maximum +5 bonus at 17 HD.
The "treated as magic" part could come at lv1. Also, is it really that terrible for an lv20 character to have a +6 weapon?

Offline Libertad

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Re: Arcadian Avenger
« Reply #2 on: June 01, 2012, 09:17:41 PM »
1. Maybe throw in Oversized Two-Weapon Fighting, or at least an ability with an equivalent effect.

2. What action and range?

3. The "treated as magic" part could come at lv1. Also, is it really that terrible for an lv20 character to have a +6 weapon?

1. Perhaps a bonus feat at 3 HD?

2. Move Action.  Range 30 feet.  Put it into the class.

3. I figure that most characters get a magic weapon by 3rd or 4th level, so I think that DR/Magic won't be as common in encounters in previous levels.  I guess a +6 won't make that much of a difference.  It's an epic weapon at that point, and it's a nice level 20 capstone ability.  Changes: I folded the "treated as magic weapons" into her Swordmaster ability while keeping the bonuses at 5th level.  Also raised the cap to +6.
« Last Edit: June 01, 2012, 09:23:43 PM by Libertad »

Offline oslecamo

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Re: Arcadian Avenger
« Reply #3 on: June 02, 2012, 04:07:00 AM »
Just a couple quick points:
-Swordsage is not OGL, as in this class doesn't work if the player doesn't have ToB. Warblade and the basic discipline maneuvers are OGL tough. So either use the warblade as a base or make up your own progression/recovery.

Ditto for oversized TWF.

Don't be lazy and go using random abilities that are written on splatbooks that can't be easily acessed.
« Last Edit: June 02, 2012, 04:10:18 AM by oslecamo »

Offline Anomander

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Re: Arcadian Avenger
« Reply #4 on: June 02, 2012, 12:52:20 PM »
Supernatural Blows (Su)
Seems that as written this ability provides an infinite money cheat.
The wording should be "while wielded", otherwise it means that mundane swords remain so enchanted once the Arcadian Avenger lets them go.
One could buy a bunch of mundane swords, wield them, then sell them back for much more.

Offline Libertad

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Re: Arcadian Avenger
« Reply #5 on: June 02, 2012, 02:26:08 PM »
Just a couple quick points:
-Swordsage is not OGL, as in this class doesn't work if the player doesn't have ToB. Warblade and the basic discipline maneuvers are OGL tough. So either use the warblade as a base or make up your own progression/recovery.

Ditto for oversized TWF.

Don't be lazy and go using random abilities that are written on splatbooks that can't be easily acessed.

Changed the swordsage reference to warblade.

Are Stances OGL?  I'll remove them just to be on the safe side, as the class loses little (2 stances over 6 levels).

Supernatural Blows (Su)
Seems that as written this ability provides an infinite money cheat.
The wording should be "while wielded", otherwise it means that mundane swords remain so enchanted once the Arcadian Avenger lets them go.
One could buy a bunch of mundane swords, wield them, then sell them back for much more.

Changed!
« Last Edit: June 02, 2012, 02:29:54 PM by Libertad »

Offline oslecamo

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Re: Arcadian Avenger
« Reply #6 on: June 04, 2012, 09:15:32 PM »
Are Stances OGL?  I'll remove them just to be on the safe side, as the class loses little (2 stances over 6 levels).

They're also OGL, but on the other hand this girl has plenty of abilities already. Perhaps one at 3rd level.

No IL stacking with other classes?

Also the final ability, Flight, should be italized instead of bolded if I'm not mistaken.


Offline Libertad

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Re: Arcadian Avenger
« Reply #7 on: June 04, 2012, 11:14:09 PM »
One stance at 3rd level's fine.

Her Initiator Level stacks with other classes.  Levels in Arcadian Avenger count as full instead of half; a 6th level AA/8th level Warblade has an Initiator Level of 14.

Also, changed Flight to italics.

Offline oslecamo

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Re: Arcadian Avenger
« Reply #8 on: June 05, 2012, 06:31:51 PM »
Only thing left to complain about was an extra spoiler tag, so just cleaned it out myself and added to the Index, good job again!

Now hopefully you won't have posted another new monster class while I typed this. :p

Offline FireInTheSky

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Re: Arcadian Avenger
« Reply #9 on: October 07, 2012, 07:47:01 PM »
+9 Fort at 1st level?!?!?  That's awesome!   :p

Also, the text says nothing about the Ability Score Increases in the table.
« Last Edit: October 07, 2012, 07:50:23 PM by FireInTheSky »

Offline Libertad

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Re: Arcadian Avenger
« Reply #10 on: October 07, 2012, 08:15:41 PM »
Thanks for the catch!  Changed!