Author Topic: Generic Starting Packages  (Read 2745 times)

Offline Sinfire Titan

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Generic Starting Packages
« on: June 02, 2012, 04:56:00 PM »
All right, as-listed in the PHB the starting packages are fairly poor quality. I'd like to create some alternatives for my players, but I'm having some trouble working on them. So I'd like some help. Here are the restrictions:

All packages must be worth less than 250gp (excluding items listed below).
Each package must contain 10 healing salves (these are homebrew).
Each package must contain 1 masterwork weapon and 1 masterwork suit of armor.
Each package must contain 1 backup weapon (nonmasterwork).
Each package must be designed for a specific role (such as giving the tank the heaviest gear like the tent or other goodies, a skill monkey package containing thieves' tools).
Each package must contain a small amount of gp to help the player out (in the area of 150-250gp).

Here's what I've managed to work up so far:

(click to show/hide)
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Offline SorO_Lost

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Re: Generic Starting Packages
« Reply #1 on: June 02, 2012, 06:37:07 PM »
Here is one I composed a long time ago and I just keep copy/pasting it.

Code: [Select]
Adventuring Kit: (115gp, 0sp, 3cp)
Quarterstaff -- --
Chalk (1 piece) - 1cp
Whetstone 1lb. 2cp
Bedroll 5lbs. 1sp
Fishhook - 1sp
Hammer 2lbs. 5sp
Inkpen - 1sp
Marbles (dc 15) 2lbs. 2sp x10
Mess Kit 1lb. 6sp
Paper (1 sheet) - 4sp x5
Parchment (1 sheet) - 2sp x2
Piton (x10) 5lbs. 1sp x10
Roll of Twine (50 ft.) - 1sp x2
Soap 1lb. 5sp
Trail Rations (x7) 7lbs. 5sp x7
Crowbar 5lbs. 2gp
Explorer’s Outfit 8lbs. 10gp
Flint and Steel - 1gp
Grappling Hook 4lbs. 1gp
Ink (1 oz. vial) - 8gp
Pouch, Belt 3lbs. 1gp
Sealing Wax 1lb. 1gp
Signet Ring - 5gp
Silk Rope (100 ft.) 10lbs. 10gp x3
Small Magnet (3 ounce) 1lb. 10gp
Tarp (10x10) 30lbs. 5gp
Waterskin (x2) 16lbs. 1gp x2
Wooden Holy Symbol - 1gp

Offline Maat Mons

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Re: Generic Starting Packages
« Reply #2 on: June 02, 2012, 08:23:33 PM »
Why 5 sets of flint and steel?  One of those modern ferrocium things can start thousands of fires.  I'm sure it takes much longer to wear through an actual piece of steel. 

How much do your homebrew healing salves cost?  How does it compare to the healing salve in Tome and Blood? 

Offline Sinfire Titan

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Re: Generic Starting Packages
« Reply #3 on: June 02, 2012, 08:41:41 PM »
How much do your homebrew healing salves cost?  How does it compare to the healing salve in Tome and Blood?

Around 10gp or so, but they don't heal much (1d4+1).
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Offline littha

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Re: Generic Starting Packages
« Reply #4 on: June 02, 2012, 09:23:23 PM »
Cannot overemphasise the uses of chalk, I usually spend a whole 1gp on chalk (which is a lot of it). Crush it up to help you grip rope, draw with it, throw the powder into a square you think something invisible is in, list goes on though it can be fairly DM dependent its worth taking a whole load of the stuff on every occasion.

Offline Talore

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Re: Generic Starting Packages
« Reply #5 on: June 03, 2012, 04:11:56 AM »
SorO, your basic kit weighs over 100lbs... it doesn't seem very practical for a lot of low-level adventurers.
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Offline Halinn

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Re: Generic Starting Packages
« Reply #6 on: June 03, 2012, 04:48:00 AM »
SorO, your basic kit weighs over 100lbs... it doesn't seem very practical for a lot of low-level adventurers.
Also quite expensive for a first level adventurer. A mule could probably carry most of it, though.

Offline SorO_Lost

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Re: Generic Starting Packages
« Reply #7 on: June 03, 2012, 01:15:28 PM »
OP listed a budget of 250gp, that's level 2+ and I never said I carry it all at once as a 8 Str Wizard. Like everyone doesn't need to bring their own hammer...