A simple list of builds that i'd like to try out someday (probably wont cause of lack of time but anyway...)
These builds are not in any way supposed to be game breakers, and focus is not to be as optimized as possible abusing game weaknesses, they're supposed to be fun to play
Feel free to comment and suggestions/critique..
########### CATFOLK MONK/SORCERER/ENLIGHTENED FIST #############catfolk LA
1 monk 1: improved unarmed strike, stunning fist, combat casting
2 monk 2: combat reflexes
3 sorcerer 1: practiced spellcaster
4 sorcerer 2:
5 sorcerer 3:
6 enlightened fist 1: catfolk pounce
7 enlightened fist 2:
8 enlightened fist 3:
9 enlightened fist 4: ascetic mage
10 enlightened fist 5:
11 enlightened fist 6:
12 enlightened fist 7: arcane strike/power attack
our campaigns seldom go further than this.. ^^
some spells...0th: Detect Magic, Read Magic, Light, Ray of Frost, Touch of Fatigue, Prestidigitation
1st: Shocking Grasp, Chill Touch, Mage Armor, Feather Fall, Identify
2nd: Wraithstrike, False Life , Dispelling Touch
3rd: Vampiric Touch, Haste
4th: Enervation
catfolk: +4 dex, +2 cha
3 level boosts in charisma
str dex con int wis cha
14 18 14 10 10 23 (+2 from cloak of charisma)
BAB: +7/+2
AC: 26 (10+1 natural (catfolk) +2 deflection (ring of protection) +6 (charisma) +4 (dexterity) +2 (monk bonus) +1 (monk's belt) = 26 (+4 if mage armor active)
Melee: Unarmed strike 2d6+3 +10/+5
Movement speed: 70 ft. (40 ft (base) + 30 ft (monk)
familiar: Rat (you're a cat after all): +2 to fortitude saves
items:Necklace of Natural Attacks [+1 Blurstrike (RoW), Sure Striking (PGtF) and Shattermantle (MIC)] (+5 equivalent) (50,600)
Monk's Belt (13,000)
Cloak of Charisma +2 (4,000)
Ring of Protection +2 (8,000)
Gauntlets of Heartfelt Blows (12,000) (Dragon #314) (cha to damage)
400 GP left
88,000 gp total wealth
Tactics/tricks:Use blurstrike enchantment to flat-footen and full attack at the end of the charge with catfolk pounce feat, and delivering a touch spell as part of the full attack. Shattermantle enchantment to bring down the SR since I dont have feat space for any spell penetration... Sure striking to overcome DR, which is hopeless for low-level monks.
False life (cat's got nine lives right?), vampiric touch, mage armor and arcane rejuvunation (in emergencies) for increased survivability. 30 AC buffed.
########### SPELLTHIEF ###########Human
1 spellthief1: Able Learner, Craven
2 wizard1: Scribe Scroll
3 wizard2: Earth Sense
4 wizard3:
5 wizard4:
6 unseen seer1: Master Spellthief
7 unseen seer2: Silent Spell, Advanced Knowledge (Hunter's Eye, Rgr 2, PHB2)
8 earth dreamer1:
9 earth dreamer2: Practiced Spellcaster (Wizard)
10 earth dreamer3:
11 earth dreamer4:
12 earth dreamer5: Heighten Spell
13 wizard 5: Earth Spell
continue with arcane trickster?
2d6+4d6 (Hunter's Eye) sneak attack
Spell Stealing up to 4th level spells
Cast spells in light armor
items:Bracers of the Hunter (Secrets of Xen'drik, 8,500 gp) +5 competence bonus on Hide checks, +2 competence bonus on initiative checks and +1d6 damage to sneak attack or sudden strike.
Circlet of Rapid Casting MIC, Head, 15.000: Sort of rod of quicken, but with some modifications and nearly half the price.
Belt of Battle MIC, Waist, 12.000: Wow, this has great applications! It will help you cast a full-round action spell and move, or quicken a spell, or even cast two full-round action spells in a single round. As an icing on the cake you get a +2 competence bonus to your initiative checks, which is great for wizards anyway.
Rogue's Vest MIC, Torso, 18.000: Gain minor bonuses to move silently and hide and a competence bonus to reflex saves. Additionally boost your sneak attack or similar ability by 1d6.