Death Attack
If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin’s choice). ...
So I've got a gestalt viking-themed game. Of four players and one NPC, 4 of them have levels in Barbarian, Rogue, or Scout. Scout alone only grants Uncanny Dodge, not improved uncanny dodge, but due to this, I have learned that I can't reliably use Sneak Attack as a threat versus my party.
One of the big bad guys coming up soon was supposed to be a Tanarukk Assassin 10 (Tanarukk have 5 outsider HD, and thus could qualify immediately for Assassin). With Tanarukk being CR 2, a 10th level Assassin is CR 12 (or Gestalt CR 11), as a 15 HD creature. My party is just on the cusp of 10th level, and will likely be 11th by the time they face this Assassin foe.
However, reading over the assassin, it appears that an assassin's death attack is also nigh useless against a party made up like mine is, because it triggers on a sneak attack, which basically can't be performed by an opponent of an appropriate CR for my party...
Is there anything that enhances a sneak attacker's ability to overcome either uncanny dodge or improved uncanny dodge, besides more levels in a sneak attack granting class?I might have to rebuild this bad-guy as a scout or something... Scout 5//Assassin 5 might work...
Although, thinking about it now, Assassin (or Rogue) should be non-associated class levels for a brutish melee opponent like a Tanarukk, so I should be able to get 4 levels for the cost of +2 CR... (technically 5 levels for the cost of +2.5 CR, which the rules never state if that should be +2 or +3 CR...)
Tanarukk Rogue 4 is CR 4; Tanarukk Rogue 4/Assassin 10 is CR 13 or 14, or Gestalt CR 12 or 13... and could flank members of a 10th level party... Hmmm....