Author Topic: Craft Magic Ring  (Read 4326 times)

Offline Ieet

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Craft Magic Ring
« on: June 11, 2012, 06:54:11 AM »

Hi All,

If I wanted to create a Magic Ring of Sustenance, Arming, Feather falling, Evasion, +5 Deflection AC, +5 Insight AC, +5 Natural AC, Spell storing, major.
Could I do that ? What would it require to do and what would it cost?

Please show with calculations and reasons.

Kind regards
Ieet

Offline Zionpopsickle

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Re: Craft Magic Ring
« Reply #1 on: June 11, 2012, 01:20:53 PM »
Use MIC pages 233 and 234 and calculate it yourself.  Its gonna end up in the 400,000 or so GP range.

Offline Rebel7284

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Re: Craft Magic Ring
« Reply #2 on: June 11, 2012, 01:36:43 PM »
It may be easier to just have a bunch of slotless items at that point.   That IS pretty much your intent anyway.

Offline sirpercival

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Re: Craft Magic Ring
« Reply #3 on: June 11, 2012, 01:46:11 PM »
It would almost certainly be cheaper to buy a collection of CL 20 minor schema and use them once per day for your buff routine.
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Offline Endarire

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Re: Craft Magic Ring
« Reply #4 on: June 11, 2012, 04:39:59 PM »
Persistent buffs (or items that cast spells at will or long enough to cover your adventuring day) are probably better and cheaper.  Failing that, spreading out bonuses over a buncha items (or merely adding 'common effects' to items in Magic Item Compendium's designated slots, effectively the +s) will do you better.

Finally, Craft Wondrous Item gives you even more slots to work with.  Rings are normally 2 slots.  Wondrous items can affect just about every other slot.

Offline awaken_D_M_golem

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Re: Craft Magic Ring
« Reply #5 on: June 11, 2012, 04:48:17 PM »

Could I do that ?

... what would it cost?


Yes, you absolutely could do that.

But you don't want to, because:
It'll cost too much relative to what the gang here has posted.
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Offline Ieet

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Re: Craft Magic Ring
« Reply #6 on: June 12, 2012, 04:15:25 AM »

So basically it is just the cost being the problem?
How would the cost of said ring be calculated?

Is it not just a [illegal] way to work around the "2 rings" rule ?

Offline Monotremeancer

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Re: Craft Magic Ring
« Reply #7 on: June 12, 2012, 05:08:12 AM »
How would the cost of said ring be calculated?
The required info is in the feat description + this little piece

Quote from: MiC
In most cases, if the item is one that occupies a body slot, the
cost of adding any additional ability to that item is 1-1/2 times the
value of the added power (or the value of the added power plus 1/2
the value of the existing item, if the added power normally costs
more than the existing item). For example, if a character adds the
power to confer feather fall to her ring of jumping, the cost of adding
this ability is 3,300 gp, the same as for creating a ring of feather
falling × 1-1/2. On the other hand, if she were adding the power
of a ring of force shield to that ring of jumping, the cost of adding the
ability would be 9,750 gp (8,500 gp for the ring of force shield plus
half of 2,500 gp, the price of a ring of jumping).
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Offline Kasz

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Re: Craft Magic Ring
« Reply #8 on: June 12, 2012, 06:54:47 AM »
Magic Ring of Sustenance, Arming, Feather falling, Evasion, +5 Deflection AC, +5 Insight AC, +5 Natural AC, Spell storing, major.

In italics would be requirements such as Forge Ring to craft such a ring.

Spell storing, major - 200,000 - Imbue with Spell Ability
+5 Deflection AC - 50,000 - Shield of Faith
+5 Natural AC - 75,000 - Barkskin (50,000 x 1.5 for uncustomary item slot location)
+5 Insight AC - 62,500 - Moment of Prescience
Evasion - 25,000 - Jump
Feather Fall - 2,200 - Feather Fall
Arming - 5,000 - Shrink item
Sustenance - 2,500 - Create food and water

That's your component items, now it depends on what order stuff is being added on. If you start at the cheapest and add the more expensive as you level... it totals at...
2200 + 3750 + 7500 + 37500 + 75000 + 93750 + 117500 + 300000 = 637200

If you do it most expensive and add on the little bits, or do it all at once.
200000 + 37500 + 31250 + 25000 + 12500 + 2500 + 1250 + 1100 = 311100

That's using the guidelines quoted below, a DM might decide to shoot for the middle of those 2 numbers, so around 474100... or 475000. The reasoning? You're not adding one or two or three things here, you're adding eight.

It would take a normal crafter using no trickery...475 days to craft this ring, or 312 days or 638 days depending on the market price your DM chooses to pick. It could be crafted faster, for a lot cheaper with some crafting trickery, but a standard wizard with no reduction feats making this for example? well, using 475000 as a guide.

237500 GP, 19000 XP, 475 days.

The most important rule for custom magic items? The DM has the last say. He can say what is reasonable, what's unreasonable, he can work it out by guideline like I did there and decide to double it if he sees fit. As he could say 'there aren't many crafters good enough that would spend 2 years making one ring, therefore they cost double this to commission.'

The above crafting may contain mistakes such as forgetting to include the cost of a masterwork ring to start or if the spells have XP costs / Material components. etc.
« Last Edit: June 12, 2012, 08:03:47 AM by Kasz »

Offline Ieet

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Re: Craft Magic Ring
« Reply #9 on: June 12, 2012, 07:43:02 AM »
[Edit] Deleted because I for some reason wrote in danish, not english [/Edit]
« Last Edit: June 13, 2012, 03:12:52 AM by Ieet »

Offline Soft Insanity

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Re: Craft Magic Ring
« Reply #10 on: June 12, 2012, 01:35:33 PM »
MiC pg 233-234 is the exact pages if it hasn't been mentioned.

Anyway, guess what?  +5 deflection bonus to AC is a common item effect for Rings that costs 50k, so it's not multiplied by 1.5!  Hooray, that means it costs 25k less ;)

Offline kitep

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Re: Craft Magic Ring
« Reply #11 on: June 13, 2012, 12:23:26 AM »
That's your component items, now it depends on what order stuff is being added on. If you start at the cheapest and add the more expensive as you level... it totals at...
2200 + 3750 + 7500 + 37500 + 75000 + 93750 + 117500 + 300000 = 637200

If you do it most expensive and add on the little bits, or do it all at once.
200000 + 37500 + 31250 + 25000 + 12500 + 2500 + 1250 + 1100 = 311100

Actually, it doesn't matter what order you add stuff.  The most expensive is always at face value, and the rest are at 1.5x, so the 311,100gp price is the right one.  See Monotremancer's quote for an example straight from the rules.

But I like the way you laid out the details.  Respect given.

Offline Ieet

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Re: Craft Magic Ring
« Reply #12 on: June 13, 2012, 03:17:36 AM »
 :love Fantastic! Thank you for the advice and suggestions.

I still dislike the idea of "avoiding" the "item slot requirements", as well as a single item covering everything.
- Especially since the costs seems too small.

As a GM I would disallow such multiple effect items. Or make the costs signifigantly higher.

Kind regards
Ieet

Offline Soft Insanity

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Re: Craft Magic Ring
« Reply #13 on: June 13, 2012, 05:12:40 AM »
I still dislike the idea of "avoiding" the "item slot requirements", as well as a single item covering everything.
- Especially since the costs seems too small.

There's only 2 reasons I can think of to want such an item.

1.  You are a wildshape users who can only use vest and amulet slot for their clasps.
2.  You want to save money on those silly items that burn out when your item is targeted with a spell allowing a save. (never used these myself).

Anyway, most of those effects are common item effects and can be added for base price instead of x1.5 to other slots.  It's a waste of money to do it other ways.  As has been stated earlier, casting spells from refreshing magic items is the most economical.