So, I've started playing a campaign with some friends recently; we've only played a single session, and altough I was quite happy with my character (a not too cheesy venerable dragonwrought desert kobold sorcerer- incantantrix that does not use most of the associated cheese, but I still fear he is too powerful for the campaign), but I have recently had a good idea for a new character and might change it, as it integrates better with the campaign.
We are playing a really roleplay-heavy campaign, and combat doesn't show up very often (but it can be quite unforgiving when it does, as the party isn't very well integrated and each person ends up looking for itself most of the time). The setting involves all religions but Pelor ending and the Church of Pelor becoming a gigantic organization very similar to what the Catholic Church has been in european medieval time (has inquisition and such; any kind of arcanist is usually hunted to death quite quickly).
So I had this crazy idea: I'd make a deep character (my DM fancies well made character concepts and is good on integrating them in the world, and can be forgiving on some requirements for that to work)- he would be a paladin of Pelor, working for the inquisition, but wouldn't have any spell because he is too fanatical (kind of representing the church of pelor is going astray from its ideals, and he is defined by this moral decadence). He thinks he is extremely Good but ends up making evil acts (by our modern view) most of the time. And he has a dark side with weird powers that manifests itself as he levels (his warlock levels), so he'll have to deal with it sometime in the future and that'll probably define him.
Now, for mechanics!
I am quite sure my DM will allow me to flexibilize the alignement requirements for Paladin, Ur-priest and warlock - so I might make him Chaotic Good or Loyal Evil (I ain't very good on D&D alignements, so I don't really know which one represents this character better).
He's Human, and I've got pretty good dice (If I remember well, I got 18, 17, 16, 16, 14, 9)
So I'm thinking of:
STR 14
DEX 9 (my first increment will go here, to make it 10)
CON 16
INT 16
WIS 18
CHA 17
His levels are as follows, so far:
Warlock 1
Spell Focus (evil or whatever else the DM chooses) and Iron Will - See the unseen
SKILLS:Bluff 4/Knowledge (Arcana) 4/ Knowledge (Planes) 4/Spellcraft 4/Knowledge (Religion) 4/Use magic device 4
Paladin 1
SKILLS:Knowledge (Religion) 5/Bluff 5/Knowledge (Planes) 5/Knowledge (Arcana) 5
Paladin 2
SKILLS:Knowledge (Religion) 6/Bluff 6/Sense motive 4
Divine grace
Extend Spell
Paladin 3
SKILLS:Knowledge (Religion) 7/Sense motive 7/Use magic device 5
Warlock 2
All seeing eyes (comprehend languages on written material +6 spot and search), beguiling influence (+6 intimidate, diplomacy, bluff) or Otherworldly whispers (+6 on 3 good knowledges, and flavour for listening voices ^^)
SKILLS: Spellcraft 8/ Knowledge (Religion) 8/Use magic device 8
Ur-Priest 1
I will probably continue buffing up social skills and knowledges, and, well, have cleric spells.
Ur-Priest 1
The same, plus Rebuke Undead.
Eldritch Disciple 1 till' 9
I keep advancing Ur-Priest and warlock on eldritch disciple, to get 9th level cleric spells by level 17 (I loose the first divine caster level on Eldritch disciple) and up to greater invocations, plus the ability to put blast essences in my spells (I was thinking of combining Noxious Blast and Holy Sword -or any weapon buff, really- to make all my attacks provoque fort. saves on enemys and, on fails, make them nauseated). Also, persisting divine power and some other buff (visage of the deity for CHA bonus, or holy sword from the glory domain- as tecnically my deity is Pelor and I should have acess to his domain as a ur-priest, I guess).
I intend to get these feats:
1- Spell Focus (evil) e Iron Will
3-Extend Spell
6-Persist Spell
9-Divine metamagic (persist)
12-Armoured Caster - Warlock
15-Practiced Spellcaster (Ur-Priest)
Is it too cheesy/worth it to go 1 more level of paladin to get 3+CHA turn undeads (so I'd 6 turns and 6 rebukes) and the Holy Warrior to get and Extra Turning feat so I could persist 2 spells?
I'm afraid I might loose too many caster levels, as it is very likely the campaign will end mid levels, tough we me begin another one from there.
Also, can the Ur-Priest get spells from cleric domains?
Should I get a Paladin of Tyranny? makes sense and fits with the character, but I am not sure it will be very useful.
I don't really intend on using eldritch glaive or anything too showy as they may think I'm an arcanist (and it's not really wrong) and try to execute me or something like that before it is time. Also, it is possible that this restriction gets better as the campaign progresses, but there are no guarantees.
I have acess to all books we have: that is, all "Complete X" (except for psionics stuff), players guide and campaign setting to Faerun, all core, oriental adventures and some minor books (like Masters of the Wild and such, nothing too interesting or I'd remember), but I may be able to talk into getting something from other books. Players handbook II may be used too, I think.
So, min-maxers, mind giving me a bit of feedback? ^^