Author Topic: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]  (Read 11160 times)

Offline TC X0 Lt 0X

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So to scratch my itch to play with living spells some more (*Cough* *Cough*), and my  desire to play a Familiar based build, I have come up with this character...

Quote
Sarium, the Spell Descendant

Picture from overdrivezero of DeviantArt



BUILD
(click to show/hide)

The idea was to have a bunch of living spells around so I could utilize various spells at will. I originally went with a Glimmerskin Halfling Sorcerer for access to the Heal skill for grafting, as well as being able to cast spontaneously. But after feeling restrained over my spell list, and seeing the Changeling Wizard Lv5 ability, I switched it up to Changeling Wizard. I added in a dip of cleric for the heal skill, as well as the ability to cast spells spontaneously (in addition to all the other benefits of a cleric dip) which gave me access to Spell Versatility, to mimic that Sorcerer spontaneous casting I originally wanted, and giving me great versatility on the fly.

I went with levels in grafter mainly to get my Familiars a flight speed, as well as turning them into Abberations from Oozes (getting rid of all the nasty stuff like blindness and stuff). And with Morphic Familiar, it adds more versatility to what I can make my Familiars into to suit the needs of the situation.


Overall I am happy with the result.
« Last Edit: June 29, 2012, 10:02:39 PM by TC X0 Lt 0X »
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Offline sirpercival

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #1 on: June 29, 2012, 03:49:13 PM »
Can you take out the [ code ] tags?  They make it really hard to read on my browser, since they don't expand for some reason.
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Offline radionausea

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #2 on: June 29, 2012, 03:53:19 PM »
can't read it at all, sorry :-\
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Offline TC X0 Lt 0X

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #3 on: June 29, 2012, 04:21:08 PM »
Code free version.

So to scratch my itch to play with living spells some more (*Cough* *Cough*), and my  desire to play a Familiar based build, I have come up with this character...

Quote
Sarium, the Spell Descendant

Picture from overdrivezero of DeviantArt



BUILD
(click to show/hide)


The idea was to have a bunch of living spells around so I could utilize various spells at will. I originally went with a Glimmerskin Halfling Sorcerer for access to the Heal skill for grafting, as well as being able to cast spontaneously. But after feeling restrained over my spell list, and seeing the Changeling Wizard Lv5 ability, I switched it up to Changeling Wizard. I added in a dip of cleric for the heal skill, as well as the ability to cast spells spontaneously (in addition to all the other benefits of a cleric dip) which gave me access to Spell Versatility, to mimic that Sorcerer spontaneous casting I originally wanted, and giving me great versatility on the fly.

I went with levels in grafter mainly to get my Familiars a flight speed, as well as turning them into Abberations from Oozes (getting rid of all the nasty stuff like blindness and stuff). And with Morphic Familiar, it adds more versatility to what I can make my Familiars into to suit the needs of the situation.


Overall I am happy with the result.
Im really bad at what I do.
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Offline sirpercival

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #4 on: June 29, 2012, 04:41:02 PM »
Yeah, a Morphic Living Spell Familiar is kind of amazing.  I would think you could switch between any valid spell.

No fractional BAB/saves?
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Offline TC X0 Lt 0X

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #5 on: June 29, 2012, 09:27:12 PM »
Yeah, a Morphic Living Spell Familiar is kind of amazing.  I would think you could switch between any valid spell.

No fractional BAB/saves?

Not that I am aware of.
The game has been ongoing for a while before I came in, and I don't expect they would be down come in with those variant rules.

But yes, Morphic Living Spells are quite godly.
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Offline DavidWL

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #6 on: June 30, 2012, 02:02:35 AM »
Cool build!

Some thoughts:
Ambient Tempest - spell shaping --> -1 LA metamagic ... now you can have 5th level spells as familiars
Sanctum spell ... maybe even 6th?

Best,
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Offline 123456789blaaa

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #7 on: June 30, 2012, 01:00:22 PM »
the big problem that I see with the build is that it loses 5 caster levels (1 for the cloistered cleric level, one for the fleshwarper level's and 3 with the spell sovereign levels).
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Offline TC X0 Lt 0X

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #8 on: June 30, 2012, 02:07:28 PM »
It indeed does, but there are other fullcasters in the party, and the build still makes it to 8th level spells, so it is not losing too much.
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Offline 123456789blaaa

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #9 on: June 30, 2012, 07:42:48 PM »
If I wanted to retain ninth level spells with this build do you think that dropping the cleric level (using the flexible mind feat from dragon 326 to get heal as a class skill) as well as the last 2 levels of spell sovereign to be worth it?
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Offline Vampireshado

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #10 on: July 01, 2012, 12:50:26 AM »
If I wanted to retain ninth level spells with this build do you think that dropping the cleric level (using the flexible mind feat from dragon 326 to get heal as a class skill) as well as the last 2 levels of spell sovereign to be worth it?

This. The level of cleric is pretty growth stunting, and the last two levels of spell sovereign can be dropped to no terrible effect.
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Offline 123456789blaaa

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #11 on: July 01, 2012, 10:17:09 AM »
I'm also not sure whether changing your living spell familar's type to abberation is worth it.  The loss of blindness is nice but you lose a ton of immunities. I suppose the size increase and flight make up for it though.
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Offline TC X0 Lt 0X

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #12 on: July 02, 2012, 06:23:04 AM »
After going through the first session with the character at Lv9, I believe that I need to get access to Divine Power someone how.
The To-Hit of the Living Spells was too low, and that is not helped by the fact that the character is 4 levels behind about half the party. The temporary hit points will also be useful as the Living spells are still quite fragile despite the characters decent HP, 2 dropped dead by monsters in 1 round (To be fair they were High CR Constructs being refereed to as "Scorpion-Forged" (some custom monster built off of Warforged Titans) being buffed by Artificers quite hard, so they would obviously be nasty).

I am thinking once I get to Lv 10, I will retrain a Extra Familiar to Arcane Disciple and pick up a +2 Wisdom Item to get Divine Power.

Also as a side note, what are some decent spells level 4 or lower to deal with Big Hulking Constructs?
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Offline 123456789blaaa

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #13 on: July 02, 2012, 09:35:38 AM »
After going through the first session with the character at Lv9, I believe that I need to get access to Divine Power someone how.
The To-Hit of the Living Spells was too low, and that is not helped by the fact that the character is 4 levels behind about half the party. The temporary hit points will also be useful as the Living spells are still quite fragile despite the characters decent HP, 2 dropped dead by monsters in 1 round (To be fair they were High CR Constructs being refereed to as "Scorpion-Forged" (some custom monster built off of Warforged Titans) being buffed by Artificers quite hard, so they would obviously be nasty).

I am thinking once I get to Lv 10, I will retrain a Extra Familiar to Arcane Disciple and pick up a +2 Wisdom Item to get Divine Power.

Also as a side note, what are some decent spells level 4 or lower to deal with Big Hulking Constructs?

Remember that you can only cast arcane disciple spell's once per day so your living spell's will only have decent to- hit  and hp for one encounter.
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Offline TC X0 Lt 0X

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #14 on: July 03, 2012, 01:26:34 AM »
After going through the first session with the character at Lv9, I believe that I need to get access to Divine Power someone how.
The To-Hit of the Living Spells was too low, and that is not helped by the fact that the character is 4 levels behind about half the party. The temporary hit points will also be useful as the Living spells are still quite fragile despite the characters decent HP, 2 dropped dead by monsters in 1 round (To be fair they were High CR Constructs being refereed to as "Scorpion-Forged" (some custom monster built off of Warforged Titans) being buffed by Artificers quite hard, so they would obviously be nasty).

I am thinking once I get to Lv 10, I will retrain a Extra Familiar to Arcane Disciple and pick up a +2 Wisdom Item to get Divine Power.

Also as a side note, what are some decent spells level 4 or lower to deal with Big Hulking Constructs?

Remember that you can only cast arcane disciple spell's once per day so your living spell's will only have decent to- hit  and hp for one encounter.

For prepared casters it states they can only prepare the spell once per day. Spell Versatility avoids the need to prepare the spell.
At least if I am interpreting this correctly. If not, I can get Extra Spell later and retrain Arcane Disciple back to Extra Familiar to cast it more then once.
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Offline 123456789blaaa

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #15 on: March 14, 2013, 08:18:52 PM »
So how were the rest of the sessions?
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Offline TC X0 Lt 0X

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #16 on: March 17, 2013, 09:32:58 AM »

I started my new job the week after the first session and was usually scheduled to work when the game was normally played, so I never got to play it beyond that first session.
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Offline Lo77o

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #17 on: March 21, 2013, 02:56:36 PM »
Am I reading it right. Can you choose any spell of 1-4th level that is unmodified. So any Arcane or Divine spell, no matter what list its from? Combined with the changeling sub level, that would give you an amazing flexibility.

Offline TC X0 Lt 0X

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Re: The Spell Descendant [Wizard / Spell Sovereign / Fleshwarper build]
« Reply #18 on: April 20, 2013, 06:47:24 PM »
Am I reading it right. Can you choose any spell of 1-4th level that is unmodified. So any Arcane or Divine spell, no matter what list its from? Combined with the changeling sub level, that would give you an amazing flexibility.

As I notice a post from a month ago.
With the Changling Wizard ACF, yes. The only limit is that it has to be able to be made into a living spell.
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