Author Topic: Assassiny Heal Skill Feats!?  (Read 2608 times)

Offline Amor

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Assassiny Heal Skill Feats!?
« on: July 05, 2012, 07:46:06 AM »
Somewhat of a tangent to my previous topic, but I've recently discovered the awesome (perhaps cliched) idea to have an assassin priest/healer (either the actual Healer class, or cloistered cleric for a gestalt best progression).  One of the points of this is a character that intently studies anatomy (heal-skill) to aide in his assassinations.  One feat in mind is Surgical Precision, a homebrewed feat on the myth-weavers wiki which grants sneak attack die for heal skill ranks (1d6 at 4 ranks, 2d6 at 12, and 3d6 at 20).  However, I vaguely remember a feat, that I believe was official 3.5 content but may have been homebrew, that gave a bonus to death attack or something else assassination related based off of your heal skill (either requiring it, or something like Surgical Precision).

Of course, anything else feat/skill/spell related that helps make heal even better for an assassin would also be appreciated.

Offline gorfnab

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Re: Assassiny Heal Skill Feats!?
« Reply #1 on: July 07, 2012, 01:44:43 AM »
Healer's Vision - 1st level assassin and cleric spell - Complete Scoundrel

Pathfinder Alchemist + Vivisectionist Archetype + Chirurgeon Archetype
« Last Edit: July 07, 2012, 01:48:18 AM by gorfnab »

Offline Burl

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Re: Assassiny Heal Skill Feats!?
« Reply #2 on: July 07, 2012, 04:37:15 PM »
Healer's Vision - 1st level assassin and cleric spell - Complete Scoundrel

Pathfinder Alchemist + Vivisectionist Archetype + Chirurgeon Archetype
That picture with that spell perfectly fits the OP's theme.  Nice catch.

Offline NiteCyper

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Re: Assassiny Heal Skill Feats!?
« Reply #3 on: July 13, 2012, 02:08:23 AM »
Quote from: Base Ability of the Mimshan's Curtain touchstone, Planar Handbook, page 161
You gain a +2 bonus on Heal checks.
The touchstone site base ability is earned by having the Touchstone feat and forging a link to the touchstone. The prerequisites of the feat are the following:

Quote from: Prerequisites of the "Touchstone" feat (Sandstorm, page 53)
Knowledge (local) 8 ranks for the area in which the touchstone lies, or possession of a touchstone key (a portable object native to the touchstone’s area and worth at least 250 gp). To forge a link between yourself and the touchstone, you must spend a day in meditation, spending 10 XP and 250 gp in material components. Alternatively, the key object for the touchstone can be destroyed as part of the ritual, in place of the material components.
It's a lot for a little, but meh, it's something.
« Last Edit: July 13, 2012, 06:18:37 AM by NiteCyper »
What? NiteCyper's post is evolving!