It looks like a 3rd level effective barbarian with WF would get two extra attacks then, wouldn't he? Normal rage with that fix would be +6 str, +4 con, -2 AC, +1 extra attack at no penalty, while WF would be +6 str, +2 AC, +2 ref, +1 no penalty attack, + another attack for -2? I hope I got those numbers right?
I haven't decided how the fix affects ACF versions of rage (WF, Ferocity, etc.). The idea was to have vanilla rage not be automatically worse than those other things... if the fix applies to WF as-is too, then WF is still a better option.
Ah, I see where you're coming from.
+6 str, +4 con, -2 AC, and an extra -0 attack
versus
+4 str, +2 AC, +2 ref, and an extra attack for -2 to all.
Chances are the raging character doesn't care as much about AC and Ref saves as the extra attack, but for someone who isn't sure if those can be shored up it is something to think about. Even though my character gets con to AC I'm still having trouble with this choice. Well done! I'll get back to this once I've had some sleep. lol
And I'm not sure if it was clarified: Do warlocks and dragonfire adepts require that arcane focus too? There's nothing about spell-like or supernatural abilities, though I'm guessing lowering the CL on those would screw a lot of monsters over, hence why SLAs and Sp aren't mentioned I think I just answered my own question didn't I?