Author Topic: Making Spells touch-range  (Read 4547 times)

Offline Talore

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Making Spells touch-range
« on: July 10, 2012, 08:44:18 PM »
Ocular Spell and the Spellwarp Sniper can alter spells to give them a delivery method of ranged touch, but what options exist for making spells melee touch? I only know of Smiting Spell but it doesn't even make it a melee touch.
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Offline Prime32

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Re: Making Spells touch-range
« Reply #1 on: July 10, 2012, 08:46:49 PM »
Enlightened Fist has its Hold Ray class feature.

Offline Eagle of Fire

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Re: Making Spells touch-range
« Reply #2 on: July 10, 2012, 10:41:47 PM »
The Hierophant prestige class (I hope it is the same work in English - it should) can provide a cleric healing touch spells as ranged.

Offline Talore

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Re: Making Spells touch-range
« Reply #3 on: July 10, 2012, 11:23:13 PM »
The Hierophant prestige class (I hope it is the same work in English - it should) can provide a cleric healing touch spells as ranged.
That is the exact type of ability I am not looking for, unfortunately X(

I forgot about Enlightened Fist, but I would hope for a way that is more inclusive and/or doesn't require as much commitment than 7 levels in a theruge PrC.
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Offline linklord231

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Re: Making Spells touch-range
« Reply #4 on: July 10, 2012, 11:28:17 PM »
The Hierophant prestige class (I hope it is the same work in English - it should) can provide a cleric healing touch spells as ranged.

That actually applies to all melee touch spells, not just healing ones.  Same goes for the Archmage's ability.  But I don't think that actually answers Talore's question - he's trying to turn spells that aren't touch spells into touch spells. 
What purpose are you trying to accomplish by converting them into touch spells?  That might help us answer your question better.
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Offline Eagle of Fire

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Re: Making Spells touch-range
« Reply #5 on: July 10, 2012, 11:43:11 PM »
Sorry, I have completely misread the question. I thought he wanted to have examples of ways to turn a touch into ranged.

Offline Talore

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Re: Making Spells touch-range
« Reply #6 on: July 11, 2012, 12:38:08 AM »
The Hierophant prestige class (I hope it is the same work in English - it should) can provide a cleric healing touch spells as ranged.

That actually applies to all melee touch spells, not just healing ones.  Same goes for the Archmage's ability.  But I don't think that actually answers Talore's question - he's trying to turn spells that aren't touch spells into touch spells. 
What purpose are you trying to accomplish by converting them into touch spells?  That might help us answer your question better.
Primarily for the Staff Familiar ACF for arcane casters, but it'd be handy for unarmed strike-based gishes as well. If you can turn spells into touch range, you can channel them into melee attacks. (The unarmed strike method works for divine casters as well)
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Offline linklord231

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Re: Making Spells touch-range
« Reply #7 on: July 11, 2012, 01:20:53 AM »
Hmm.  I was gonna suggest Spellguard of Silverymoon, but that only makes personal spells into touch.  Not good for your intended purpose. 
« Last Edit: July 11, 2012, 01:22:42 AM by linklord231 »
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Offline Ithamar

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Re: Making Spells touch-range
« Reply #8 on: July 11, 2012, 12:35:50 PM »
The Ordained Champion PrC from Complete Champion and the Spellsword PrC from Complete Warrior both have a "Channel Spell" ability that lets you do the following:
Quote from: Ordained Champion
Channel Spell (Sp): At 3rd level, you can channel any spell available to you that has one creature or more as its target into your melee weapon. Doing so requires a move action and uses up a spell slot or a prepared spell of casting time no greater than one standard action. The channeled spell affects the next target you successfully attack with that weapon, though saving throws and spell resistance still apply normally. Even if the spell normally affects an area or is a ray, it still affects only the target in this case. On a successful hit, the spell is discharged from the weapon, which can then hold another spell. You can channel your spells into only one weapon at a time. A spell channeled into a weapon is lost if not used within 8 hours.
The Spellsword ability does nto have the limitation regarding one or more creatures as a target.  But otherwise it is the same.

Offline darqueseid

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Re: Making Spells touch-range
« Reply #9 on: July 11, 2012, 01:11:06 PM »
Spell storing weapon?  It can only handle up to 3rd level spells, but you can put any spell into it and have it discharge on the creature you hit as a free action.    The only other restriction being that it has to be a standard action to cast the stored spell...

Offline Talore

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Re: Making Spells touch-range
« Reply #10 on: July 13, 2012, 06:46:09 AM »
The Ordained Champion PrC from Complete Champion and the Spellsword PrC from Complete Warrior both have a "Channel Spell" ability that lets you do the following:
Quote from: Ordained Champion
Channel Spell (Sp): At 3rd level, you can channel any spell available to you that has one creature or more as its target into your melee weapon. Doing so requires a move action and uses up a spell slot or a prepared spell of casting time no greater than one standard action. The channeled spell affects the next target you successfully attack with that weapon, though saving throws and spell resistance still apply normally. Even if the spell normally affects an area or is a ray, it still affects only the target in this case. On a successful hit, the spell is discharged from the weapon, which can then hold another spell. You can channel your spells into only one weapon at a time. A spell channeled into a weapon is lost if not used within 8 hours.
The Spellsword ability does nto have the limitation regarding one or more creatures as a target.  But otherwise it is the same.
Ordained Champion is divine, and Spellsword is very limited in its uses. Spell-storing weapons are similarily impractical.
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Offline Ithamar

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Re: Making Spells touch-range
« Reply #11 on: July 16, 2012, 01:20:58 PM »
To qualify for Ordained Champ. you need to be able to cast divine spells, but you can channel any spell you'd like, arcane or divine.  Though works best in gestalt where you don't have to worry about lost CL of course.