Some general information to start with.
Starting off at level 5, expecting to play until 11-12
Not terribly optimized party; Hexblade, Paladin, Fighter, Social Rogue (no disable device/open lock ranks)
I have always wanted to play a
Demolitions style character, and I feel like the setting, and party make up would be a good place to explore the concept.
I initially thought that a Combat Trapsmith route ala
the stage crew, would be the way to go. The skills would be nice, but the overall combat usefulness seemed lacking. Although the idea itself really intrigued me.
I then moved on to a Trapsmith, using Fabricate to manufacture "real" traps, but again I felt limited to what I could do in combat.
Enter
Earthbound Spell. The idea of sneaking around (even invisible) and casting trapped scorching rays/fireballs/Glitterdusts feels like the power level I'm after.
I have stumbled upon some character optimization builds over on the Wizards boards using Ultimate Magus as the foundation for some
sneaky wizard fun.
Beguiler/Wizard/Ultimate Magus, using earthbound spell for the "traps" and Beguiler's illusions to maneuver enemy's into the trapped squares.
Some of my thoughts are:
1) I would really like to keep up the scouting role of the character, without relying completely on magic for it. Keeping up ranks in Hide/Move Silent/Spot/Listen. Human/Changling and Able Learner?
2) I feel like it would be potentially easy to get around the traps with Detect Magic and the like. Which is a big point in favor of the mundane trapsmiths. What could be some ways around that (triggering my own earthbound spells with summons?)
I don't want to steal the show, and do more in combat than "hack and slash" or "battlefield control spell A" or just "Kaboom!"
Thoughts, comments, ideas? I've been going in circles about a flavorful/fun yet effective way to build this character and am currently out of brain juice. I open it up to the great minds floating around here.