Author Topic: Breaking the Ruby Knight Vindicator  (Read 26626 times)

Offline Rebel7284

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Re: Breaking the Ruby Knight Vindicator
« Reply #40 on: July 31, 2012, 12:47:13 PM »
NOT trying to revive the argument about paladin spells,

If I'm thinking of building an RKV, what feat selection should I look at? as in what are the best?

rules are everything 3.0+ Wotc material is allowed, and pathfinder stuff could be allowed too.   

Caveat being that TO stuff is out of bounds, don't infinite loop me, and we try to stick to RAI,  (Our group plays paladin spells as its own list and all cleric spells don't count as pally, not weighing in on the argument, thats' just how we play it)

Well there is always Quicken Spell, Divine Metamagic Quicken Spell if you can get a lot of turn attempts.  This burns through them like crazy though, so multiple turning pools and multiple Extra Turning helps.

Offline linklord231

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Re: Breaking the Ruby Knight Vindicator
« Reply #41 on: August 01, 2012, 12:53:12 AM »
Actually, I'd recommend against DMM in most cases, just because you cannot get enough turn attempts to use it effectively.  It's what, 5 TU's to cast a DMM Quicken spell, + 1 TU to gain an extra swift action?  You end up using one less TU per spell than a DMM Persist cleric, but you have to cast your spells more often. 
Since you're going for a more martial route, definitely take power attack.  Extend spell is worth it at low levels to keep your minute/hour duration buffs up more, but if you're starting higher than level 6 or so don't bother.  Martial Study is particularly good because you can use it to grab a Shadow Hand maneuver as a prereq for some of the higher level ones, but more importantly it adds Hide to your class skill list permanently - fantastic for meeting the prereqs for RKV. 
Practiced Caster cancels out the lost CL from Crusader and RKV. 
Otherwise, pick feats that complement your primary function.  As an RKV, you can either focus on your spells or on your maneuvers, so pick feats that complement the role you want to focus on.
When in doubt, Extra Turning.
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Offline Rebel7284

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Re: Breaking the Ruby Knight Vindicator
« Reply #42 on: August 02, 2012, 05:47:46 PM »
Well I did specify that the DMM quicken route works best for someone with ways to get a lot of extra turn attempts....

Free quicken is still a nice thing to have on hand, but I will freely admit that DMM persist works better for smaller number of turn attempts.