Here's what I have saved from when I was looking into the hardness of bows specifically:
Bow Hardness
Crystal of Adamant Weaponry: This weapon augment crystal gives a weapon +2 hardness for 300 gp (least), +5 hardness for 1,400 gp (lesser), or +10 hardness for 3,400 gp (greater). (Magic Item Compendium 64)
Deep Crystal: This special material gives a bow 10 hardness and 15 hit points (instead of 5 hardness and 5 hit points) for +1,000 gp. Deep crystal is a mineral, and deep crystal armor “is considered to be made out of metal,” so you could plausibly argue for applying dwarvencraft to a deep crystal item. (Expanded Psionics Handbook 182)
Densewood: This special material gives a bow 8 hardness and 10 hit points (instead of 5 hardness and 5 hit points) for double the base cost. (Eberron Campaign Setting 126)
Dragonbone Bow: This gives a bow +20 feet range increment for +100 gp. I had trouble finding this, but Dungeon Master's Guide has the statistics for bone on page 144. The bow has 6 hardness and 5 hit points. (Draconomicon 117)
Dwarvencraft: This gives a weapon +2 hardness, +10 hit points, and +2 saves for +600 gp. It must be made of metal or stone, so I don't know how to get it on a bow, but a way might exist. (Races of Stone 159)
Enhancement Bonus: Each +1 of enhancement bonus adds +2 to a weapon’s or shield’s hardness and +10 to its hit points. (Dungeon Master's Guide 217 and 222 [see errata])
Hardening: This permanent spell improves an object's hardness by +1 per 2 caster levels. It's 6th level and requires a 50 gp component, so paying a 20th level NPC wizard to cast it costs 1,250 gp (and results in +10 hardness). (Spell Compendium 109)
Matter Manipulation: This instantaneous power improves an object's hardness and hit points. This is expensive, but the 15 cubic feet of material affected (at minimum manifester level) can be made into quite a few bows. (The best figure I can find for the size of the piece of wood you start with to make a longbow is 6 feet by 1 inch by 2 inches, so 180 bows.) You may be able to buy a piece of wood affected by the power for a fraction of the cost of an NPC manifestation of the power. (Expanded Psionics Handbook 115)
Soulforged: This weapon template gives a weapon +1 hardness and +5 hit points for +800 gp. It must be made on the Seven Mounting Heavens of Celestia by a native. The description notes that most soulforged weapons are made by the spirits of dwarven smiths, so it should be compatible with dwarvencraft. (Dungeon Master's Guide II 279)
Sovereign Sealant: This gives a wooden item it's applied to +2 hardness. A drum costs 8,000 gp but is enough to treat a huge object, so you can presumably treat multiple bows. (Stormwrack 134)
There's also some stuff
here. In particular, I draw your attention to pure ore and oerthblood, both of which double the hardness of a metal they're mixed with.
Also, obdurium (Stronghold Builder's Guide, p35) has hardness 30. [Oops, you already had that listed.]