Has anyone done a write-up of the Archer from Fate/Stay Night to D&D 3.5? It's a popular anime so i'm sure it has been done. I'm thinking of taking a shot on doing one myself, but i want to see if someone's done it before, so i don't go in blind... Also there's some A+ grade homebrewers here, i'm sure many could do it better than i could, so maybe i don't even have to go all the way with it!
I think Projection is an extremely fun and interesting thing, and, although the Soulknife has that down, it's just one weapon, and the Kensai has to marry one, same as a Legacy Weapon user... Although you could combine all those to make most of the heroes, Archer is one hero that can't easily be replicated by a combination of classes, even with some serious OP-FU. Even a Wizard has to spend time enchanting weapons created with Fabricate, which also takes time... And even a Shadowcraft Mage that could cut down on time (Also nailing down the aspect of 100+% 'Reality' blades), doesn't create them already enchanted and with the abilities nailed down on them.
Fate/Stay Night also provides a natural progression for the class, i feel... You start out only being able to 'better' existing weapons & items, making them hit harder, more accurate, absorb more damage, etc... Then you start to be able to project weapons of only a few types, that last a couple of rounds but aren't as good as regular weapons that you enhance with the enhancing spell... Then you start being able to call *particular* weapons... at first, weapons with enhancement bonus/properties, increasing in level as you go, lasting more until you can get them permanent, then temporary weaker minor artifacts, permanent minor artifacts, and finally, temporary major artifacts and permanent, with the capstone being able to create an area of Innate Reality (Think a temporary demiplane), where you create multiple weapons that attack your opponent simultaneously, as if wielded by a telekinesis spell.
Weapons created temporarily have a duration measured in turns, whereas weapons created 'permanently' would have a duration based on a concentration (or will) test, the DC of which increases every turn, with different DC's for more powerful weapons, and a bonus to the test based on your class level, representing the mastery of projection you accrue while progressing on the class.
Intermediate abilities could include bonus proficiencies: You start with just simple weapon proficiencies, gaining martial later, and then bonus exotic weapons proficiencies, representing your increasing familiarity with different weapon types you can imagine and then project, and the projection of existing unusual weapons.
The mechanic for the 'reality' of the blades created with the Projection ability could follow a similar mechanic as the Shadow spells of the Shadowcraft Mage, with the explicit allowance of blades of reality higher than 100% (which is supported by the Anime canon).
To further the appeal of the class, even as a dip, you could add the clause that you get 1/2 your Archer class as added progression to an existing or later pursued Arcane caster class (As the anime explicitly says that only mages can project & better), with full CL progression to Conjuration (Creation) spells, as the discipline is exactly that.
Thoughts?