While I can agree with the "would you kindly?" point -- I felt little agency and emotional connection with the character in Bioshock 1 (in stark contrast to Bioshock 2) -- a lot of the other storytelling points are extremely nitpicky. There are lots of reasonable complaints, some of which Childe makes (e.g., I had the same feelings about the flashbacks). But, many of them are the kinds of things that every video game -- and every great video game -- are guilty of.
The tapes are a videogame convention. I think the assumption is that people keep diaries or something. You might as well complain about Skyrim's journals or dozens (hundreds?) of other games. I think it's a reasonably effective way to convey the story unobtrusively, and they were among the most engaging parts of the game. That justifies them more than any "logic." Video games don't have much of that to begin with, and if they did it would heavily impinge on the gameplay experience.
Likewise, Big Daddies look like diving suits b/c they look cool. That's enough of a justification in and of itself. And, it's not like anything in Rapture is designed with a real integrated plan. Things are very haphazard, and they seem to have used what they had lying on hand. Again, it's extremely nitpicky to ask "what justification does this incredibly cool, iconic, and at least borderline sensible imagery from the game have?"
Finally, as to gameplay, I had a very different experience. It sounds like he is a whole lot better at wrench wielding than I am and a whole lot worse at hacking. It's been a long, long time since I played Bioshock (like, whenever it came out ...). I recall hacking things a fair bit, and using various kinds of weaponry. That being said, I will totally agree with him that (a) the weaponry choices in Bioshock are fairly standard, they're the usual, and not particularly deep. As a side note, in Bioshock 2, you really can just play the entire game with your melee attack pretty much. It's stupid good.
And, (b) the Bioshock games are essentially easy. Too easy in my opinion. I can't remember if they had the ability to adjust difficulty on the fly -- a feature every friggin' game should have -- but for anyone experienced with FPS gameplay or stealth games and who enjoys a challenge, I'd recommend playing them on hard.
tl;dr: Childe's not off-base. Bishock's vaunted story isn't all it's cracked up to be. The game lacks real emotional depth, though I found it's sequel to have it. And, the game is easy, the final boss is a pushover, and the gameplay pretty standard fare, though the Plasmids are a welcome addition. But, the "verisimilitude" critiques are overstated. If you're going to judge games that way, then virtually none of them will be any good. And, a game built to answer such critiques would likely be less fun.