And the game itself isn't bad, although there is a bunch of smaller grievances and some clear power level disparities. All in all, it is a game I have thoroughly enjoyed, but after you play more than ten, twelve hours you really start to see the consistency of certain problematic issues, such as the stupendous power level of Conjuration.
I think that's fair. But ... baskets. Or bowls. Or various miscellaneous containers. Can I tell you how many times I've had to pick up a basket just to get the herbs or whatever inside? And, then, I get to fumble through the UI just to drop the damn thing.
So, fine, you want an immersive world. But, does anyone want it to be that immersive? And, if so, if I want to be able to set a table for friends in my imaginary house in Skyrim, then I need to be able to set the damn table -- not just drop the plates in some fashion and hope they land right.
Feels like more of a gripe against the control precision here. Must be a pain to do with a mouse.
Ummm, what?
You must be aware that in every single situation where you need to aim, the mouse is superior to the joystick.
UNLESS you're using a motion controller of some kind; in which case the joystick is superior to the mouse.
Basically, mouses are great when you need to aim bidimensionally (up and down, left and right) but terrible when you need to aim tridimensionally (which usually necessitates the use of an auxiliary button and/or getting used to Z-axis movement). With a motion controller, the Z-axis part of the movement is instinctive.
Let's say you want to pour juice from a jar into a glass. With a mouse, you'd need to position it correctly on both X and Y, then hold a button down and GUESS whether you need to drag the mouse up, down, left or right to pour it towards the glass.
Motion controller? Just hold it upright, hold a button down and turn your wrist sideways. Much easier.