Author Topic: Crit calculations  (Read 8868 times)

Offline Jackinthegreen

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Crit calculations
« on: July 31, 2012, 05:59:11 PM »
After a bit of fiddling, I've made a probably very basic observation: A weapon with 20/x2 crit range will have its total average damage be exactly its weapon damage due to the inherent 5% miss from 1's automatically failing.  Because of that, the calculations done at http://www.seankreynolds.com/rpgfiles/rants/keen_medium.html are off, but thankfully it's all 5% off so the comparisons are still accurate.

These tables show the total average damage for the weapons assuming they hit on a 2 and likewise confirm crits on a 2.

Longsword versus scimitar, base crit:

            [/row]
                                                                                                                                                                                                                                                                                                                           
Strlongsword 1x critscimitar 1x critlongsword 1.5x critscimitar 1.5x crit
10   4.70250   3.82375   4.70250   3.82375
12   5.74750   4.91625   5.74750   4.91625
14   6.79250   6.00875   7.83750   7.10125
16   7.83750   7.10125   8.88250   8.19375
18   8.88250   8.19375   10.97250   10.37875
20   9.92750   9.28625   12.01750   11.47125
22   10.97250   10.37875   14.10750   13.65625
24   12.01750   11.47125   15.15250   14.74875
26   13.06250   12.56375   17.24250   16.93375
28   14.10750   13.65625   18.28750   18.02625
30   15.15250   14.74875   20.37750   20.21125
32   16.19750   15.84125   21.42250   21.30375
34   17.24250   16.93375   23.51250   23.48875
36   18.28750   18.02625   24.55750   24.58125
38   19.33250   19.11875   26.64750   26.76625
40   20.37750   20.21125   27.69250   27.85875
42   21.42250   21.30375   29.78250   30.04375
44   22.46750   22.39625   30.82750   31.13625
46   23.51250   23.48875   32.91750   33.32125
48   24.55750   24.58125   33.96250   34.41375
50   25.60250   25.67375   36.05250   36.59875

It takes 19 extra damage for the scimitar to pull ahead of the longsword with base crit for both.
« Last Edit: August 02, 2012, 04:08:07 PM by Jackinthegreen »

Offline Jackinthegreen

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Re: Crit calculations
« Reply #1 on: July 31, 2012, 06:14:04 PM »
After a bit of fiddling, I've made a probably very basic observation: A weapon with 20/x2 crit range will have its total average damage be exactly its weapon damage due to the inherent 5% miss from 1's automatically failing.  Because of that, the calculations done at http://www.seankreynolds.com/rpgfiles/rants/keen_medium.html are off.

Note: Since posting this information I've refined and corrected the calculations with the help of Garryl, Halinn, and Maat Mons.  The information below is inaccurate, but I am keeping it around for others to see how the calculations were refined.


A longsword with 4.5 average damage and 19-20/ x2 crit will have an average damage of 4.725, a difference of .225 instead of the .45 the chart claims on 100% crit confirms.  Likewise, if Keen and Imp Crit stack a 4.5 longsword (with 30% crit) will deal an average of 5.625 damage and not the 5.9 (actually 5.85) claimed in his second chart.

Here is a chart of the average damage taking into account the base miss chance.  The two points where a Scimitar outdoes a Longsword are in red.  This also assumes 100% critical confirm, so this is the best case scenario.

            
WeaponStrStr 1x, with IC + Keen1.5x Str, with IC + Keen
Longsword105.6255.625
Scimitar104.94.9
Longsword126.8756.875
Scimitar126.36.3
Longsword148.1259.375
Scimitar147.79.1
Longsword169.37510.625
Scimitar169.110.5
Longsword1810.62513.125
Scimitar1810.513.3
Longsword2011.87514.375
Scimitar2011.914.7
Longsword2213.12516.875
Scimitar2213.317.5
Longsword2414.37518.125
Scimitar2414.718.9
Longsword2615.62520.625
Scimitar2616.121.7
Longsword2816.87521.875
Scimitar2817.523.1
Longsword3018.12524.375
Scimitar3018.925.9

Changing the calculations to account for inherent miss chance shows us that one-handing a scimitar with IC + Keen only becomes better than a likewise IC + Keen longsword (barely) at 20 strength and higher, or +5 damage.  Two-handing the scimitar becomes better than a longsword at 18 strength, which is +6 damage.

The formula to calculate these numbers was (((weapon damage)*(non-crit hit chance percent/5)) + ((wpn)*crit multiplier * (crit chance/5)) all over 20, as Halinn did.  Note that non-crit hit chance/5 and crit chance/5 totaled up to 19 to account for the 5% miss chance.

I'll add the numbers for IC and Keen not stacking later.  I might do similar for the greatsword and falchion.
« Last Edit: August 02, 2012, 03:07:43 PM by Jackinthegreen »

Offline Jackinthegreen

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Re: Crit calculations
« Reply #2 on: July 31, 2012, 06:14:18 PM »
Reserved for future use.

This should be the last reserved post I'll need.
« Last Edit: July 31, 2012, 06:18:47 PM by Jackinthegreen »

Offline Maat Mons

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Re: Crit calculations
« Reply #3 on: July 31, 2012, 07:11:36 PM »
Accounting for the automatic miss on a 1 doesn't really change anything as long as you account for it on both the initial attack roll and the roll to confirm the critical.  I'll do the math without assuming success. 

(click to show/hide)

Since chance to hit will be the same for both weapons, it won't have any effect on which is larger. 

Offline Jackinthegreen

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Re: Crit calculations
« Reply #4 on: July 31, 2012, 07:23:12 PM »
Halinn mentioned his equation didn't factor in the 5% automatic fail on confirm rolls, but my understanding of it is it'd be easy to add in.  I'll tweak my excel stuff and edit it in the OP.

Come to think of it, the automatic fail for confirms lowers a 20/x2 weapon's total observed average damage to slightly below its sheet base damage.

Offline Vicerious

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Re: Crit calculations
« Reply #5 on: August 01, 2012, 09:48:52 PM »
You can't use a rapier in two hands to get 1.5x Str.  A scimitar has the same stats (1d6, 18-20/x2) and can be used two-handed, so your numbers are still valid.

Edit:  Question: how do the numbers compare to the high-multiplier weapons? Battleaxe (1d8, 20/x3) and heavy pick (1d6, 20/x4)?
« Last Edit: August 01, 2012, 09:55:04 PM by Vicerious »
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Offline Jackinthegreen

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Re: Crit calculations
« Reply #6 on: August 01, 2012, 09:52:13 PM »
You can't use a rapier in two hands to get 1.5x Str.  A scimitar has the same stats (1d6, 18-20/x2) and can be used two-handed, so your numbers are still valid.

Seems like yet another screwup for the Sean K Reynolds guy, as well as myself of course.  I'll change the weapon.

Offline Halinn

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Re: Crit calculations
« Reply #7 on: August 02, 2012, 12:12:35 AM »
I'd be interested in seeing the math done for an x4 weapon as well. The performance of the scythe surprised me when I did the math on two-handers.

Offline Jackinthegreen

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Re: Crit calculations
« Reply #8 on: August 02, 2012, 12:22:36 AM »
I'd be interested in seeing the math done for an x4 weapon as well. The performance of the scythe surprised me when I did the math on two-handers.

Any specifics on this?  I can compare a higher base damage 20/x3 weapon to a lower base 20/x4 to see how it goes if you'd like.  I think I can even make it a dynamic calculation thanks to your math.

Offline Halinn

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Re: Crit calculations
« Reply #9 on: August 02, 2012, 03:28:37 AM »
I suggest the two mentioned by Vicerious, the Battleaxe and the Heavy Pick. Then you'll have covered the four basic types of one-hander - 1d8, 19-20x2; 1d6, 18-20x2; 1d8, x3; and 1d6, x4

Offline brujon

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Re: Crit calculations
« Reply #10 on: August 02, 2012, 03:30:34 AM »
Will two-handers be next? :D
I'd love to see the weapons of choice for chargers statted out...
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline Halinn

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Re: Crit calculations
« Reply #11 on: August 02, 2012, 03:53:26 AM »
Will two-handers be next? :D
I'd love to see the weapons of choice for chargers statted out...
Halberd of Vaulting, upgraded with the valorous enhancement. Get enough damage that criticals won't really matter :p

Offline Jackinthegreen

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Re: Crit calculations
« Reply #12 on: August 02, 2012, 12:21:21 PM »
I suggest the two mentioned by Vicerious, the Battleaxe and the Heavy Pick. Then you'll have covered the four basic types of one-hander - 1d8, 19-20x2; 1d6, 18-20x2; 1d8, x3; and 1d6, x4

What I'll eventually be doing is statting them all out with base crit, then IC or Keen, then IC + Keen.  With base crits for the battleaxe and heavy pick though, the pick doesn't pull ahead until 46 strength, or +18 damage.  For 2h it's 34 strength, or +12 x 1.5.  Note that I've reformatted the table from the top to make it easier to read.  The heavy pick is noted as red where it's better than the battleaxe, assuming 95% chance to hit and all crits are confirmed.

Base crit:
         [/row]
                                                                                                                                                                                                                                                            
STRbtlaxe 1xhvy pick 1xbtlaxe 1.5xhvy pick 1.5x
104.72503.85004.72503.8500
125.77504.95005.77504.9500
146.82506.05007.87507.1500
167.87507.15008.92508.2500
188.92508.250011.025010.4500
209.97509.350012.075011.5500
2211.025010.450014.175013.7500
2412.075011.550015.225014.8500
2613.125012.650017.325017.0500
2814.175013.750018.375018.1500
3015.225014.850020.475020.3500
3216.275015.950021.525021.4500
3417.325017.050023.625023.6500
3618.375018.150024.675024.7500
3819.425019.250026.775026.9500
4020.475020.350027.825028.0500
4221.525021.450029.925030.2500
4422.575022.550030.975031.3500
4623.625023.650033.075033.5500
4824.675024.750034.125034.6500
5025.725025.850036.225036.8500
« Last Edit: August 02, 2012, 12:50:18 PM by Jackinthegreen »

Offline Jackinthegreen

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Re: Crit calculations
« Reply #13 on: August 02, 2012, 01:03:11 PM »
If we go with Improved Crit OR Keen, we find that the heavy pick does exactly the same damage as a battleaxe at +8 damage, which happens 1-handed at 26 strength.  Going 2-handed shows the heavy pick ahead at 22 strength, which is +9 damage.

Improved Crit or Keen:
         [/row]

STRbtlaxe 1xhvy pick 1xbtlaxe 1.5xhvy pick 1.5x
105.17504.37505.17504.3750
126.32505.62506.32505.6250
147.47506.87508.62508.1250
168.62508.12509.77509.3750
189.77509.375012.075011.8750
2010.925010.625013.225013.1250
2212.075011.875015.525015.6250
2413.225013.125016.675016.8750
2614.375014.375018.975019.3750
2815.525015.625020.125020.6250
3016.675016.875022.425023.1250
3217.825018.125023.575024.3750
3418.975019.375025.875026.8750
3620.125020.625027.025028.1250
3821.275021.875029.325030.6250
4022.425023.125030.475031.8750
4223.575024.375032.775034.3750
4424.725025.625033.925035.6250
4625.875026.875036.225038.1250
4827.025028.125037.375039.3750
5028.175029.375039.675041.8750
« Last Edit: August 02, 2012, 02:06:49 PM by Jackinthegreen »

Offline Jackinthegreen

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Re: Crit calculations
« Reply #14 on: August 02, 2012, 02:02:57 PM »
Woohoo triple post!

I've done the spreadsheet for all the variations of 1d6 x4, 1d8 x3, 1d6 18-20, and 1d8 19-20 weapons for normal crit, IC or Keen, and then IC and Keen stacking, and up to +30 damage.

However, the potential problem is it accounts for the 5% automatic miss chance on normal rolls, but does not account for the 5% miss on crit confirms, if the rule that a 1 is an automatic miss applies to confirms.  I'm not entirely sure how to go about it though because putting the 5% fail in the crit section gives me a different output than distributing the 5% fail throughout the equation, assuming I did it right.  Since I'm doing this spreadsheet, I might as well get it right.

For example, a +0 longsword without the autofail crit does 4.725 average damage.

If I put the 5% fail in only the crit area, the output is 4.68.  The equation for that was =(((wpndmg)*17)+(0.95*(wpndmg)*2*2))/20.
Putting the 5% fail throughout results in the longsword doing 4.7025 damage.  That equation is =0.95*((((wpndmg)*18)+((wpndmg)*2*2)))/20

Maat, Halinn, are either of those two correct for this situation?

Offline Garryl

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Re: Crit calculations
« Reply #15 on: August 02, 2012, 02:18:24 PM »
The percentage increase over the base damage due to criticals (after accounting for critical confirm rolls and the chance of missing, which happen to be one and the same) is 5% * [effective threat range] * [critical multiplier - 1]. So a longsword deals an actual average of 10% above normal, like a battleaxe and any other 19-20/x2 and 20/x3 weapons. 20/x2 weapons deal 5% extra, and 18-20/x2 and 20/x4 weapons deal 15% extra damage. Keen and similar effects that double your crit range also effectively double this average bonus damage, regardless of the balance of critical threat and critical multiplier.

Note that if your attack bonus is really low, your effective threat range may be lower than normal since you only threaten a crit on a roll good enough for a hit. Also, due to D&D math and stacking multipliers, critical hits are less of a bonus if you already have some sort of multiplication going on.

After a bit of fiddling, I've made a probably very basic observation: A weapon with 20/x2 crit range will have its total average damage be exactly its weapon damage due to the inherent 5% miss from 1's automatically failing.  Because of that, the calculations done at http://www.seankreynolds.com/rpgfiles/rants/keen_medium.html are off.

If you're looking at the average damage per attack where you hit on a 2, the actual average damage done by a 20/x2 weapon is 0.9975 of the average non-critical damage on a hit. The average damage on a hit is 1.05 of average non-critical damage on a hit, but the chance of hitting is only 0.95. However, since the chance of a hit is solely determined by the extremely variable comparison of your attack bonus vs. the target's AC (damage and critical threat and multipliers having nothing to do with it), it becomes easier to run the math comparing two weapon choices by canceling it out on both sides. Sean K. Reynold's chart is accurate for inter-weapon comparison along the 100% confirm column, even if his reasoning for how he got there is way off.

Offline Maat Mons

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Re: Crit calculations
« Reply #16 on: August 02, 2012, 02:20:58 PM »
Maat, Halinn, are either of those two correct for this situation?

There are two ways to score a non-critical hit.  You can have an attack roll that doesn't threaten a critical, or you can threaten a critical, but not confirm it.  Now that you're not assuming critical confirmation, you need to account for the latter. 

The modified equation is =(((wpndmg)*17)+(0.95*(wpndmg)*2*2)+(0.05*(wpndmg)*2))/20

This should give you the same results as =0.95*((((wpndmg)*18)+((wpndmg)*2*2)))/20. 

Offline Jackinthegreen

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Re: Crit calculations
« Reply #17 on: August 02, 2012, 02:59:30 PM »
Maat, Halinn, are either of those two correct for this situation?

There are two ways to score a non-critical hit.  You can have an attack roll that doesn't threaten a critical, or you can threaten a critical, but not confirm it.  Now that you're not assuming critical confirmation, you need to account for the latter. 

The modified equation is =(((wpndmg)*17)+(0.95*(wpndmg)*2*2)+(0.05*(wpndmg)*2))/20

This should give you the same results as =0.95*((((wpndmg)*18)+((wpndmg)*2*2)))/20.

Plugging both of those in shows they are indeed equal.  I'll update my spreadsheet and tables with that to reflect actual average damage.

@Garryl: I'm doing this mostly because I'm OCD and have the goal of eventually getting a handbook of sorts together to give guidance on weapon hit chance and damage.  Now that I've verified the exact process it'll be fairly easy.  You're right, his chart is still accurate for comparison purposes since everything is 5% off pretty much.

Much thanks to all of you!
« Last Edit: August 02, 2012, 03:28:17 PM by Jackinthegreen »

Offline Garryl

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Re: Crit calculations
« Reply #18 on: August 02, 2012, 03:41:25 PM »
@Garryl: I'm doing this mostly because I'm OCD and have the goal of eventually getting a handbook of sorts together to give guidance on weapon hit chance and damage.  Now that I've verified the exact process it'll be fairly easy.  You're right, his chart is still accurate for comparison purposes since everything is 5% off pretty much.

His chart is 100% accurate for your average damage on a hit, but I don't think that's what you're talking about. I'm not actually sure what we're talking about exactly right now? I'm just going to lay down some formulas and hope this sorts itself out.

(click to show/hide)

Offline Jackinthegreen

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Re: Crit calculations
« Reply #19 on: August 02, 2012, 03:54:45 PM »
His chart is correct for average damage on a hit.  However, I'm adding base accuracy into the equation, which lowers his numbers 5%.  Thinking about it more I suppose it's inappropriate to include accuracy results in for those who just want to see the pure average damage without the accuracy factor, but getting accuracy in there will eventually help calculate how much damage on average a character can expect to do with various attacks.  In short, I want to get the statistics of how much accuracy and damage play together to eventually put a handbook together that will give accurate information on what kind of gear to use to maximize damage.

And it's an exercise in getting the table coding to cooperate.
« Last Edit: August 02, 2012, 04:05:13 PM by Jackinthegreen »