+ Updated
Alien Tecnomancer, Now without Item of True Strike and without Racial HD
+ From
Divine Ranks Topic a new contender:
(check the topic for in-detail descriptions)
Before Ascension
Ramiel an Illumian – Conquering Divinity.Size/Type: Medium Deathless (Human, Illumian, Agumented Humanoid)
Classes: Marshal 1 / Warlock 1 / Cleric 1 (Charm Domain, Mind Domain) / Monk 1 / Warchief 2 / Tattoed Monk 3 / Chameleon 4 / Dragon Devotee 1 / Exemplar 1 / Risen Martyr 5
Hit Dice: 20d12 (130pf)
Initiative: (-2 Dex +5 Uur Power Sigil)
Speed: 9ft.
Armor Class: 27 (-2Dex +18 Deflection +1 Natural)
Base Attack: +12/+7/+2
Space/Reach: 1.5m/1.5m
Special Attacks: • Warlock: Eldritch blast 1d6, invocation (least): Beguiling Influence: +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours
• Cleric: CL1 Spells: 3/1+1
• Monk: Flurry of Blows -2
• Chamaleon: Smite: Add Cha to Attack and +4 to Damage
Special Qualities: • Illumian Power Sigils: Vaul: +5 bonus on Charisma checks and Charisma-based skill checks. Uur (Warchief): +5 bonus on Dexterity checks and Dexterity-based skill checks, Hoon (Tattoed Monk): +5 bonus on Wisdom checks, Constitution checks, and Wisdom- or Constitution-based skill checks, Aesh (Chamaleon): +5 bonus on Strength checks and Strength-based skill checks, Naen (Risen Martyr): +5 bonus on Intelligence checks and Intelligence-based skill checks
• Marshall: Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks
• Cleric: Charm Domain: boost his or her Charisma by 4 points once per day 1minute, Mind Domain: +2 bonus on Bluff, Diplomacy, and Sense Motive checks
• Monk: Improved Unarmed Strike, CA Bonus
• Warchief: Tribal Frenezy: Allies within 30ft +2Str, Abilty Boost: +2Cha
• Tattooed Monk: Bellflower Tattoo: 2/day, add his Charisma modifier as an enhancement bonus to any of his ability scores – 3 rounds, White Mask Tattoo: immune to detect thoughts, detect lies, and any attempt to magically discern his alignment. He gains a +10 bonus on all Bluff checks
• Chamaleon: Aptitude Focus: Combat Focus +2 (Competence) Attack and Damage +2 Fortitude; Mimic Class Feature: Smite; Ability Boon: Cha +2
• Exemplar: Skill Artistry (Bluff): +4 competence bonus on all checks involving that skill; Skill Mastery (Diplomacy, Bluff) can take 10 even if stress and distractions would normally prevent her from doing so.
• Risen Martyr: Deathless Type, Cha Increase: +4; Holy Purpose: +2 sacred bonus on all attack rolls, damage rolls, ability checks, and skill check; Bless (Sp): Three times per day, a risen martyr of at least 2nd level can use bless. Magic Circle Against Evil (Su): continually surrounded by a protective aura that functions as a magic circle against evil spell Daylight (Su): at will as a free action, a 3rd level risen martyr can use daylight; Acid Immunity (Ex); Detect Evil (Sp): At will, a risen martyr can detect evil, as the spell. Protective Aura (Su): Risen martyr's magic circle against evil is replaced by an effect that duplicates the "protective aura" spell.
Saves: +12/+7/+11
Abilities: STR: 6 (10 Point Buy -4 Age). DEX: 6 (10 Point Buy -4 Age). CON: / (10 Point Buy -4 Age /: Risen Martyr). INT: 16 (14 Point Buy +2 Age.) WIS: 14 (12 Point Buy, +2 Age). CHA: 46 (18 Point Buy, +5 Level, +5(Inherent) Book, +6(Enhancement, changed to Perfection by Artificer Cohort with Item Alteration infusion) Cloak, +2Age, +2 Chamaleon, +2 Dragon Devotee, +2 Warchief, +4 Risen Martyr)
Feats: Lv1 Feat Persuasive: +2 bonus on all Bluff checks and Intimidate checks. Marshall Bonus Feat: Skill Focus: Diplomacy: +3 Diplomacy Skill Check. Lv3 Feat: Endurance. Monk Bonus Feat: Improved Grapple. Lv6 Feat: Nimbus of Light: +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures. Lv9 Feat: Able Learner: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. Lv12 Feat: Skill Focus Bluff: +3 bluff Skill Check. Lv15 Feat: Leadership: Cohort: 17th ( Human Artificer17) Followers: 1st 135, 2nd 13, 3th 7, 4th 4 5th 2, 6th 2 (163). Lv18 Feat: Negotiator: +2 Diplomacy.
Skills: 146 Points [23/11]
Equipment: +5 Book of Charisma 138.000gp, +6 Cloak of Charisma 36.000gp, +30 Ring of Diplomacy 90.000gp, +30 Ring of Bluff 90.000gp,
See divine-ranking process in detail
Here In brief: 1 Gate to a Deity 2 Diplomancy the Deity to be friendly 3 Bluff the deity to have 1 Divine Rank [Max Sense Motive Deities' check: 190 St. Chubert] 4 Recycle the Divine rank to avoid retrieving 5 rinse and repeat until you have money (Self limitation, otherwise it could be Infinite/Capped to number of Deities)
Diplomancy/Bluff Checks:
Charisma Buffing:
46/+18 Base +4 ( Charm Domain 10Rounds)= 50 +20 (Bellflower1 3Rounds)=70 +30 (Bellflower2 3Rounds)-20 Bellflower1= 80/+35
Bluff
10 Dice, Skill Mastery - Exemplar +23 Ranks +35 Cha Bonus +5 Vaul Sigil +35 Motivate Charisma (Circumstance) +2 Persuasive Feat +6 Beguiling Influence +2 Mind Domain +10 White Mask Tattoo +3 Skill Focus Bluff +2 Holy Purpose (Sacred) +4 Skill Astistry - Exemplar = 137 +30 Glibness Wand +30 Ring of Bluff +17 Moment of Prescience (Insight) (Contingent Spell by Cohort)=
214 +163 Aid-Another – Followers = 377
Diplomacy
10 Dice, Skill Mastery - Exemplar +23 Ranks +35 Cha Bonus +5 Vaul Sigil +35 Motivate Charisma (Circumstance) +2 Negotiator Feat +2 Sacred Wow (Perfection) +6 Beguiling Influence +2 Mind Domain +3 Skill Focus Diplomacy +2 Holy Purpose (Sacred)= 125 +30 Ring of Diplomacy +17 Moment of Prescience (Insight) (Contingent Spell by Cohort) - 10 Rushed =
162 +163 Aid-Another – Followers= 325
After Ascension - Ramiel, P2P God Size/Type: Medium Deathless (Human, Illumian, Agumented Humanoid)
60 Divine RanksClasses: Marshal 1 / Warlock 1 / Cleric 1 (Charm Domain, Mind Domain) / Monk 1 / Warchief 2 / Tattoed Monk 3 / Chameleon 4 / Dragon Devotee 1 / Exemplar 1 / Risen Martyr 5
Hit Dice: 20d12 (240pf)
Initiative: +63 (-2 Dex +5 Uur Power Sigil +60Divien)
Speed: Ground 60ft, Burrow 60ft, Swim 60ft, Fly 200ft (Alter Form SDA adds wings)
Armor Class: 137 (-2Dex +18 Deflection +61 Natural +60Divine)
Base Attack: +12/+7/+2
Melee / Ranged: 12(BA)+60(Divine)+5(Sigil)-2(Str/Dex): +75 (+93 Smite)/ +75
Space/Reach: 1.5m/1.5m
Special Attacks: • Warlock: Eldritch blast 1d6, invocation (least): Beguiling Influence: +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours
• Cleric: CL1 Spells: 3/1+1
• Monk: Flurry of Blows -2
• Chamaleon: Smite: Add Cha to Attack and +4 to Damage
Special Qualities: • Illumian Power Sigils: Vaul: +5 bonus on Charisma checks and Charisma-based skill checks. Uur (Warchief): +5 bonus on Dexterity checks and Dexterity-based skill checks, Hoon (Tattoed Monk): +5 bonus on Wisdom checks, Constitution checks, and Wisdom- or Constitution-based skill checks, Aesh (Chamaleon): +5 bonus on Strength checks and Strength-based skill checks, Naen (Risen Martyr): +5 bonus on Intelligence checks and Intelligence-based skill checks
• Marshall: Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks
• Cleric: Charm Domain: boost his or her Charisma by 4 points once per day 1minute, Mind Domain: +2 bonus on Bluff, Diplomacy, and Sense Motive checks
• Monk: Improved Unarmed Strike, CA Bonus
• Warchief: Tribal Frenezy: Allies within 30ft +2Str, Abilty Boost: +2Cha
• Tattooed Monk: Bellflower Tattoo: 2/day, add his Charisma modifier as an enhancement bonus to any of his ability scores – 3 rounds, White Mask Tattoo: immune to detect thoughts, detect lies, and any attempt to magically discern his alignment. He gains a +10 bonus on all Bluff checks
• Chamaleon: Aptitude Focus: Combat Focus +2 (Competence) Attack and Damage +2 Fortitude; Mimic Class Feature: Smite; Ability Boon: Cha +2
• Exemplar: Skill Artistry (Bluff): +4 competence bonus on all checks involving that skill; Skill Mastery (Diplomacy, Bluff) can take 10 even if stress and distractions would normally prevent her from doing so.
• Risen Martyr: Deathless Type, Cha Increase: +4; Holy Purpose: +2 sacred bonus on all attack rolls, damage rolls, ability checks, and skill check; Bless (Sp): Three times per day, a risen martyr of at least 2nd level can use bless. Magic Circle Against Evil (Su): continually surrounded by a protective aura that functions as a magic circle against evil spell Daylight (Su): at will as a free action, a 3rd level risen martyr can use daylight; Acid Immunity (Ex); Detect Evil (Sp): At will, a risen martyr can detect evil, as the spell. Protective Aura (Su): Risen martyr's magic circle against evil is replaced by an effect that duplicates the "protective aura" spell.
Divine Characteristics: • Divine Bonuses: Divine Rank to: Attack, Damage, Saves, skill checks, ability checks, caster level checks, and turning checks. AC Bonuses: +DvR (Divine), +DvR+Base (Natural), +ModCha (Deflection)
• Always Maximize Dice Rolls
• Create Magic Items: No Maximum (Including Artifacts), use gold and xp as always.
• Damage Reduction: 30/Epic
• Immunities: Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects Energy Immunity (electricity, cold, acid, fire (With Extra Energy Immunity)), disease and poison, stunning, sleep, paralysis, and death effects, disintegration, banishment, binding, dimensional anchor, dismissal, imprisonment,repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking
• Spell Resistance: 32+DvR
• Domain Spell Like Abilities and Domain Powers: Domain powers 60/Day, Domain spells as spell like - Base DC: 10+18(Cha)+60(Divine)+30(Divine Spell Focus[All Schools])= 118+SL. Spells Known from: - Air Domain- Charm Domain- Creation Domain- Death Domain- Destiny Domain- Domination Domain- Earth Domain- Envy Domain- Force Domain- Illusion Domain- Knowledge Domain- Luck Domain- Magic Domain- Mind Domain - Mysticism Domain - Time Domain- Trickery Domain- Water Domain
Salient Divine Abilities:• Alter Size, Alter Form: change form without time limits.
• Alter Reality: Standard action Wish-like can replicate also 9th level spells DC: 20+Cha+DvR: 98, can replicate any Metamagic (no Quicken). The deity can render a magical or supernatural effect permanent. The deity can create temporary, nonmagical and magical objects. The deity can reshape a landscape, creating any type of terrain the deity can imagine.
• Automatic Metamagic (Divine Spell-Like): as a free action can apply selected metamagic to any spell or spell-like abilities without using an higher sell slot. Metamagic:- Delay Spell- Disrupting Spell- Echoing Spell- Energy Substitution- Energy Admixture- Enhance Spell- Enlarge Spell- Guided Spell- Ocular Spell- Persistent Spell- Piercing Cold- Quicken Spell- Rapid Spell- Repeat Spell- Sculpt Spell- Transdimensional Spell- Twin Spell- Widen Spell
• Divine Blast & Mass Divine Blast : 3+18/Day, Ranged Touch 60d12 60Miles + Mass Divine Blast: up to five targets per rank, no two of which can be more than one mile apart per rank, or A cone can be up to 100 feet long per rank. A burst or spread can have a radius of up to 50 feet per rank. A cylinder can have a radius of up to 50 feet per rank and a height of up to 10 feet per rank.
• Divine Shield: 3/day As a free action, the deity can create a shield that lasts 10 minutes and protects the deity’s body and equipment from attacks. The shield stops 10 points of damage per rank
• Divine Skill Focus (Diplomacy)- (Bluff): +70 when using skills selected.
• Divine Spell Focus (Abjuration) (Conjuration) (Divination) (Enchantment) (Evocation) (Illusion) (Necromancy) (Transmutation): +DvR/2 DCs: +30
Base Saves: +12/+7/+11
Abilities: STR: 6 (10 Point Buy -4 Age). DEX: 6 (10 Point Buy -4 Age). CON: / (10 Point Buy -4 Age /: Risen Martyr). INT: 16 (14 Point Buy +2 Age.) WIS: 14 (12 Point Buy, +2 Age). CHA: 46 (18 Point Buy, +5 Level, +5(Inherent) Book, +6(Enhancement, changed to Perfection by Artificer Cohort with Item Alteration infusion) Cloak, +2Age, +2 Chamaleon, +2 Dragon Devotee, +2 Warchief, +4 Risen Martyr)
Feats: Lv1 Feat Persuasive: +2 bonus on all Bluff checks and Intimidate checks. Marshall Bonus Feat: Skill Focus: Diplomacy: +3 Diplomacy Skill Check. Lv3 Feat: Endurance. Monk Bonus Feat: Improved Grapple. Lv6 Feat: Nimbus of Light: +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures. Lv9 Feat: Able Learner: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. Lv12 Feat: Skill Focus Bluff: +3 bluff Skill Check. Lv15 Feat: Leadership: Cohort: 17th (Human Artificer17) Followers: 1st 135, 2nd 13, 3th 7, 4th 4 5th 2, 6th 2 (163). Lv18 Feat: Negotiator: +2 Diplomacy.
Skills: 146 Points [23/11]
Equipment: +5 Book of Charisma 138.000gp, +6 Cloak of Charisma 36.000gp, +30 Ring of Diplomacy 90.000gp, +30 Ring of Bluff 90.000gp, Wand of Glibness 50 Charges 16.000gp
Competition:
1) 100 AC
Armor Class: 137 (-2Dex +18 Deflection +61 Natural +60Divine)
“A field of divine energy encompasses a deity’s body, granting it a divine Armor Class bonus equal to its divine rank. This bonus stacks with all other Armor Class bonuses and is effective against touch attacks and incorporeal touch attacks. All deities also have a deflection bonus to their AC equal to their Charisma bonus (if any). Deities who aren’t outsiders have their normal natural armor bonus + their divine rank.”
2) +100 to hit 3) Deals 100 damage average per round.
---- 2a. Capable of doing this at least once a round
---- 2b. Waived for casters who can produce save DCs of 100+
---- 2c. Waived for a maximum of 3 rounds during the challenge whilst buffing.
---- 3a. This damage can be melee, at range, or created by spells/effects
Chain Lightning (Air 6)- Energy Substitution (Cold) Energy Admixture (Sound)- Enhance – Quicken - Empower Spell- Twin Spell- (Maximized Dice):
20+10(Enhance)d6(Maximized)=180(Cold-Substituition)+180(Sound-Admixture)=360x1.5(Empowered)=540x2(twinned)=1080damage (Free Action)
DC:10+18(Cha)+60(DivineRank)+30(Divine Spell Focus)+6(Spell level)= 124 Reflex Half.
4) +100 bonus to a selected skill check
---- 4a. This bonus must be applicable to any and every subtype of your selected skill check.
Witout buffing
Bluff
23 Ranks
+18 Cha Bonus
+5 Vaul Sigil
+18 Motivate Charisma (Circumstance)
+2 Persuasive Feat
+6 Beguiling Influence
+2 Mind Domain
+10 White Mask Tattoo
+3 Skill Focus Bluff
+2 Holy Purpose (Sacred)
+4 Skill Astistry - Exemplar
+30 Ring of Bluff
+60 Divine Bonus (Divine)
+70 Divine Skill Focus
= 253
5) 100 ft movement speed
---- 5a. Must exercise this movement twice in the challenge and still maintain stats
Alter Form: As a move-equivalent action, the deity can alter its form, including clothing and equipment. The assumed form must be corporeal. If the form selected has wings, the deity can fly.
Divine Speed: Note: Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities. Use twice the value in the Quadruped column for fly speeds for all deities capable of flying.
Size Biped1 Quadruped2
Medium 60 ft. 100 ft.
6) +100 Bonus on either Fortitude, Reflex or Will Saves
---- 6a. This bonus must be applicable to any and every subtype of your selected save.
Will
11 Base
+60 Divine Bonus (Divine)
+2 Wisdom
+ 18 Charisma Ruin Delver's Fortune, Replicated with Limited Wish, (Envy 6), Persisted with automatic metamagic.
+5 Resistance Belt temporary Item created with Alter Reality (60Hours)
+5 Insight Shirt temporary Item created with Alter Reality (60Hours)
= 101
7) 100 spell-levels castable
---- 7a. Must cast 10 of these spell levels during the challenge
---- 7b. Yes, psionics count.
+ 17 x 6 Chain Lightning = 102 Spell Levels casted within the competition.
8) 100 hit points
20d12 Maximized Hit Dice: 240hp
9) Survive 100 points of possible damage each round
---- 9a. 10 damage of 10 different types each round
---- 9b. Fire, Cold, Sonic, Electricity, Acid, Profane, Divine, Piercing (silver and magic), Bludgeoning (cold iron and magic), and Slashing (adamantine and magic)
---- 9c. The elemental and divine damages may be reduced by resistances and immunities. Evasion and Improved Evasion do work to reduce these if you make a DC 100 Reflex save each round. Damage reduction also functions as normal vs the melee damages.
---- 9d. These points of possible damage are dealt to all cohorts, animal companions, mounts, etc, involved in the challenge.
Energy Immunities gets electricity, cold, acid, fire damage. Remains: 10 Sonic, 10 Profane, 10 Divine.
30/Epic Damage Reduction gets Piercing, Bludgeoning and Slashing
= 30 Dmg x 17 Rounds: 510 Overall Damage
Divine Shield (10Min=100rounds), absorb 10xDvR = 600 damage
10) Must sustain all of these stats for 100 seconds (that's effectively 17 rounds)
Already Checked - almost 24 and more bonuses.