Author Topic: 100^10 Elite Optimization Challenge (by Lord of Procrastination)  (Read 36226 times)

Offline awaken_D_M_golem

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #40 on: June 03, 2013, 05:43:31 PM »
Polymorph Any Object spell.



Sword Of True Strike is it's own brand of cheese.  And a Quicken?
http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingMagicWeapons
"Creating a magic weapon has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability the higher of the two caster level requirements must be met."
Your codpiece is a mimic.

Offline 7h39

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #41 on: June 03, 2013, 08:05:31 PM »
Polymorph Any Object spell.



Sword Of True Strike is it's own brand of cheese.  And a Quicken?
http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingMagicWeapons
"Creating a magic weapon has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability the higher of the two caster level requirements must be met."


My item isn't a sword and hasn't a +20 enhancment bonus to both damage & attack roll (that a +20 epic sword could have)

Quote
Lens of True Strike – Intelligent Item
Rapid+4 True Srike (1)
5x9x1800 + 4000 = 85.000 vg

It's a word-activated wondrous item - casting on trigger a quickned true strike on the character (so don't take a standard action to activate). however i committed an error 'cose the intelligent item can't activate the spell targeting me (range: Personal) so the "A.I." on item is pretty useless.

On "making magic items (part Seven)"
Quote
Use the Correct Formula: One item people frequently ask me about is a ring oftrue strike. The spell provides
a whopping +20 insight bonus on attack rolls and negates miss chances arising from concealed targets. It's
only 1st level, however, because it is a personal range spell with a duration of 1 round. That means you can
normally manage one attack every 2 rounds when using the spell. Also, you can't bestow it on an ally (except
for a familiar or animal companion) because of its personal range.
Assuming such a ring worked whenever it was needed and has a caster level of 1st, it would cost a mere
2,000 gp by the formula for a use-activated spell effect (in this case, 1 x 1 x 2,000 gp). Sharp-eyed readers
will note that any continuously functioning item has a cost adjustment of x4 (see the footnotes to Table 7-33),
which bumps up the ring's cost to 8,000 gp. That's a real bargain for an item that provides so much boost to
a user's combat power. Much too great a bargain.
So, what would our example ring of true strike be worth? Insight bonuses aren't included on Table 7-33, but
a weapon bonus has a cost equal to the bonus squared x 2,000 gp, so a +20 weapon would cost 800,000
gp. One can argue that the ring isn't quite as good as a +20 weapon because it doesn't provide a damage
bonus. That, however, ignores the very potent ability to negate most miss chances. Also, the ring's insight
bonus works with any sort of attack the wearer makes. On top of all that, the insight bonus stacks with any
enhancement bonus from a magic weapon the wearer might wield. Still, 800,000 gp is a lot of cash and the
lack of a damage bonus is significant, so some price reduction is in order. A 50% reduction might be in
order, or 400,000 gp for the ring.

the author writes about a continuous truestriking item. It dosen't cost an (quick in this case) action and this is whorty @high levels.
However a continuous item of Truestriking with the formula of 1x1x2000x4(1round multiplyer) is possible, but the bonus will apply only @the first attack the user do. it's a 1-shot actionless +20 attack roll for 8000gp .. i wound't buy it.

Offline rockdeworld

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #42 on: January 05, 2014, 05:18:34 AM »
Repost from here at the OP's request. I present my own entry, not just for the 10^100 challenge, but even for an even tougher 144^12 challenge, which includes two bonus goals (written below).

Arthur, the perfectly ordinary man
...with a dragon symbiote
(click to show/hide)
Now for the challenge:
1) 144 AC
Deflecting Force provides NI AC

2) +144 to hit
---- 2a. Capable of doing this at least once a round
---- 2b. Waived for casters who can produce save DCs of 144+
---- 2c. Waived for a maximum of 3 rounds during the challenge whilst buffing.
NI Cha and sorcerer casting provides NI DCs.

3) Deals 144 damage average per round
---- 3a. This damage can be melee, at range, or created by spells/effects.
The Force Dragon's breath weapon deals NId12 damage.

4) +144 bonus to a selected skill check
---- 4a. This bonus must be applicable to any and every subtype of your selected skill check.
NI Cha provides +NI to Diplomacy.

5) 144 ft movement speed
---- 5a. Must exercise this movement twice in the challenge and still maintain stats
Cast Fly during the buff rounds, lasts NI minutes.
Base fly Speed 60'
+10 ft. untyped (Planar Touchstone: Catalogs of Enlightenment (Celerity))
+10 ft. insight (Speed of Thought feat)
+10 ft. untyped (Lord of the Sky, cast during buff rounds, lasts NI minutes)
+30 ft. untyped (Arial Alacrity, cast during buff rounds, lasts NI minutes)
+30 ft. enhancement (Haste, cast during buff rounds, lasts NI rounds)
Total: 150' fly speed

6) +144 Bonus on either Fortitude, Reflex or Will Saves
---- 6a. This bonus must be applicable to any and every subtype of your selected save.
Advanced Force Dragon provides +NI to all saves.

7) 144 spell-levels castable
---- 7a. Must cast 12 of these spell levels during the challenge
---- 7b. Yes, psionics count.
NI spell slots, and thus spell levels, castable. See point 12 for what he casts.

8) 144 hit points (don't laugh until you read the next one...)
In the buff rounds, he casts Greater Heroism, Empowered Maximized False Life, Empowered Maximized Aid (from Extra Spell), Empowered Maximized Heroes' Feast (from Extra Spell, and eats the feast), Summon  Monster I, and Empowered Maximized Chanelled Lifetheft (with 2 full rounds spent casting it) on the summoned monster. All with Reserves of Strength.
Greater Heroism provides 20 temp hp for NI minutes.
Empowered Maximized False Life provides 10+1.5*5.5+13 = 24 (minimum) temp hp for NI hours.
Empowered Maximized Mass Aid provides 8+4.5*1.5+18 = 27 (minimum) temp hp for NI minutes.
Maximized Heroes' Feast provides 8+13 = 21 (minimum) temp hp for 12 hours.
Maximized Chanelled Lifetheft provides 5*8+10 = 50 temp hp for 1 hour.
Total: 141 temp hp for 1 hour, for a total of 144 hp.

9) Survive 144 points of possible damage each round
---- 9a. 12 damage of 10 different types each round
---- 9b. Fire, Cold, Sonic, Electricity, Acid, Profane, Divine, Piercing (silver and magic), Bludgeoning (cold iron and magic), and Slashing (adamantine and magic)
---- 9c. The elemental and divine damages may be reduced by resistances and immunities. Evasion and Improved Evasion do work to reduce these if you make a DC 100 Reflex save each round. Damage reduction also functions as normal vs the melee damages.
---- 9d. These points of possible damage are dealt to all cohorts, animal companions, mounts, etc, involved in the challenge.
Cast Favor of the Martyr in a buff round.
Regeneration (bypassed only by Good or Chaotic) converts all damage to nonlethal, Favor of the Martyr prevents the nonlethal damage.

10) Must sustain all of these stats for 144 seconds (that's effectively 24 rounds)
Actions by round: (Swift) GAF action loop (detailed in 12), (Move) move 150 ft., (Standard) breathe a cone of force.
Arthur has 30 Force Dragon heads, one per round can breath a cone of force with 6 rounds to spare.
Spells for temporary hp last >= 1 hour as noted above.
Other spells last >= NI rounds, i.e. forever.

11) An ability score of 144.
Advanced Force Dragon symbiote provides Int, Wis, and Cha of NI.

12) 12 actions per round.
Cast Arcane Spellsurge in a buff round, then cast the Greater Arcane Fusion/Sanctum Spell/Celerity combo as a swift action every round for infinite actions.

(click to show/hide)

Incidentally...
I'd like to see a PC build that RAW does this without 9th level spells, custom items, or things in the dirty trick handbooks.
I think I nailed it.
« Last Edit: January 05, 2014, 05:42:37 AM by rockdeworld »

Offline awaken_D_M_golem

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #43 on: January 05, 2014, 03:23:40 PM »
hmm ... a supra-advanced Dragon, with a bit of cheese.


Tauric was noticed to do this within say a month of SS coming out.

"deathwishjoe" has entry #8 on this competition,
with a variant on his Effigy Master build.
http://www.minmaxboards.com/index.php?topic=6590.msg99576#msg99576
here is a mention of it from 6 years ago:
https://community.wizards.com/forum/previous-editions-character-optimization/threads/1186716

It took a while for people to realize that Symbiotic did this too.

Cheese tasty glorious cheese.
 :)
Your codpiece is a mimic.

Offline 7h39

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #44 on: January 24, 2014, 10:06:25 AM »
The Awakened Power Enhanced Wilder

Kalashtar, Wilder (Educated Wilder) 19 Marshal 1

HD-Based Feats:
1.   Death Devotion
2.   Psicrystal Affinity
3.   Psionic Meditation
4.   Improved Toughness
5.   Quicken Power
6.   Craft Universal Item
7.   Praticed Manifester

Elder Evil Worshipping
1.   Evil’s Blessing

Wilder:
•   Expanded Knwoledge x4 5th/9th/13th/17th

ML20 (Praticed Manifester)

311PP / 10 Powers Known (Inertial Armor, Force Screen, Precognition Offensive, Prescience Offensive, Mind Thrust, Vigor, Share Pain, FreeSlot, FreeSlot, FreeSlot)
+ 4 Expanded Knowledge (FreeSlot, FreeSlot, Metamorphosis, FreeSlot)

What you should know:

Quote
Power Link
A power link  taps the latent psionic power  of your  quori spirit.
Description: Like all quori embedded shards, a power link is a Siberys dragonshard implanted in your body.The power link glows a soft yellow when you use it.
Prerequisite: The user of a quori embedded shard must be a kalashtar or Inspired,  and the shard must  be implanted (see page 264 of the EBERRON Campaign Setting)
Activation: You call upon the power of this shard as a free action while manifesting a psionic power, up to three times per day. If you have multiple embedded power link shards, you can draw from any number of them with a single action.
Effect: W hen you  draw  upon a power link,  the power you manifest is augmented by 2 power points (beyond any augmentation you  provide  from your  own  power  point reser ve).  This augmentation can result in more  power points  invested  in the power  than you  have  levels.  Each additional implanted power link shard you draw on increases the augmentation by an additional 2 power points.
Aura/Manifester Level: Moderate psychokinesis. ML 5th.
Construction: Requires Craft Universal Item, bestow power power, 1,500 gp, 120 X P, 3 days.
Weight: 1 lb.
Price: 3,000 gp.

Quote
Implanting Quori Shards
A quori embedded shard is created using the Craft Universal Item feat (see the Expanded Psionics Handbook). However, the powers of the shard can only be activated by the life force of a kalashtar or Inspired. Implanting a shard requires the Craft Universal Item feat and 10 ranks in Heal. The process takes 1 hour, and the subject permanently loses 1 hit point as part of the bonding process.
A shard draws on the psychic energy of its bearer, and as a result there is a limit to the number of shards that a person can support. Shards do not use up a body slot, but a character can only have one embedded shard for every manifester level that he possesses. Once a shard is implanted, it bonds to the muscle and bone of the subject and cannot be removed.

Preparation:

Step I
Install 20 Quori Power Link Shard (Magic Of Eberron p115) : +2Agumentation 3/Day -1HP, 3000gp

Total Cost of Step I: 3000 x 20 = 60000 gp

Step II
Do x24
 {Do x3
  •   Metamorph Into a Dog with Metamorphosis
  •   Recive casting of Awaken: 5x9x10=450gp+(250xp x5gp/xp) = 1700gp
  •   Dismiss Metamorph

 +6HD, +3d3Cha, +2Feat: Practiced Manifester x2: +6ML/ HD Cap.
Then
  •   Install 6 Quori Power Link Shard: 3000 x 6 = 18000 gp
Total of Cycle: 23100 gp x24 = 554400 gp}

Then
Do x2
 •   Metamorph Into a Dog with Metamorphosis
 •   Recive casting of Awaken: 5x9x10=450gp+(250xp x5gp/xp) = 1700gp x2 = 3400gp
 •   Dismiss Metamorph
Do x1
 •   Metamorph Into a Dog with Metamorphosis
 •   Recive casting of Maximized Awaken: 8x15x10=1200+(250xp x5gp/xp) = 2500gp
 •   Dismiss Metamorph

+6HD, +2d3+3Cha, 18Int, +2Feat: Practiced Manifester x2: +6ML/ HD Cap.
Then
 •   Install 6 Quori Power Link Shard: 3000 x 6 = 18000 gp
Total of Cycle: 23900

Total Cost of Step II: 578300 gp > Rounded 579000 gp
Gain after Step II
•   +150HD/+150ML, +150 Power Link Shards: +300pp Agumentation 3/day -1500Hp

Step III : Return under 21th level for non-epic status

Stab yourself with Death Devotion-imbued knife and auto-fail the save to lose a level untill Wilder reaches lv 20+

Quote
Level Loss
A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.

The victim’s experience point total is immediately set to the midpoint of the previous level.

Use free xp between levels (thus also xp between lv20 and 21) for "Indipendent Research" of Powers > Research every possible Psionic Power [F**k you Psions!!] - Xp[20/21]: 10000 => Xp[N/N+1;N>19]: 10000+(N-20)x1000Xp => 1.660.000 Free Xp

Residual Gain after Step III:
•   +150 Quori Power Link Shards, + (24x3d3+2d3+3) Cha= +114 Cha, 18 Int, -150Hp + Knowledge of all Psionic Powers

Final Quori Power Shards: 150+20 Shards
•   Total Gain: Max +340PP Agumentation 3/day, -170Pf, +1020PP/Day Agumentation Pool

Budget Remaining 760000 gp – Step I 60000gp – Step II 579000 gp = 121000gp

Stats:
STR:   10/+0    (8 Point Buy + Belt of Strenght+2)
DEX:   10/+0
CON:   22/+6    (14 Point Buy +4 Lv Increment +4 Amulet of Health)
INT:    18/+4    (10 Point Buy, Set to 18 after Maximized Awakening)
WIS:   14/+2
CHA: 138/+64  (18 Point Buy +1 Lv Increment  +114 Awakenings + 5 Crown of Charisma+5)

The Challenge:

(0): 100 to one Stat: Charisma

18 Base Point Buy
+5 Crown of Charima
+1 Lv Increment
+114 Awakenings
= 138 (+64)

(1): 100 AC

10 base
+15 Natural
Inertial Armor (+1/2pp): +4 (Base:1pp) +9 (18pp A) + 58 (116pp from Shards)
Force Screen: +4 Shield (Base: 1pp)
= 100

(2): 100 To Hit

10 Base Attack
+ 64 Mod Cha: Slippers of BattleDancing 34000gp (Need Move Action 10ft)
Precognition, Offensive (+1/3pp): +1(Base: 1pp) +6 (18pp A) + 31 (93pp from shards)
=+112

(3): 100 Damage

1d6 Short Spear
+ 64 Mod Cha Slippers of BattleDancing (Need Move Action 10ft)
Prescience, Offensive (+1/3pp): +2(Base: 1pp) +6 (18pp A) +27 (81pp from Shards)
= 102

(2)/(3): 100 DC/Damage

On Turns 4-9 (Evil Blessing Turns: No Standard Action)
100 Damage/ 100 DC

Use move action to gain psionic focus via Psionic Meditation
Expend Psionic focus to manifest: Quickened Energy Wawe[Cold] (13pp=13d6+13 A: 1pp:+1d6, +2d6:+1DC)
13d6+13 (13+4(Quickened)pp Base) + 3d6+3/+1DC (+3pp Base A) +40d6+40/+20DC (40pp From Shards)
= 56d6+56 = 252 average damage
DC: 10Base+64Cha+7Power Level+1Base A.+20Shard Agumentation = 102 Fortitude Half Save DC

On turn 14 (Evil Blessing Turn: No Standard Action)
Use move action to gain psionic focus via Psionic Meditation
Expend Psionic focus to manifest: Quickened Mind Thrust (1pp:+1d10, +2d10:+1DC)
1d10 (1+4(Quickened)pp Base) + 14d10/+7DC (+14pp A) +340d10/+170DC
355d10= 1952 Average Damage
DC: 10Base+64Cha+1Power Level+7Base A.+170Shard Agumentation = 252 Will Save DC

(4) 100 Skill Check

Diplomacy
23 Ranks
+64 Mod Cha
+3 Skill Focus (Marshall 1)
+20 Mantle of Diplomacy
= +110

(5): 100ft. Movement Speed

Custom Item:Continuos Cloak of Celestial Aspect (Wings of the Astral Deva) > 100ft Fly speed
SLxCLx2000x2(Minute/level)
3x5x2000x2= 60000gp

(6) 100 Save

+12 Will Base
+2 Wisdom
+64 Cha: Force of Will Aura (Marshall 1)
+64 Cha: Evil’s Blessing (Uses Standard Action every 5 turns: Turns 0-4-9-14)
= +142

(7): 100 Spell Level

311pp (Wilder 19)
- 147pp spent for the competition
= 164pp remaining + Bonus PP for 138Cha (key ability modifier*your manifester level*½, Rounding Down) = +64*19*1/2 = 608 = 772pp Remaining = 45 9th level castable Powers remaining

10 Power Levels Cast:
Turn 4/9: 7+7 Quickened Energy Wawe
Turn 14: 1 Quickened Mind Thrust
= 15

(8): 100 Hit Points

+19d6+1d8 = 70 Base HD
+ 6x20 (Con Bonus) = +120 – 22Con
+ 1x20 (Improved Toughness) = +20
- 1x170 Quori Shards = -170
+ 950 (Vigor: 100 Base (1+19pp Base Agumentation) +950 (190pp from Shards)
= 40+950 Temporary Pf = 990 (140 after 17 rounds of damage)

(9): Survive 100 Damage each round

100 Damage x 17 Rounds = 1700 Damage
+ 950hp (Vigor, see above) + Share Pain with PsiCrystal = over 1700 (1900) hp buffer

Total PP Spent from Psion’s Pool
7 Metamorphosis (Step II)
19 Inertial Armor (Prep. Turns)
1 Force Screen (Prep. Turns)
19 Precognition Offensive (Prep. Turns)
19 Prescience Offensive (Prep. Turns)
20: 20 Quickened Energy Wawe x2 (Turn 4-9)
19 Quickened Mind Thrust (Turn 14)
20 Vigor
3 Share Pain
= 147pp spent

Total PP spent from Shard’s Pool
116 Inertial Armor
93 Precognition Offensive
81 Prescience Offensive
80: 40 Quickened Energy Wawe x2 (Turn 4-9)
340 (Maximum Shard Effort) Quickened Mind Thrust (Turn 14)
190 Vigor
= 900pp Spent
1020pp – 900 = 120pp Left

Active Powers/Effects Time Remaining (At the beginning of Challenge: Turn 0)
Inertial Armor:              20h > 1193rounds     Activation: T-7
Force Screen:               20m > 194rounds      Activation: T-6
Precognition Offensive:  20m > 195rounds      Activation: T-5
Prescience Offensive:     20m > 196rounds      Activation: T-4
Vigor:                          20m > 197rounds      Activation: T-3
Share Pain:                   20h > 1198rounds     Activation: T-2
Celestial Aspect            Continuous
Force of Will Aura         Continuous
Evil’s Blessing              4rounds                      Activation: T-1

Equipment
(Feet) Slippers of BattleDancing 34000gp
(Torso) Mantle of Diplomacy +20: (20x20x100gp) 40000gp
(Neck) Amulet of health +4 16000gp
(Head) Crown of Charisma +5 25000gp
(Waist) Belt of Stregnth +2 4000gp
(Shoulders) Cloak of Celestial Aspect (Wings of the Astral Deva) 60000gp
(No Slot) Quori Shards + Install Process: 579000gp
= 734000gp
760000gp – 758000 = 2000gp Left

Edit: Reformatting and additional Information
« Last Edit: January 28, 2014, 12:42:48 AM by 7h39 »

Offline 7h39

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #45 on: January 28, 2014, 12:51:24 PM »
144^12 Competition EVEN CHESEEIER

Ragnarok the Awakened

Kalashtar, Wilder (Educated Wilder) 19 Marshal 1

Follow the Blood Touched Rite

Stats:
STR:   10/+0    (8 Point Buy + Belt of Strenght+2)
DEX:   10/+0
CON:   18/+4    (14 Point Buy +1 Lv Increment -2 Blood touched Rite +5Amulet of Health +5)
INT:    10/+0 
WIS:   14/+2
CHA:  28/+9 (18 Point Buy +4 Lv Increment + 6 Crown of Charisma+6)


HD-Based Feats:
1.   Death Devotion
2.   Psicrystal Affinity
3.   Psionic Meditation
4.   Practiced Manifester
5.   Quicken Power
6.   Craft Universal Item
7.   Free Slot

Wilder:
•   Expanded Knowledge x4 5th/9th/13th/17th

ML20 (Practiced Manifester)

311PP+90Bonus PP / 10 Powers Known (Inertial Armor, Force Screen, Precognition Offensive, Prescience Offensive, Mind Thrust, Vigor, Share Pain, Free Slot, Bend Reality, Free Slot)

+ 4 Expanded Knowledge (Free Slot, Free Slot, Metamorphosis, Free Slot, Free Slot)

By Spellcasting Service you can buy a cast of Awakening for 5x9x10=450gp+ (250xp x5gp/xp) = 1700gp.

188 Castings of Awakening give to the PC:
376HD, 125 Feats and +376 ML (with 94 Practiced Manifester feats), +188d3 Cha [+282], 11 Int

for 188 x 1700 = 320.000gp

PC can self-bestow Negative levels and expend half-level xp points, we  for A. Crafting Objects B. Researching new powers with Personal Research (100xp/power Level).

For each level over 20th and halfway from the next one: [N/N+1]: Xp N/N+1 = [20<N<377]: 10000+(N-20)x1000Xp = More then 3.770.000xp (not counting the 1000xp increase every level) are aviable for this process.

A.
Having 200 as a target number of Quori Power Shards, we can lose only 376+20-200 = 196 levels of "halway XP" to build and  install all of them. Disposable xp for this task is: 196x10000 (without xp increments between one level and another) = 196.000xp

1 Power Link Shard Costs 1.500gp and 120xp to build. x200 = 300.000gp + 24000xp
200 Shards give: +400 PP/ML 3/day, +1200 PP/ML Pool, -200 hp

Meanwhile we can also construct with ease the other items mentioned:

Amulet of health +5          25000gp > 12500gp + 1000xp
Crown of Charisma +6          36000gp > 18000gp + 1500xp
Belt of Strength +2           4000gp > 2000gp + 160xp

For a total of 26600xp spent.

Therefore, PC successfully builds and install 200 Quori Power Link Shards and the other equipment required while his ML is still over 200.

B.
Counting From therafimrpg 336 different Psionic Powers from the Psion/Wilder/Discipline List, and giving them an average level of 5 we can estimate 168.000 Xp needed to learn them all.
For this task, we can spend xp from all levels granted by Awakenings, since all 200 Shards are installed.


Continuing to bestow negative levels, when PC reach Lv 20th with 0xp left is ready for the competition.

Stats:
STR:   10/+0    (8 Point Buy + Belt of Strenght+2)
DEX:   10/+0
CON:   13/+1    (14 Point Buy +1 Lv Increment -2 Blood touched Rite +5Amulet of Health +5)
INT:    11/+0 
WIS:   14/+2
CHA:  310/+150 (18 Point Buy +4 Lv Increment +6 Crown of Charisma+6 +282 188Awakenings)

311+ 1425 = 1736 Base PP + 1200PP Shard PP (Max Bonus+400)

1) 144 AC
10 Base
+ Inertial Armor (+1/2pp): +4 (Base: 1pp) +9 (18pp A) + 121 (242pp from Shards)
=144

19PP/121PP Spent

2) +144 to hit + 3) Deals 144 damage average per round
---- 2a. Capable of doing this at least once a round
---- 2b. Waived for casters who can produce save DCs of 144+
---- 2c Waived for a maximum of 3 rounds during the challenge whilst buffing.
---- 3a. This damage can be melee, at range, or created by spells/effects.

Spend Move Action to gain Psionic Focus via Psionic Meditation
Expend Psionic focus to manifest: Quickened Mind Thrust (1pp:+1d10, +2d10:+1DC)
1d10 (1+4(Quickened) pp Base) + 14d10/+7DC (+14pp A) +12d10/+6DC (+12pp from Shards)
27d10= 148 Average Damage
DC: 10Base+150Cha+1Power Level+7Base A. +6Shard A. = 174 Will Save DC

19PP/12PP x 24 = 456PP/288PP Spent

4) +144 bonus to a selected skill check
---- 4a. This bonus must be applicable to any and every subtype of your selected skill check.
Diplomacy
1 Rank
+150 Cha Bonus
=151

5) 144 ft. movement speed
---- 5a. Must exercise this movement twice in the challenge and still maintain stats
Metamorphosis into a Juvenile Bronze Dragon (150ft. Speed)
7PP Spent

6) +144 Bonus on either Fortitude, Reflex or Will Saves
---- 6a. This bonus must be applicable to any and every subtype of your selected save.
+12 Will Base
+2 Wisdom
+150 Cha: Force of Will Aura (Marshall 1)
= 164

7) 144 spell-levels castable
---- 7a. Must cast 12 of these spell levels during the challenge
---- 7b. Yes, Psionics count.

24 Quickened Mind Thrust = 24 Levels cast during the challenge

Total PP spent: BASE/SHARD: 1736/1200
Inertial Armor         19/121
Mind Thrust x24    456/288
Metamorphosis         7/0
Share Pain                 3/0
Vigor                       20/350
Schism x12x2          168/0
Total Spent              673/759
Left            1063 / 441 > 88 9th lv Powers castable (792 Power Levels)

8) 144 hit points & 9) Survive 144 points of possible damage each round
---- 9a. 12 damage of 10 different types each round
---- 9b. Fire, Cold, Sonic, Electricity, Acid, Profane, Divine, Piercing (silver and magic), Bludgeoning (cold iron and magic), and Slashing (adamantine and magic)
---- 9c. The elemental and divine damages may be reduced by resistances and immunities. Evasion and Improved Evasion do work to reduce these if you make a DC 100 Reflex save each round. Damage reduction also functions as normal vs the melee damages.
---- 9d. These points of possible damage are dealt to all cohorts, animal companions, mounts, etc., involved in the challenge.

144 Damage x 24 rounds = 3456 damage > 3500 Damage /2 [Share Pain (3pp) with Psicrystal] 1750 Damage each one.

Vigor (5pf/1pp) 1pp Base+ 19pp Base A. + 350 Shard A = 1850 Temporary hp, both PC and Psicrystal.

HP
+19d6+1d8 = 72 Base HD
+150 = Cha Blood touched Rite
+80 = Con 4x20 Bonus HP/HD
-200 Quori Shards
= 102 Hp +1850 Temp Hp (Vigor) =  1952 -3500/2 Damage = 202 hp remaining.

20PP/350PP Spent

10) Must sustain all of these stats for 144 seconds (that's effectively 24 rounds)

Active Powers/Effects Time Remaining (At the beginning of Challenge: Turn 0)

Inertial Armor:              20h > 1192rounds     Activation: T-8
Metamorphosis:           20m > 193rounds      Activation: T-7
Vigor:                              20m > 194rounds      Activation: T-6
Share Pain:                     20h > 1195rounds     Activation: T-5
Force of Will Aura         Continuous
Schism Chain                    20R > 17 Rounds       Activation: T-1/-4

11) An ability score of 144.

CHA:  310/+150 (18 Point Buy +4 Lv Increment +6 Crown of Charisma+6 +282 188Awakenings)

12) 12 actions per round.

Schism Chain: ML: -6Schism -+4Praticed Manifester = -2Each Schism. Mind0-ML20, Mind1-ML18, Mind2-ML16, Mind3-ML14

Round1
Mind0 Manifest Schism (Mind1a).
Round2
Mind0 Manifest Schism (Mind1b)
Mind1a Manifest Schism (Mind2a).
Round3
Mind0 Manifest Schism (Mind1c)
Mind1a Manifest Schism (Mind2b)
Mind1b Manifest Schism (Mind2c)
Mind2a Manifest Schism (Mind3a).
Round4
Mind0 Manifest Schism (Mind1d)
Mind1a Manifest Schism (Mind2d)
Mind1b Manifest Schism (Mind2e)
Mind2a Manifest Schism (Mind3b).

=+12 Mind-Only Standard Actions

= 12 Schism x7pp = 84PP x 2 = 168PP

Mind1a: 17/20 Round remaining
Mind0 restart process on turn 16 (Standard actions are available during the challenge)

Equipment
(Neck) Amulet of health +5 12500gp
(Head) Crown of Charisma +6 18000gp
(Waist) Belt of Strength +2 2000gp
(No Slot) 200 Quori Shards: 300000gp
Spellcasting: 188 Awakenings 320000gp
= 652500gp
760000gp – 652500 = 107000gp Left
« Last Edit: January 28, 2014, 10:13:24 PM by 7h39 »

Offline 7h39

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #46 on: February 03, 2014, 12:50:28 AM »
+ Updated Alien Tecnomancer, Now without Item of True Strike and without Racial HD

+ From Divine Ranks Topic a new contender:
(check the topic for in-detail descriptions)

Before Ascension

Ramiel an Illumian – Conquering Divinity.

Size/Type: Medium Deathless (Human, Illumian, Agumented Humanoid)
Classes: Marshal 1 / Warlock 1 / Cleric 1 (Charm Domain, Mind Domain) / Monk 1 / Warchief 2 / Tattoed Monk 3 / Chameleon 4 / Dragon Devotee 1 / Exemplar 1 / Risen Martyr 5
Hit Dice:  20d12 (130pf)
Initiative: (-2 Dex +5 Uur Power Sigil)
Speed: 9ft.
Armor Class: 27 (-2Dex +18 Deflection +1 Natural)
Base Attack: +12/+7/+2
Space/Reach: 1.5m/1.5m
Special Attacks:
•   Warlock: Eldritch blast 1d6, invocation (least): Beguiling Influence: +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours
•   Cleric: CL1 Spells: 3/1+1
•   Monk: Flurry of Blows -2
•   Chamaleon: Smite: Add Cha to Attack and +4 to Damage
Special Qualities:
•   Illumian Power Sigils: Vaul: +5 bonus on Charisma checks and Charisma-based skill checks. Uur (Warchief): +5 bonus on Dexterity checks and Dexterity-based skill checks, Hoon (Tattoed Monk): +5 bonus on Wisdom checks, Constitution checks, and Wisdom- or Constitution-based skill checks, Aesh (Chamaleon): +5 bonus on Strength checks and Strength-based skill checks, Naen (Risen Martyr): +5 bonus on Intelligence checks and Intelligence-based skill checks
•   Marshall: Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks
•   Cleric: Charm Domain: boost his or her Charisma by 4 points once per day 1minute, Mind Domain: +2 bonus on Bluff, Diplomacy, and Sense Motive checks
•   Monk: Improved Unarmed Strike, CA Bonus
•   Warchief: Tribal Frenezy: Allies within 30ft +2Str, Abilty Boost: +2Cha
•   Tattooed Monk: Bellflower Tattoo: 2/day, add his Charisma modifier as an enhancement bonus to any of his ability scores – 3 rounds, White Mask Tattoo: immune to detect thoughts, detect lies, and any attempt to magically discern his alignment. He gains a +10 bonus on all Bluff checks
•   Chamaleon: Aptitude Focus: Combat Focus +2 (Competence) Attack and Damage +2 Fortitude; Mimic Class Feature: Smite; Ability Boon: Cha +2
•   Exemplar: Skill Artistry (Bluff): +4 competence bonus on all checks involving that skill; Skill Mastery (Diplomacy, Bluff) can take 10 even if stress and distractions would normally prevent her from doing so.
•   Risen Martyr: Deathless Type, Cha Increase: +4; Holy Purpose: +2 sacred bonus on all attack rolls, damage rolls, ability checks, and skill check; Bless (Sp): Three times per day, a risen martyr of at least 2nd level can use bless. Magic Circle Against Evil (Su): continually surrounded by a protective aura that functions as a magic circle against evil spell Daylight (Su): at will as a free action, a 3rd level risen martyr can use daylight; Acid Immunity (Ex);  Detect Evil (Sp): At will, a risen martyr can detect evil, as the spell. Protective Aura (Su): Risen martyr's magic circle against evil is replaced by an effect that duplicates the "protective aura" spell.
Saves: +12/+7/+11
Abilities: STR: 6 (10 Point Buy -4 Age). DEX: 6 (10 Point Buy -4 Age). CON: / (10 Point Buy -4 Age /: Risen Martyr). INT: 16 (14 Point Buy +2 Age.) WIS: 14 (12 Point Buy, +2 Age). CHA: 46 (18 Point Buy, +5 Level, +5(Inherent) Book, +6(Enhancement, changed to Perfection by Artificer Cohort with Item Alteration infusion) Cloak, +2Age, +2 Chamaleon, +2 Dragon Devotee, +2 Warchief, +4 Risen Martyr)
Feats:
Lv1 Feat Persuasive: +2 bonus on all Bluff checks and Intimidate checks. Marshall Bonus Feat: Skill Focus: Diplomacy: +3 Diplomacy Skill Check. Lv3 Feat: Endurance. Monk Bonus Feat: Improved Grapple. Lv6 Feat: Nimbus of Light: +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures. Lv9 Feat: Able Learner: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. Lv12 Feat: Skill Focus Bluff: +3 bluff Skill Check. Lv15 Feat: Leadership: Cohort: 17th ( Human Artificer17) Followers: 1st 135, 2nd 13, 3th 7, 4th 4 5th 2, 6th 2 (163). Lv18 Feat: Negotiator: +2 Diplomacy.
Skills: 146 Points [23/11]
Equipment:  +5 Book of Charisma 138.000gp, +6 Cloak of Charisma 36.000gp, +30 Ring of Diplomacy 90.000gp, +30 Ring of Bluff 90.000gp,

See divine-ranking process in detail Here

In brief: 1 Gate to a Deity 2 Diplomancy the Deity to be friendly 3 Bluff the deity to have 1 Divine Rank [Max Sense Motive Deities' check: 190 St. Chubert] 4 Recycle the Divine rank to avoid retrieving 5 rinse and repeat until you have money (Self limitation, otherwise it could be Infinite/Capped to number of Deities)

Diplomancy/Bluff Checks:
Charisma Buffing:
46/+18 Base +4 ( Charm Domain 10Rounds)= 50 +20 (Bellflower1 3Rounds)=70 +30 (Bellflower2 3Rounds)-20 Bellflower1= 80/+35

Bluff
10 Dice, Skill Mastery - Exemplar +23 Ranks +35 Cha Bonus +5 Vaul Sigil +35 Motivate Charisma (Circumstance) +2 Persuasive Feat +6 Beguiling Influence +2 Mind Domain +10 White Mask Tattoo +3 Skill Focus Bluff +2 Holy Purpose (Sacred) +4 Skill Astistry - Exemplar = 137 +30 Glibness Wand +30 Ring of Bluff +17 Moment of Prescience (Insight) (Contingent Spell by Cohort)= 214 +163 Aid-Another – Followers = 377

Diplomacy
10 Dice, Skill Mastery - Exemplar +23 Ranks +35 Cha Bonus +5 Vaul Sigil +35 Motivate Charisma (Circumstance) +2 Negotiator Feat +2 Sacred Wow (Perfection) +6 Beguiling Influence +2 Mind Domain +3 Skill Focus Diplomacy +2 Holy Purpose (Sacred)= 125 +30 Ring of Diplomacy +17 Moment of Prescience (Insight) (Contingent Spell by Cohort) - 10 Rushed = 162 +163 Aid-Another – Followers= 325

After Ascension - Ramiel, P2P God

Size/Type: Medium Deathless (Human, Illumian, Agumented Humanoid)
60 Divine Ranks
Classes: Marshal 1 / Warlock 1 / Cleric 1 (Charm Domain, Mind Domain) / Monk 1 / Warchief 2 / Tattoed Monk 3 / Chameleon 4 / Dragon Devotee 1 / Exemplar 1 / Risen Martyr 5
Hit Dice:  20d12 (240pf)
Initiative: +63 (-2 Dex +5 Uur Power Sigil +60Divien)
Speed: Ground 60ft, Burrow 60ft, Swim 60ft, Fly 200ft (Alter Form SDA adds wings)
Armor Class: 137 (-2Dex +18 Deflection +61 Natural +60Divine)
Base Attack: +12/+7/+2
Melee / Ranged: 12(BA)+60(Divine)+5(Sigil)-2(Str/Dex): +75 (+93 Smite)/ +75
Space/Reach: 1.5m/1.5m
Special Attacks:
(click to show/hide)
Special Qualities:
(click to show/hide)
Divine Characteristics:
•   Divine Bonuses: Divine Rank to: Attack, Damage, Saves, skill checks, ability checks, caster level checks, and turning checks. AC Bonuses: +DvR (Divine), +DvR+Base (Natural), +ModCha (Deflection)
•   Always Maximize Dice Rolls
•   Create Magic Items: No Maximum (Including Artifacts), use gold and xp as always.
•   Damage Reduction: 30/Epic
•   Immunities: Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects Energy Immunity (electricity, cold, acid, fire (With Extra Energy Immunity)),  disease and poison, stunning, sleep, paralysis, and death effects, disintegration,  banishment, binding, dimensional anchor, dismissal, imprisonment,repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking
•   Spell Resistance: 32+DvR
•   Domain Spell Like Abilities and Domain Powers: Domain powers 60/Day, Domain spells as spell like - Base DC: 10+18(Cha)+60(Divine)+30(Divine Spell Focus[All Schools])= 118+SL. Spells Known from: - Air Domain- Charm Domain- Creation Domain- Death Domain- Destiny Domain- Domination Domain- Earth Domain- Envy Domain- Force Domain- Illusion Domain- Knowledge Domain- Luck Domain- Magic Domain- Mind Domain  - Mysticism Domain - Time Domain- Trickery Domain- Water Domain
Salient Divine Abilities:
•   Alter Size, Alter Form: change form without time limits.
•   Alter Reality: Standard action Wish-like can replicate also 9th level spells DC: 20+Cha+DvR: 98, can replicate any Metamagic (no Quicken). The deity can render a magical or supernatural effect permanent. The deity can create temporary, nonmagical and magical objects. The deity can reshape a landscape, creating any type of terrain the deity can imagine.
•   Automatic Metamagic (Divine Spell-Like): as a free action can apply selected metamagic to any spell or spell-like abilities without using an higher sell slot. Metamagic:- Delay Spell- Disrupting Spell- Echoing Spell- Energy Substitution- Energy Admixture- Enhance Spell- Enlarge Spell- Guided Spell- Ocular Spell- Persistent Spell- Piercing Cold- Quicken Spell- Rapid Spell- Repeat Spell- Sculpt Spell- Transdimensional Spell- Twin Spell- Widen Spell
•   Divine Blast & Mass Divine Blast : 3+18/Day, Ranged Touch 60d12 60Miles + Mass Divine Blast: up to five targets per rank, no two of which can be more than one mile apart per rank, or A cone can be up to 100 feet long per rank. A burst or spread can have a radius of up to 50 feet per rank. A cylinder can have a radius of up to 50 feet per rank and a height of up to 10 feet per rank.
•   Divine Shield: 3/day As a free action, the deity can create a shield that lasts 10 minutes and protects the deity’s body and equipment from attacks. The shield stops 10 points of damage per rank
•   Divine Skill Focus (Diplomacy)- (Bluff): +70 when using skills selected.
•   Divine Spell Focus (Abjuration) (Conjuration) (Divination) (Enchantment) (Evocation) (Illusion) (Necromancy) (Transmutation): +DvR/2 DCs: +30
Base Saves: +12/+7/+11
Abilities: STR: 6 (10 Point Buy -4 Age). DEX: 6 (10 Point Buy -4 Age). CON: / (10 Point Buy -4 Age /: Risen Martyr). INT: 16 (14 Point Buy +2 Age.) WIS: 14 (12 Point Buy, +2 Age). CHA: 46 (18 Point Buy, +5 Level, +5(Inherent) Book, +6(Enhancement, changed to Perfection by Artificer Cohort with Item Alteration infusion) Cloak, +2Age, +2 Chamaleon, +2 Dragon Devotee, +2 Warchief, +4 Risen Martyr)
Feats:
Lv1 Feat Persuasive: +2 bonus on all Bluff checks and Intimidate checks. Marshall Bonus Feat: Skill Focus: Diplomacy: +3 Diplomacy Skill Check. Lv3 Feat: Endurance. Monk Bonus Feat: Improved Grapple. Lv6 Feat: Nimbus of Light: +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures. Lv9 Feat: Able Learner: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. Lv12 Feat: Skill Focus Bluff: +3 bluff Skill Check. Lv15 Feat: Leadership: Cohort: 17th (Human Artificer17) Followers: 1st 135, 2nd 13, 3th 7, 4th 4 5th 2, 6th 2 (163). Lv18 Feat: Negotiator: +2 Diplomacy.
Skills: 146 Points [23/11]
Equipment:  +5 Book of Charisma 138.000gp, +6 Cloak of Charisma 36.000gp, +30 Ring of Diplomacy 90.000gp, +30 Ring of Bluff 90.000gp, Wand of  Glibness 50 Charges 16.000gp

Competition:
1) 100 AC

Armor Class: 137 (-2Dex +18 Deflection +61 Natural +60Divine)
“A field of divine energy encompasses a deity’s body, granting it a divine Armor Class bonus equal to its divine rank. This bonus stacks with all other Armor Class bonuses and is effective against touch attacks and incorporeal touch attacks. All deities also have a deflection bonus to their AC equal to their Charisma bonus (if any). Deities who aren’t outsiders have their normal natural armor bonus + their divine rank.”

2) +100 to hit 3) Deals 100 damage average per round.
---- 2a. Capable of doing this at least once a round
---- 2b. Waived for casters who can produce save DCs of 100+
---- 2c. Waived for a maximum of 3 rounds during the challenge whilst buffing.
---- 3a. This damage can be melee, at range, or created by spells/effects

Chain Lightning (Air 6)- Energy Substitution (Cold) Energy Admixture (Sound)- Enhance – Quicken - Empower Spell- Twin Spell- (Maximized Dice):
20+10(Enhance)d6(Maximized)=180(Cold-Substituition)+180(Sound-Admixture)=360x1.5(Empowered)=540x2(twinned)=1080damage (Free Action)

DC:10+18(Cha)+60(DivineRank)+30(Divine Spell Focus)+6(Spell level)= 124 Reflex Half.

4) +100 bonus to a selected skill check
---- 4a. This bonus must be applicable to any and every subtype of your selected skill check.

Witout buffing

Bluff
23 Ranks
+18 Cha Bonus
+5 Vaul Sigil
+18 Motivate Charisma (Circumstance)
+2 Persuasive Feat
+6 Beguiling Influence
+2 Mind Domain
+10 White Mask Tattoo
+3 Skill Focus Bluff
+2 Holy Purpose (Sacred)
+4 Skill Astistry - Exemplar
+30 Ring of Bluff
+60 Divine Bonus (Divine)
+70 Divine Skill Focus
= 253

5) 100 ft movement speed
---- 5a. Must exercise this movement twice in the challenge and still maintain stats

Alter Form: As a move-equivalent action, the deity can alter its form, including clothing and equipment. The assumed form must be corporeal. If the form selected has wings, the deity can fly.
Divine Speed: Note:  Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities. Use twice the value in the Quadruped column for fly speeds for all deities capable of flying.
Size   Biped1   Quadruped2
Medium   60 ft.   100 ft.

6) +100 Bonus on either Fortitude, Reflex or Will Saves
---- 6a. This bonus must be applicable to any and every subtype of your selected save.

Will
11 Base
+60 Divine Bonus (Divine)
+2 Wisdom
+ 18 Charisma Ruin Delver's Fortune, Replicated with Limited Wish, (Envy 6), Persisted with automatic metamagic.
+5 Resistance Belt temporary Item created with Alter Reality (60Hours)
+5 Insight Shirt temporary Item created with Alter Reality (60Hours)
= 101

7) 100 spell-levels castable
---- 7a. Must cast 10 of these spell levels during the challenge
---- 7b. Yes, psionics count.

+ 17 x 6 Chain Lightning = 102 Spell Levels casted within the competition.


8) 100 hit points

 20d12 Maximized Hit Dice: 240hp

9) Survive 100 points of possible damage each round
---- 9a. 10 damage of 10 different types each round
---- 9b. Fire, Cold, Sonic, Electricity, Acid, Profane, Divine, Piercing (silver and magic), Bludgeoning (cold iron and magic), and Slashing (adamantine and magic)
---- 9c. The elemental and divine damages may be reduced by resistances and immunities. Evasion and Improved Evasion do work to reduce these if you make a DC 100 Reflex save each round. Damage reduction also functions as normal vs the melee damages.
---- 9d. These points of possible damage are dealt to all cohorts, animal companions, mounts, etc, involved in the challenge.

Energy Immunities gets electricity, cold, acid, fire damage. Remains: 10 Sonic, 10 Profane, 10 Divine.
30/Epic Damage Reduction gets Piercing, Bludgeoning and Slashing
= 30 Dmg x 17 Rounds: 510 Overall Damage

 Divine Shield (10Min=100rounds), absorb 10xDvR = 600 damage

10) Must sustain all of these stats for 100 seconds (that's effectively 17 rounds)
 
Already Checked - almost 24 and more bonuses.
« Last Edit: February 05, 2014, 01:32:45 AM by 7h39 »

Offline KellKheraptis

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #47 on: June 15, 2015, 06:46:24 PM »
Question : Are adaptations permissible for this challenge?  I can blow this thing away with a Cha-based caster no problem, but only ever see things like the HIVE or such for psionics (including thrallherds), and would love to throw one of my super-hoods at it.  Let me know!

Offline KellKheraptis

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #48 on: December 28, 2015, 05:17:40 PM »
The Chrono-Trancer, Tri-fold Challenge Destroyer and Prodigy of the Chrono-Legionnaire

Build Goals: Take out the Twice-Betrayer of Shar without the need to dispel his AMFs (that with a build shuffle are Su anyhow).  Take out a Hecatoncheires with little to no risk to self, dragoon style (the goal of the original Chrono-Legionnaire).  Take on and succeed at the 10^100 challenge.

Further Limitations:
-No Unearthed Arcana or Dragon Magazine material will be used.

-No questionable rules from Master Spellthief and Sublime Chord, or chintzy Mind Mage stacking (which is Dragon mag anyhow).

-No form altering magic used in any of the three challenges - not even the 10^100 for Jumplomancy.

-No abjectly custom magical items - only item stacking at 50% additional price per MiC/DMG item creation rules (e.g. to add Sandals of Springing effect to Boots of Skating, add 9,000gp to the cost of the boots - 150% the cost of the sandals).

-No Leadership used.  Minions are squishy, and while this guy can become a Nasty Gentleman (tm), he won't need to ;)

-Psicrystal Feat Progression left out/vague.  The build certainly gets a few more tricks if this is allowed, but for maximum coverage, works as is using its own feats only.  Feat Leech is included as a power known, however.

Other Notes:
-With the FR specific exceptions to Psi-Magic Transparency (which really don't matter, as there won't be a dead magic zone, only AMF and NPF), standard transparency is assumed.  Magic mantle is not in use, so no questionable rules from that, either.

-The regional feat Battle Jump is taken at 1st level to ensure no quibbles about taking a regional feat using Knowledge (local) ranks, and the 'Boing, Boing, Battle Jump!' trick is not used, though it is certainly an option, should we wish to go down the TO road...

-A time-trait modified demiplane is only utilized as a time-saver for growing the node.  There is no need for planar trait abuse, and with the myriad ways of gaining immortality available to this guy, it's ultimately not even a necessity, just a convenience (though it would take an incredibly long time to grow a Class 18 Earth Node...).

The Build:
(click to show/hide)

Gear:
(click to show/hide)

Notable Powers:
Offensive Prescience, Offensive Precognition, Defensive Precognition, Force Screen, Inertia Armor, Assimilate, Metaphysical Weapon, Energy Adaptation, Biofeedback, Vigor, Share Pain, Schism, Hustle, Moment of Prescience.  All remaining slots are free for customizing to taste (total 31 from levels, and 18 from a Class 18 Node).

The Buff Sequence
(click to show/hide)

The Twice Betrayer of Shar
(click to show/hide)

The Heca
(click to show/hide)

The 10^100
(click to show/hide)

Offline Elite Monkey Rider

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #49 on: March 05, 2018, 10:15:33 AM »
The Man of Many Clones
Take the following classes
Wu Jen 5 fatespinner2 Devine oracle 1 incantrix 3 Archmage 5 void dispicle 4
The basic idea is body outside body from the Wu Jen list let’s you create non spellcasting copies of yourself with on quarter of your hp so you take body outside body as an SLA and your clones can now cast it but eventually u run out of hp to split. But that’s where void dispicle comes in with moment of clarity you can add epic feats equal to your intelligence times your number of clones so with a base intelligence of 5 you add about 10000 feats every use so you put all of them into greater con from epic level handbook this allows for basically infinite clones and then 8 rounds later perform the moment of clarity again however one clone doesn’t do it 8 rounds after the final clone uses moment of clarity to add an obsered amount of health.
With damage you basically have 10000 clones so they beat up on any opponent with a twined maximized empowered sunstroke thanks to incantrix entwined metamagic so 100 is easy
Survivability is also quite simple as trancend mortality give damage reduction 30 all types so easy and because I’d count the clones as cohorts they cast it upon themselves for perfect survivability.
In the end you have infinite everything and a massive army of clones

Also if planning on using this build in a campaign have one of your clones polymorphe into a psychic sinew from fiend folio and have them cast trancend mortality on you just remember to disband them before the duration ends so you don’t take an obsered amount of damage cause each clone does 10 to you when it dies.
 

Offline KellKheraptis

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #50 on: March 06, 2018, 12:09:19 AM »
I wonder if a Dragon Wild Shape druid or Tash PsyWar can beat this...I may have to add "Shen Long" and "Vegeta" to the finalists here soon.  Too bad my mind mage is DQ'ed (though I bet the Red Wizard could hit the 10x100 at least).

Offline SorO_Lost

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #51 on: March 06, 2018, 02:52:41 PM »
I wonder if a Dragon Wild Shape druid or Tash PsyWar can beat this.
Anything can beat this little "challenge".

You should go above an beyond though, AC is pretty worthless and Attack Rolls inherently have a 5% rate of failure. Plus I don't think 100pp (sic one hundred 1st level powers per day) is a very high benchmark and neither is taking 100 damage per round give the multiple ways to become immune to damage.

Offline KellKheraptis

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #52 on: May 05, 2018, 12:45:01 AM »
I wonder if a Dragon Wild Shape druid or Tash PsyWar can beat this.
Anything can beat this little "challenge".

You should go above an beyond though, AC is pretty worthless and Attack Rolls inherently have a 5% rate of failure. Plus I don't think 100pp (sic one hundred 1st level powers per day) is a very high benchmark and neither is taking 100 damage per round give the multiple ways to become immune to damage.

I lost my bookmark for it - which one of these YBIYBI posts had your 60 something handed shard monster?

Offline SorO_Lost

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #53 on: May 05, 2018, 12:15:06 PM »
Do you mean the tailed beast that was based on the TO idea you could stack Quori shards to hit five quintillion damage? TO subforum, within the Quori post somewhere. I still don't really think it's intended, but I've seen worse reposted as "legal" TO.