DisposableHero_ 06-06-05, 08:41 PM The following build is a joint effort between myself and Urnsk, with special thanks to Otto the Bugbear, who's AC record thread helped get this idea off the ground.
The Shepard:
Human Wilder10/Thrallherd10
Stats: Charisma 16 (10 points), Wisdom 14 (6 Points), Intelligence 18 (16 points)
Feats: Overchannel (1), Extend Power (Human), Expanded Knowledge (Mindlink) (3), Psionic Meditation (6), Expanded Knowledge (Hostile Empathic Transfer) (9), Expanded Knowledge (Hustle) (12), Quicken Power (15), Twin Power (18)
Powers: Hostile Empathic Transfer, Hustle, Inertial Armor, Offensive Precognition, Defensive Precognition, Force Screen, Assimilate, Dissipating Touch, Temporal Acceleration
Class Features: Thrallherd, Twofold Master
Skills: Concentration 23 ranks, Use Psionic Device 10 ranks (cross class)
Gear: Psicrown (Manifester level 17, 850 power points, Timeless Body, Schism) (153,000 gp), Scroll of Minute Form (CL 19) x2 (7,600 gp), Scroll of Greater Visage of the Deity (CL 20) (4,500 gp), Tome of Clear Thought +5 (137,500 gp), Scroll of Draconic Polymorph (CL 12) x2 (3000 gp), Gloves of Dexterity +6 (36,000 gp), Scroll of Divine Power (CL 20) (2000 gp), Pale Green Prism Ioun Stone (30,000 gp), Stone of Good Luck (20,000 gp), Powerstone of Psychofeedback (ML 20) (5,000 gp), Ioun Stone +2 int (8,000 gp), Cloak of Charisma +6 (36,000 gp), Scroll of Divine Favor (CL 20) x2 (1,000 gp), Bracers of Mighty Fists +5 (150,000 gp), Scroll of Righteous Aura (CL 7) (700 GP)
Total Cost: 594,300 gp (155,700 gp remaining)
Cohorts:
The Saint
Venerable Half Fey Star Elf Saint Bard4/Fighter1/War Chanter3/Holy Liberator4/Cleric1
Stats: Wisdom 18 (16 Points), Charisma 18 (16 Points)
Feats: Nymph's Kiss (1), Weapon Focus (3), Combat Expertise (Fighter1), Iron Will (6), Insightful Strike (9), 1 Exalted Feat (12)
Class Features: Inspire Recklessness, Divine Grace, Charm Domain
Skills: Use Magic Device 16 Ranks
Gear: Tome of Leadership and Influence +5 (137,500 gp), Tome of Understanding +5 (137,500 gp), Periapt of Wisdom +6 (36,000 gp)
Total Cost: 311,000 gp (29,000 gp remaining)
The Sinner
Human Monk2/Fighter2/Marshall1/Tattooed Monk10/Blackguard2
Stats: Strength 13 (5 points), Dexterity 13 (5 points), Intelligence 13 (5 points)
Feats: Improved Unarmed Strike (Monk 1), Improved Grapple (Monk 1), Power Attack (1), Cleave (Fighter1), Endurance (3), Improved Sunder (Fighter2), Weapon Focus (Touch Attacks) (6), Weapon Focus (Rays) (9), Reckless Offense (12), Zen Archery (15)
Class Features: Dark Blessing, Bellflower Tattoo, Mountain Tattoo, Dragonfly Tattoo, Two Other Tattoos, Motivate Charisma
Gear: Vest of Resistance +5 (25,000 gp), Gloves of Fusion (Fusion 2/day manifester level 15) (108,500 gp), Ring of Use Magic Device +20 (40,000 gp)
173,500 gp (166,500 gp remaining)
Process:
Preparation: This is outside of the challenge itself and is expected to be undertaken directly before
Earlier that day preparation: When the saint isn't looking The Shepard assimilates a small animal, gaining a +4 nameless bonus to all stats for 1 hour, The Shepard manifests Inertial Armor, Force Screen, Offensive Precognition, Defensive Precognition, the saint UMDs draconic polymorph to become a humanoid (rather than fey) and the three fusion, the gloves of fusion being replaced with the gloves of dexterity during the second fusion, then the second draconic polymorph scroll is used to turn the resulting creature into an astral diva. Activate the righteous aura scroll. All of this occurs about 5 minutes before showtime.
Round 1: Manifest Schism through psicrown, overchannel to manifester level 21
Round 2: Schism: Use power stone of psychofeedback, int -20 (ending at 5), dexterity +20, The Shepard: Use Scroll of Divine Power
Round 3: Activate Mountain Tattoo, Use Scroll of Divine Favor, Activate Dragonfly Tattoo
Round 4: Free Action: Activate charm domain ability, Schism: Use Bellflower Tattoo (on charisma), The Shepard: Use scroll of Minute Form
Round 5: Schism: Use Bellflower Tattoo (on charisma), The Shepard: Use Bellflower Tattoo (on wisdom)
Begin Challenge
Duraitons Remaining:
Righteous Aura - 6 hours 55 minutes
Assimilate - 55 minutes
Inertial Armor - 17 hours 55 minutes
Force Screen - 13 minutes
Offensive Precognition - 13 minutes
Defensive Precognition - 2 hours 55 minutes
Fusion - 10 minutes
Draconic Polymorph - 4 minutes
Schism - 17 rounds
Bellflower Tattoos - 10 rounds (see rebuffing)
Minute Form - 9 rounds (see rebuffing)
Charm Domain - 2 rounds (not used in the charisma calculation other than as a jump off point for bellflower tattoo activation)
Psychofeedback - 17 rounds
Divine Power - 17 rounds
Mountain Tattoo - 8 rounds (see move rounds)
Divine Favor - 7 rounds (see rebuffing)
Standard Rounds:
Schism - Activate Psicrown (Timeless Body)
The Shepard - Manifest Twin Power Dissipating Touch for total 30d6 damage (on two +101 touch attacks) averaging 105 damage, move action to regain psionic focus (DC 20 with 23 ranks and +13 bonus from con)
Move Rounds:
The Shepard- Free action: release mountain tattoo, Move Action: fly 100 feet and land (astral diva)
Schism - Activate Mountain Tattoo
The Shepard - Standard action: twin dissipating touch (30d6), Swift Action: Hustle, Move Action: Regain Psionic Focus
This may be conducted a total of 4 times during the 17 rounds but only needs to be conducted twice.
Rounds After Move Rounds:
As standard round but switch twin dissipating touch for twin hostile empathic transfer, using two touch attacks to deal 100 damage and heal 100 hp.
Rebuffing
When an effect ends (or in the case of the bellflower tattoo is about to end) the shepard will use a swift action at the end of his round to manifest temporal acceleration, and use the actions gained there to renew the effect. Each of the above effects has enough uses included in the equipment or class features to last the full 17 rounds.
Note: The Shepard suffers 100 damage each time he moves, and regains it the following round by switching his attack from dissipating touch to hostile empathic transfer, during the other 15 rounds The Shepard is completely IMPERVIOUS TO HARM
Statistic Calculations:
Charisma Calculation
Base 18
+2 Racial (Star Elf)
+4 Template (Half Fey)
+4 Template (Saint)
+3 Age (Venerable)
+3 Unnamed (Level Adjustment)
+6 Enhancement (Cloak of Charisma)
+5 Inherent (Tome)
+4 Unnamed (Assimilate)
+4 Unnamed (Charm Domain)
+4 Unnamed (Greater Visage of the Deity)
+4 Sacred (righteous aura)
61 (+25)
+25 Enhancement (Bellflower) (replaces the old +6)
76 (+33)
+33 Enhancement (Bellflower) (replaces the old +23)
86 (+38)
-4 Unnamed (Charm Domain Expires)
82 (+36)
After Rebuff: 85 (+37)
Wisdom Calculation
Base 18
+2 Template (Half Fey)
+2 Template (Saint)
+3 Age (Venerable)
+5 Inherent (Tome)
+4 Unnamed (Mountain Tattoo)
+4 Unnamed (Assimilate)
+4 Unnamed (Greater Visage of the Deity)
+38 Enhancement (Bellflower)
80 (+35)
After Rebuff: 79 (+34)
Dexterity Calculation
Base 18 (Astral Diva)
+6 Enhancement (Gloves of Dexterity)
+20 Unnamed (Psychofeedback)
+4 Unnamed (Assimilate)
+2 Unnamed (Greater Visage of the Diety)
+8 Size (Minute Form)
58 (+24)
Constitution Calculation
Base 18 (Astral Diva)
+6 Enhancement
+4 Unnamed (Assimilate)
+4 Unnamed (Greater Visage of the Deity)
+2 Unnamed (Draconic Polymorph)
+4 Unnamed (Mountain Tattoo)
-2 Size (Minute Form)
36 (+13)
Guideline Compliance:
Part 1: Armor Class 100
Armor Class Calculation
Base 10
+12 Armor (Inertial Armor)
+8 Shield (Force Screen)
+24 Dexterity (Dexterity)
+35 Wisdom (Monk)
+35 Insight (Saint/Wisdom)
+15 Natural Armor (Astral Diva)
+8 Size (Minute Form)
+1 Dodge (Dragonfly/Haste)
-20 Unnamed (Inspire Recklessness)
-4 Reckless Offense
AC 124 (122 after rebuff 1)
Part 2: +100 to Hit
Attack Roll Calculations:
Melee Touch Attacks: (Used for Dissipating Touch and Hostile Empathic Transfer)
Base +20 (Divine Power)
+35 Wisdom (Insightful Strike)
+20 Morale (Inspire Recklessness)
+8 Size (Minute Form)
+7 Insight (Offensive Precognition)
+6 Luck (Divine Favor)
+1 Competence (Pale Green Prism Ioun Stone)
+5 Enhancement (Bracers)
+1 Weapon Focus
+2 Reckless Offense
+1 Dragonfly Tattoo (As haste)
+102 (+101 after rebuff 1)
Part 3: 100 Damage Per Round
See the round descriptions above.
Part 4: +100 on a skill check
Skill Check Calculation (Use Magic Device)
+16 (Ranks)
+36 (Charisma)
+36 (Motivate Charisma)
+20 (Competence Item)
+1 (Stone of Good Luck)
+109 (+111 after rebuff 1)
Part 5: 100 foot movement speed
Draconic Polymorph to an Astral Diva grants a 100 foot fly speed, this is used in the two move rounds, but could equally be used in any spot in which there are two consecutive standard rounds until you run out of mountain tattoo uses
Part 6: +100 bonus on any saving throw
Saving Throw Calculation
+36 Unnamed (Divine Grace)
+36 Unnamed (Dark Blessing)
+7 Insight (Defensive Precognition)
+5 Resistance (Vest of Resistance)
+1 Luck (Stone of Good Luck)
+1 Competence (Pale Green Prism Ioun Stone)
+86 to all saving throws
Will Save Calculation
Highest Base +14 (Main character)
+35 Wisdom
+2 Iron Will
+86 to all saving throws
+137 to will saves (+138 after rebuff 1)
Fortitude Save Calculation
Highest Base +19 (The Sinner)
+14 Constitution
+86 to all saving throws
+119 to fortitude saves (+121 after rebuff 1)
Reflex Save Calculation
Highest Base +9 (The Sinner)
+24 Dexterity
+86 to all saves
+115 to reflex saves not counting base saves (+117 after rebuff 1)
Part 7: 100 useable spell levels
With 18th manifester level and a +34 charisma modifier The Shepard has 604 power points per day. This can be used to manifest 604 1st level powers, the equivalent of a 302nd level power, or 36 9th level powers. Easily totaling more than 100 levels. The Shepard discharges a minimum of a 6th level power equivalent in each round.
Note: this uses the precedent of characters gaining hit points for a temporary constitution increase as evidence, but AFAIK it is neither directly supported or denied in the rules. Without this the character may run out of power points during the routine and be unable to finish, I have neither run the numbers for this, nor attempted to use his remaining wealth to max out power points to prevent it
Part 8: 100 hit points
With a constitution modifier of +13 and 20 hit dice, the character has a bonus from con of 260 hit points.
Part 9: Can survive 100 points of damage each round
For 14 of the 17 rounds this character is completely impervious to harm thanks to timeless body. The damage lingering from the remaining rounds is quickly replenished with Hostile Empathic Transfer, leaving the Shepard and his cohorts untouched at the end of their 100 seconds of dominance.
Part 10: Maintain stats for 100 seconds
See duration notes and the rebuff routine. This character can attain most of these benefits for upwards of 3 hours, able to dominate combat with little difficulty, having access to numerous more offensively minded draconic polymorph forms and plenty of budget left to customize his capabilities further while maintaining universal dominance of the battlefield.
Note: With the left over gold from the budget it is likely possible to stuff the scrolls in to staves to allow this trick to be performed on a regular basis.
The only really questionable material used in this build is another OA class passed over by the update in Shiba Protector. It is used to add wisdom to the attack roll and push it over the 100 mark. I think with the left over gold we could patch the build up to 100 attack roll without that, but it is certainly an easier way to go.
Optional Stuff:
If you're will to risk a 15% chance of mucking up your combat timing while you are slinging death rays around you can drop overchannel, move quicken power to 1st level, and take Expanded Knowledge (Schism) to activate the psicrown without Use Psionic Device. This makes using the psicrown automatic (as if it wasn't before, as you'll be UPDing at about +60 with a DC 20 check, but for those who play under open ended rolls or nat 1 is always failure) and retains the feel of a wilder as opposed to the current incarnation which is more of a one trick psion. It also frees up skill points on the main character.
Without the massive ability score synergy to net +100 to everything, a Fusion based thrallherd is a really cool idea and infinitely customizable through the cohorts
Update: Added righteous aura spell from the miniPHB as a 700 gp scroll. It gives than +4 to all saves, +5 to the will save, +1 to the attack roll, +2 to the AC and 18 bonus power points... for 700 gp!