This is based on an idea put forth
here: In a nutshell, Plane Shift and similar abilities would only allow you to travel directly from one plane to another plane that is coterminous or coexistent with your starting plane. So if you wanted to travel from the material plane to Mount Celestia, for example, you would have to first Plane Shift to the Astral (or some other plane that is coterminous with both your departure and destination planes), and then Plane Shift again from the Astral to Mount Celestia. More powerful spells like Gate and Wish, and specific abilities like a genie's ability to plane shift to an elemental plane, would override this restriction, when applicable.
Some questions were raised as to how this would work with planes which have multiple layers, like the Abyss, and SirPercival and I decided to start a thread to flesh out the idea a bit more.
I was thinking that the Styx could count as a plane itself, meaning that once you were in one layer of the Abyss, that you could get on or into the Styx, and Plane Shift to any other layer in the Abyss, or indeed any layer of any other lower plane, since the Styx runs through them all. The river that runs through the upper planes whose name I forget could serve the same purpose there.
I think this would serve to make planar travel a bit more interesting, and more dangerous, for those who are just embarking on it. Those with enough power could still just rip a hole between whatever points they wanted via Gate, however. This would also allow the Eberron cosmology to seamlessly mesh with how planar travel in other settings works, as the planes which are unavailable for planar travel in Eberron would be explained to not share any coterminous planes with the prime material plane of Eberron.
Further development of this is welcome, especially questions on how it would work in examples where it might not be obvious. Once we've fleshed it out, I'll convert this post into a "prettier" write-up of it.