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WIPSliver Queen picture credit: Ron Spencer (M:tG artist)HD: d10
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| | | Base Attack Bonus | +0 | +1 | +2 | +3 | +3 | +4 | +5 | +6/+1 | +6/+1 | +7/+2 | +8/+3 | +9/+4 | +9/+4 | +10/+5 | +11/+6/+1 | +12/+7/+2 | +12/+7/+2 | +13/+8/+3 | +14/+9/+4 | +15/+10/+5 |
| | | Fort Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 | +6 | +6 | +6 |
| | | Ref Save | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | +7 | +8 | +8 | +9 | +9 | +10 | +10 | +11 | +11 | +12 |
| | | Will Save | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | +7 | +8 | +8 | +9 | +9 | +10 | +10 | +11 | +11 | +12 |
| | | Class Features | Sliver Body, Brood Sliver (Lesser) | +1 Cha, Command | +1 Str, +1 Dex | +1 Cha, Wings | Extended Command, Dominate Animal | Brood Sliver (Greater), +1 Cha | +1 Str, +1 Dex, Growth | +1 Cha, Charm Monster | DR, SR | +1 Cha, Hold Monster | Brood Sliver (Advanced), +1 Str, +1 Dex | +1 Cha, Growth, Dominate Person | Far Command | +1 Cha, Command, Greater | +1 Str, +1 Dex | Brood Sliver (Overlord), +1 Cha | Growth, Charm Monster, Mass | +1 Cha, Hold Monster, Mass | +1 Str, +1 Dex, Dominate Monster | +1 Cha, Sliver Legion |
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Skill Points: 4 + Int (x4 at 1st level)
Class Skills (and relevant ability score): Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis)
Weapon & Armor Proficiencies: A Sliver Queen is only proficient with her own natural weapons.
Sliver Body: The Sliver Queen loses all other racial traits, and gains Aberration traits (basically Darkvision 60’) and 2 Talon attacks each dealing 1d6 damage. Sliver Queens breathe, eat, and sleep. Sliver Queens are medium size, with a Base speed of 30’. The Sliver Queen also gets a Natural Armor bonus equal to 1+Con modifier. Whenever a Sliver Queen increases in size category, her Natural Armor increases by 1.
Sliver Queens have 2 wings, which are insect-like and fold up under the carapace while not in use. However, they're too weak for flight at this point. Sliver Queens have no limbs capable of fine manipulation.
Brood Sliver: A Sliver Queen is always surrounded by hundreds or thousands of slivers (millions at higher levels). At 1st level, she can spawn one sliver swarm (see below for stats), which has one ability from the lesser ability list. With each subsequent level of Sliver Queen, she can spawn and control one additional sliver swarm. Beginning at 6th level, each new swarm's ability can be chosen from either the lesser ability list or the greater ability list; at 11th level, the abilities can be chosen from the advanced list in addition to the previous lists; at 16th level, the abilities can be chosen from the overlord list in addition to the previous lists. All abilities of all swarms spawned by a Queen apply to all of her swarms and herself, but not to sliver swarms generated from other queens or by other means.
Sliver swarms must stay within 10'/HD of the Sliver Queen, and cannot take any individual actions, only moving to stay in the same relative position with the Sliver Queen. However, the Queen can spend one of her actions to act through an individual swarm. If a creature moves through the square(s) occupied by a sliver swarm, the swarm may take an attack of opportunity against that creature, but the attack comes out of the Queen's available attacks of opportunity in a round.
Individual sliver swarms may be attacked as normal. If a swarm is destroyed, the ability it was granting is immediately lost to all beneficiaries. However, the Queen can immediately take an attack of opportunity against any target she threatens, even if she would not normally be able to take any more attacks of opportunity in the round. In addition, she gains a +4 bonus to Strength, Constitution, and Charisma for the duration of the encounter. (If multiple swarms are destroyed in the same encounter, the bonuses to the Queen stack.) Destroyed swarms are respawned at the rate of 1 every 24 hours, and the Queen may choose a different ability from the same list or lower, if she so desires.
The Queen may spend 10 minutes to absorb a swarm and then respawn a new one with a different ability from the same list or lower. (Any negative effect affecting the old swarm with a remaining duration longer than 10 minutes still affects the new swarm for the requisite amount of time. If the old swarm had outstanding hit point or ability damage, or other similar conditions, the new swarm is respawned with the same damage or conditions.) However, the Queen does not gain the attack of opportunity or ability bonuses normally associated with a destroyed swarm. Sliver swarms respawned in this manner don't count against the 1 per day respawning limit.
Ability Score Increases: The Sliver Queen's ability scores increase by the specified amount at the following levels:
+1 Cha at every even level, for a total of +10 Cha at level 20.
+1 Str and +1 Dex at levels 3, 7, 11, 15, 19, for a total of +5 Str and +5 Dex at level 20.
Sliver Magic: The Sliver Queen gains access to a number of spell-like abilities at the indicated levels, with a total number of daily uses equal to her HD. Saving throw DCs are equal to 10 + 1/2 HD + Charisma modifier.
- 2nd level - Command (costs 1 use)
- 5th level - Dominate Animal (1 use)
- 8th level - Charm Monster (2 uses)
- 10th level - Hold Monster (2 uses)
- 12th level - Dominate Person (3 uses)
- 14th level - Command, Greater (3 uses)
- 17th level - Charm Monster, Mass (4 uses)
- 18th level - Hold Monster, Mass (4 uses)
- 19th level - Dominate Monster (5 uses)
Wings: By 4th level, a Sliver Queen has matured enough that her wings will now support her in flight. She gains a Fly speed equal to 10’/HD, with poor maneuverability. Each wing can also now be used to deliver a natural attack dealing 1d4 damage.
Extended Command: The maximum range a sliver swarm can be from its Sliver Queen increases to 20'/HD.
Growth: The Sliver Queen increases one size category at 7th level, again at 12th level, and one more time at 17th level. Her AC, bonus to hit, base damage, grapple, and skills change accordingly, but she does not get any ability score bonus or penalties.
Damage Resistance: The Sliver Queen gains DR/magic equal to her HD.
Spell Resistance: The Sliver Queen gains SR equal to 11 + her HD.
Far Command: The maximum range a sliver swarm can be from its Sliver Queen increases to 40'/HD.
Sliver Legion: Once per day, the Sliver Queen may spend a full-round action to have each and every swarm she controls take a standard action, using any ability or attack it possesses. Any per encounter/day abilities which have already been exhausted cannot be used again.