"I think its real funny how everybody talks about me like I'm some good and noble hero of the realms"
Damont Takes a swig.
"Of course, if some Eeevil Muthafuckin' Necromancer start cranking Ghouls 'n Shit out the local parish, farmlands, or brothel I'm gon' have to end that shit post-haste.
Damont takes a sip.
"Fuckery of that type don't add to my dranking, nor the immediate likelyhood of me getting behind or on top of some young preistess, princess, or barmaid. Which I also intend to do, post-haste"
Damont takes a large gulp, wipes his mouth, and stare thoughtfully in his mug before continuing.
"...If we sitting here... and godsdamned Red Dragon tear da' roof off this muthafucka. Burning tables and, torching aged brandy left and right, what choice is there? Ain't no choice, there. All, I can do is finish my drank. Unsheath Twankle and Glisten, and get dead off on it's ass. Until such time I'm allowed to get back to what I was doing.
Damont takes a swig.
-Damnot D'juan (overheard at the bar of the Stubbling Wolf Inn)
Read that in the same voice as Either 1 of these dudes
http://www.youtube.com/watch?v=g4UeHWPeOrA------------------------------------
Evil. The problem is that there's not enough stratification of evil in the minds of D&D enthusists.
There is a Difference between Marcellus Wallace, Jules, and Vincent Vega... and Jeffery Dahmer, Hannibal lecter, and Pol Pot, all of whom are unequivically evil doers.
That difference ISN'T that they won't kill you and several people nearby without too much recourse, and then have drinks later. The difference is in how they play it. Goals, ambitions, and drives play a factor.
In games... in games I feel its a two-fold issue.
1. Lack of Maturity: How well can this player handle being given the reigns of evil? Does that mean that in his downtime he's going to be silly like "While the magi are making magic items I think I'm going to go serial killing?" Or does it mean that the character breaks the batman code?
Most importantly, is he going to do something REALLY off the rungs and attack a party member. Are they going to attack him? What does evil mean to everyone in this party, can we handle it maturely. Does anyone get squicked?
2. Rarity: Since people aren't often allowed to write "Evil" on thier character sheet... a LOT of times people who DO get that chance want to play it up as EVIL as possible. Which honestly is what makes the BOVD SOOOO unsatisfying.
It really so much that the material is "poorly written" or that it written from a position of "Moral Incompetence" and to be sure It IS both of those things but mostly an OBNOXIOUS, and over the top evil.
Lastly, there a mechanical side to it as well.
Can I be hit with Smite?
Can I be Blashpemy Juggled.
Can I play as an assassin?
The thing is there are some OUT of Game considerations about the topic of evil, as well as some IN game considerations about being evil.
Ultimately, its just a type of story, in fact it can be the SAME type of story as illustrated by my pet character Damon D'juan (who I created as a parody to poke fun at the forgotten realms setting).
The cure for evil isn't "good" but not being 1 dimensional characters.