Frey
The Frey are a race of upright felines that strongly resemble domestic cats in their morphology. They are strong-willed and clever, and quick and tenacious in a fight.
• Frey gain a +2 to Dex, +2 to Cha, -2 to Str, and a -2 to Con.
• Frey are size small, and thus gain a +1 to AC and to all attack rolls. A frey has a base speed of 20. However, if its hands are free, a frey can drop down onto all fours in order to move at a rate of 30.
• Frey get a +2 racial bonus to Listen checks and a +8 bonus to Jump checks.
• Frey have natural weaponry. They have 2 claws that do 1d2 points of damage, and a bite that does 1d3. Use of their natural weaponry does not provoke an attack of opportunity (as if the frey possessed the Improved Unarmed Strike feat). The critical threat range for both attacks is 20 (x2).
• Stinging Strike (Ex): Once per day per character level, a Frey can strike at a sensitive area he instinctively is drawn to, such as at a dog's nose or a human's groin. If the frey hits with his normal attack, it does an additional 1d4 points of damage. This is a free action that is added onto a standard attack action. This ability can only be used in a round in which the frey takes a full attack action, and its use must be announced by the player before the attack roll is made.
• Remarkable retreat (Ex): Frey get a +4 dodge AC bonus against all attacks of opportunity.
• Springing leap (Ex): A frey can jump up to many times their height. When calculating the result of jump checks, frey are not limited by a maximum distance.
• All frey have low light vision.
The Feral creature template sounds great. Changes claws to 1d6 dmg and like the 10ft to movement.