Author Topic: Homebrew Contest II: Discussion Thread  (Read 31182 times)

Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #40 on: September 01, 2012, 08:24:27 AM »
I can certainly imagine playing one. I'm not a fan of you must do this every day for a whole previous level requirements just like I don't like heavy useless feat taxes - it disadvantages people who actually play through those levels.

Fair enough.  However, if you're building the kind of char that would want horned juggernaut, you'd want to use RR in most fights.
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Offline TheGeometer

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Re: Homebrew Contest I: Discussion Thread
« Reply #41 on: September 01, 2012, 11:08:13 AM »
I just finished my entry, the Master of Opening and Closing! Could somebody please critique it?

Offline littha

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Re: Homebrew Contest I: Discussion Thread
« Reply #42 on: September 01, 2012, 11:20:23 AM »
I just finished my entry, the Master of Opening and Closing! Could somebody please critique it?

Quite cool but I was expecting the ability to Open/Close Gates (as the spell) though admittedly the capstone does something along those lines.

Offline VennDygrem

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Re: Homebrew Contest I: Discussion Thread
« Reply #43 on: September 01, 2012, 01:53:16 PM »
The concept seems sound, hopefully I get some more time to look through the mechanics soon.

Of course,  when I read the title I thought of something else...
« Last Edit: September 01, 2012, 01:55:50 PM by VennDygrem »

Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #44 on: September 02, 2012, 09:14:05 AM »
OK, Horned Juggernaut is officially complete.  Critiques would be lovely.

Speaking of which:
I just finished my entry, the Master of Opening and Closing! Could somebody please critique it?
Don't forget the fluff! :)
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Offline VennDygrem

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Re: Homebrew Contest I: Discussion Thread
« Reply #45 on: September 03, 2012, 03:03:00 AM »
Finally getting details hammered away, and have decided on my base spell. Definitely will need some refining of the language when I'm done posting it all. :D

Offline Noliar

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Re: Homebrew Contest I: Discussion Thread
« Reply #46 on: September 05, 2012, 09:52:19 AM »
A full version of the Unmaker is up for critique. Please fire away.

Offline Prime32

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Re: Homebrew Contest I: Discussion Thread
« Reply #47 on: September 09, 2012, 09:39:31 PM »
I'm thinking of entering a blink PrC, possibly gishy.

Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #48 on: September 10, 2012, 08:03:07 AM »
A full version of the Unmaker is up for critique. Please fire away.

I'm going to try and get a full critique of this and the Open/Closer going today or tomorrow.
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Offline oslecamo

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Re: Homebrew Contest I: Discussion Thread
« Reply #49 on: September 10, 2012, 08:17:26 AM »
I might have an idea for this, but can anyone point me to the base "prc template"?

Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #50 on: September 10, 2012, 08:19:57 AM »
I might have an idea for this, but can anyone point me to the base "prc template"?

It's in a drop-down menu when you go to post.  It says "Please choose..."
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Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #51 on: September 11, 2012, 10:06:38 AM »
UNMAKER
Critiquing time!

(click to show/hide)

EDIT: Would it be too much to give a second capstone to the Horned Juggernaut, allowing Rhinoshape for a longer duration?
« Last Edit: September 11, 2012, 10:12:56 AM by sirpercival »
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Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #52 on: September 11, 2012, 11:06:35 AM »
THE MASTER OF OPENING AND CLOSING

Part 2! Anyone else basically done and want critiquing?

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Offline Garryl

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Re: Homebrew Contest I: Discussion Thread
« Reply #53 on: September 11, 2012, 11:23:03 AM »
I don't think I'll be pursuing my current entry's direction. It just isn't grabbing me, and feels a bit bland. I may or may not be back to finish it in the future (and/or make an alternate entry), but I'm not holding my breath.

Offline Prime32

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Re: Homebrew Contest I: Discussion Thread
« Reply #54 on: September 11, 2012, 11:31:49 AM »
On the Open/Close PrC, should probably be noted what effect opening someone's eyes has on gaze attacks.

Would also be interesting if you could create temporary empty spaces passing through objects, replicating passwall, parting water or area effects, creating a safe path through difficult terrain, etc.
EDIT: https://www.youtube.com/watch?v=dHSAf8Zw6oQ
« Last Edit: September 11, 2012, 12:13:50 PM by Prime32 »

Offline Maat Mons

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Re: Homebrew Contest I: Discussion Thread
« Reply #55 on: September 11, 2012, 07:47:03 PM »
Anyone else basically done and want critiquing?

I'd like critiquing even though I'm not done. 

Offline Noliar

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Re: Homebrew Contest I: Discussion Thread
« Reply #56 on: September 11, 2012, 07:59:54 PM »
Thanks!
Unmaker discussion in spoiler
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Quote
EDIT: Would it be too much to give a second capstone to the Horned Juggernaut, allowing Rhinoshape for a longer duration?
Juggernaut Charge is an epic scope ability (see the similar ability of the Legendary Dreadnought) and, between the per encounter su and the character's spell slots they are not in too much danger of running out of uses. OTOH it would be pretty cool to have the transformation last longer. Perhaps it should last con bonus rounds but only so long as the Juggernaut keeps moving i.e. it ends if the Juggernaut finishes his go without having moved at least 10' in the round.
« Last Edit: September 11, 2012, 08:13:26 PM by Noliar »

Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #57 on: September 11, 2012, 08:40:41 PM »
It's not just the uses, it's gaining the benefit of some of that stuff when you're not charging, and when it isn't your turn.  At the moment that Con & natural armor only help you with AoOs and readied actions...

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Offline sirpercival

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Re: Homebrew Contest I: Discussion Thread
« Reply #58 on: September 11, 2012, 09:00:55 PM »
ELDRITCH WARRIOR

By request:

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Offline Maat Mons

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Re: Homebrew Contest I: Discussion Thread
« Reply #59 on: September 12, 2012, 11:29:54 PM »
All right.  I've got mine finished, barring second thoughts. 

Here are the major changes, if you're familiar with the previous version. 
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