Author Topic: What's in the Works?  (Read 11440 times)

Offline Bozwevial

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What's in the Works?
« on: August 25, 2012, 01:50:08 AM »
Or, what pieces of homebrew are you working on right now?

I've got another base class waiting in the wings. I wrote up a few more details on it tonight (including five ACFs), but I'm holding off on working too seriously on it until I finish one of the disciplines an ACF uses. I definitely need to come up with a better name before posting it, though.

Apart from that and the discipline (tentatively named Interesting Times), I've got a handful of other discipline ideas I ought to flesh out more fully.
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Offline Garryl

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Re: What's in the Works?
« Reply #1 on: August 25, 2012, 01:57:03 AM »
I've got some ToB stuff (Tomb of Battle, all about undead martial adepts) on the backburner along with revising Metroid as Incarnum to the new paradigms of Power of Cybernetics. I'm also hoping to finish that Monk I almost finished recently in 1001 Ideas, and maybe even make a subsystem for mechas and other giant robots like I always wanted to.

Offline sirpercival

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Re: What's in the Works?
« Reply #2 on: August 25, 2012, 07:53:42 AM »
I have a (quite long) to-do list in my extended sig thread, but I'll summarize here:

Projects that need a lot of work:
Ethos of the Wyrm (draconic Ideals)
Magipunk
Porting/rewriting Stratovarius's Past, Present & Future
Bladecraft (wheel of time blademaster training)
Heroes of Hyrule

Projects that need a little bit of work:
Need to write a prc and some monsters for Rituals
The Nullblade + Thaumurai prc (Architect of the Twofold Way)
Some contributions to Spellshaping
3 joke classes (shamurai, magnificent bastard, and still prettiest)

Anyone who would like to help with my big projects is welcome to contribute... ;)
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Offline oslecamo

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Re: What's in the Works?
« Reply #3 on: August 25, 2012, 09:57:05 AM »
Besides a bunch of ToBhou ideas and the giant robots project advancing in a crawl, I'm currently focused on finishing the god monster class (demigod->lesser deity->intermediate deity->greater deity), including ascension/faith rules and a custom ToBhou school. Just converting the salient divine abilities is proving quite a bit of work, because there's so damn MANY of them.

Offline dman11235

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Re: What's in the Works?
« Reply #4 on: August 25, 2012, 11:46:42 AM »
For those of you interested and who remember (and i know one of you does), I'm going to eventually finish Magic of Origins.  I also have a complete overhaul I've been kicking around, but I just don't know if I'll end up doing it.  I'll definitely be doing a weapons and combat overhaul, but complete overhaul?  I'm not sure.
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Offline Tarkisflux

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Re: What's in the Works?
« Reply #5 on: August 25, 2012, 12:52:41 PM »
Forcing out the last bits of fluff for ToP before I leave it alone for while. Probably do a third and final edit pass for consistency / tone / weirdness in a while after I 've had a bit of time away from it for perspective. Also working on an all-alignments paladin replacement on the wiki with another user that is pretty close to done, just needs the spell list pruned a bit and one lase ability written and a general cleanup edit pass.

May move on to a spells / spellcaster overhaul, I've had the basics sorted for a while now and just need to chew through it. I've also got some combat changes sort of based on the ToP measured success resolution mechanic that I might do instead, but tuning the numbers to support CR equivalencies and combats that don't scale in length with hit points requires chewing through a lot of variables and is somewhat slow going.

Offline TheGeometer

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Re: What's in the Works?
« Reply #6 on: August 26, 2012, 12:53:25 AM »
I have an incredibly ambitious project waiting, so big that I'm going to need to post a separate thread asking for people's opinions on it. The idea is basically finished, but I'm not sure if I should post it now while it will be overshadowed by the homebrew contest.

Offline RedWarlock

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Re: What's in the Works?
« Reply #7 on: August 26, 2012, 01:35:45 AM »
I'm working on basically a google doc that is my skills chapter in full. My skill system is getting to be very involved (stuff like using skill ranks rather than in-built caster-level in some cases) and very powerful. (instead of synergy bonuses, I've got outright this-makes-you-awesome bonuses. Every 5 ranks of Athletics gives you +1 square of movement on your base land speed, or ranks in Arcana or Perform giving you low-level casting/aura bonuses straight out of the Mage and Bard, respectively, for instance.)
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Offline veekie

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Re: What's in the Works?
« Reply #8 on: August 26, 2012, 10:12:31 AM »
I got multiple things, one is the War-Frenzy with Agita, which is currently stalled for lack of commenting (hard to get the motivation to do more material without).

And in the back end, working on a campaign setting for fun. But it involves a TON of new mechanics, so it'd be a long long time before its fit for view yet.
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Offline Agita

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Re: What's in the Works?
« Reply #9 on: August 26, 2012, 10:50:25 AM »
I got multiple things, one is the War-Frenzy with Agita, which is currently stalled for lack of commenting (hard to get the motivation to do more material without).

And in the back end, working on a campaign setting for fun. But it involves a TON of new mechanics, so it'd be a long long time before its fit for view yet.
We were working on another ToB discipline or three, but that kind of got dropped under the rug because we accidentally a magic system campaign setting d20 system.
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Offline Bauglir

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Re: What's in the Works?
« Reply #10 on: August 26, 2012, 11:29:49 AM »
I've got a Truenaming revision that is at about 23 pages right now. Probably going to need a sub-board. Making a balanced magic system that is based on a skill check is hard, guys.

Offline Amechra

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Re: What's in the Works?
« Reply #11 on: August 26, 2012, 06:14:28 PM »
I've got like 4 prestige classes for my Pariah class, a few Base classes to finish, and, oh, two whole completely new game systems.

On is basically a cross between Zen and Sliders (the TV show); I'm stalled with this one, I'm afraid (I can't decide on basic mechanics, though I have how everything else will work down... Backwards, I know...)

And the other is a game where you play as a Wuxia Monk. Not an Eastern monk, though; I'm talking Western-style friars. The basic setting assumption is that you are playing in the time of the three popes, and Satan has managed to open a portal to Earth.

Play a Jesuit, get knowledge powers; play a Gregorian, and essentially be a Bard; that kinda thing.
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Offline Bozwevial

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Re: What's in the Works?
« Reply #12 on: August 28, 2012, 12:19:10 AM »
Put up the rudiments of Interesting Times. Since I have an 8:30 class tomorrow morning, the maneuver descriptions will go up tomorrow.
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Offline DonQuixote

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Re: What's in the Works?
« Reply #13 on: August 28, 2012, 12:47:28 AM »
I'm in the middle of Spellshaping revisions, which have stalled briefly as I get ready to fly back to Pennsylvania.

I'm also toying with a flaming sphere entry for the Homebrew Contest.  We'll see if that pans out.
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Offline Bauglir

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Re: What's in the Works?
« Reply #14 on: August 28, 2012, 02:15:27 AM »
I'm also toying with a flaming sphere entry for the Homebrew Contest.  We'll see if that pans out.
Something something frying pan ==> fire

Offline Bozwevial

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Re: What's in the Works?
« Reply #15 on: August 28, 2012, 03:49:21 PM »
I'm in the middle of Spellshaping revisions, which have stalled briefly as I get ready to fly back to Pennsylvania.

I'm also toying with a flaming sphere entry for the Homebrew Contest.  We'll see if that pans out.
Make it the Pudditheurge and conjure giant flaming plum puddings which later become living spell oozes.

On an unrelated note, finally got the maneuver descriptions up.
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Offline littha

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Re: What's in the Works?
« Reply #16 on: August 28, 2012, 04:07:13 PM »
I have a whole pile of incomplete stuff, my attention tends to wander too much... mostly I need to finish the Nanoha mages stuff but I can see that being an epic amount of work.

Offline VennDygrem

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Re: What's in the Works?
« Reply #17 on: August 28, 2012, 08:43:23 PM »
Currently have my 'Soulthief Project' on the backburner (rename pending). Basically it's a set of three classes focused on using opponents' strengths against them in various ways. The set of three classes includes the eponymous Soulthief (again, rename pending) as the more rogue-like skillmonkey, versatile utility and striker; a Soul Guardian (name pending) who singles out one enemy to duel with one-on-one, instilling penalties and conditions on enemies attacking his allies, and generally being pretty tanky; and a Soul Caster (name pending) that specializes in identifying threats and neutralizing them by accessing magical abilities targeting the enemies' weaknesses, debuffing, etc. The class linked above is the old version; I've been working on a complete overhaul after splitting the concept into 3 classes.

I've also got something brewing for the Homebrew contest, and I still want to finish that Gelatinous Cube Wizard Prestige Class I made for Oslecamo's Improved Monster Classes. Based off an idea a player in his Monster campaign was considering, this would facilitate an awakened gelatinous cube, which is normally pretty dumb, into taking an intelligence-oriented casting class and more-or-less excelling... while still being an awakened gelatinous cube.

Finally, I've also got plans for more Heritor feats along the lines of my Spectral Heritor feats. Plans include at least an elemental heritor line, as well as several other themed heritage lines.

I also want to finish writing Bright Ideas for my Saboteur class.

Offline Bozwevial

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Re: What's in the Works?
« Reply #18 on: September 01, 2012, 02:48:28 PM »
Finished my discipline and tactical feats. On to the other idea that's been burning in my mind for a few weeks now.
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Offline bhu

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Re: What's in the Works?
« Reply #19 on: September 11, 2012, 01:33:04 AM »
I am beginning work on the Muscle WIzard