Author Topic: A Hideous Form from Beyond the Stars [Base Class and Stuff]  (Read 6518 times)

Offline Amechra

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A Hideous Form from Beyond the Stars [Base Class and Stuff]
« on: August 26, 2012, 06:29:28 PM »
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You know, he hates us... for being bad at being us.

He thinks he could do a much better job.


The Pariah


There are some who are always on the outside, tapping on the glass, unable to get in.

That is, until they find the cracks. And once you know where the cracks are, they are everywhere.

And once they find their way inside... they find themselves stuck in there, with those disgusting creatures that walk around with a pretension to innocence; it would feel just wonderful to smash their hideous wrongness into the ground. It does not look so wonderful inside, does it?

But then they would die; so they have to bide their time... for now.

Alignment: Any, though they tend towards Evil.
HD: d8
Skill points per level: 4+int
Skill points at 1st level: 4*(4+int)

LevelBABFortRefWillSpecialBlemishes KnownBlemishes Readied
1+0+0+0+2Unnatural Form, Disguised Form11
2+1+0+0+3Suppress Alien Nature, Outcast Presence (Harmful Blows)22
3+2+1+1+3Offended Senses (Scent), Favored Mutilation32
4+3+1+1+4Voice of the Crowd43
5+3+1+1+4Outcast Presence (Cannot Hide)53
6+4+2+2+5Normal Presence, Favored Mutilation54
7+5+2+2+5Offended Senses (Synesthete)64
8+6/+1+2+2+6Outcast Presence (Cannot Prepare)75
9+6/+1+3+3+6Favored Mutilation85
10+7/+2+3+3+7Ancient Yearning (Aberration)86
11+8/+3+3+3+7Outcast Presence (Ease of Grace), Offended Senses (Status)96
12+9/+4+4+4+8Favored Mutilation107
13+9/+4+4+4+8Ancient Yearning (Broken Mind)117
14+10/+5+4+4+9Outcast Presence (Spells have Holes)118
15+11/+6/+1+5+5+9Offended Senses (Truthful Senses), Favored Mutilation128
16+12/+7/+2+5+5+10Ancient Yearning (Compleation)139
17+12/+7/+2+5+5+10Outcast Presence (Show the Flaws)149
18+13/+8/+3+6+6+11Favored Mutilation1410
19+14/+9/+4+6+6+11Offended Senses (Omnipotent Senses)1510
20+15/+10/+5+6+6+12Outcast Presence (Perfection), Abomination Against Nature1611
Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex)

Weapon and Armor Proficiencies: A Pariah is proficient in all Simple weapons and Light armor.

Outcast: A Pariah is an Outcast, a being that does not belong to the place where they are, no matter where they are. Every Outcast has an Outcast level, which is equal to the sum of their levels in every Outcast class; in addition, every Outcast has a Warp score, which is equal to half their Outcast level (but see Favored Mutilation, below).

Blemishes: All Outcasts gain preternatural abilities that are in direct violation to the world around them, called Blemishes.  An Outcast's Blemishes warp the world around them until the Universe is forced to accept their presence, resulting in the strange powers of the Outcast.  All Blemishes are extraordinary abilities unless stated otherwise, and those Blemishes which allow saves have a DC equal to the 10 + the Outcast's Warp score + the Outcast's key ability modifier, as detailed in the individual Outcast class descriptions.

Blemishes may be suppressed by a creature which has the ability to Turn or Rebuke a particular type of creature, based on the specific Outcast class.  Such a creature makes a turning attempt, rolling their Turning check against a DC equal to the Outcast level of the Blemish; if they are successful, all Blemishes benefiting the Outcast are suppressed until the Outcast readies them again (see below).

The saving throws against a Blemish are equal to 10+the character's Warp+the granting class' Key Ability Modifier; a Pariah's Key Ability Modifier is Constitution.

Unnatural Form (Ex): At every level other than 6th, 10th, 14th, and 18th, a Pariah learns a Blemish, a physical or metaphysical mutation that grants them certain powers. However, they don't automatically benefit from these mutations; they must prepare a selected few from the ones they have gained through their Pariah levels, which are drawn from their class Blemish list below. They learn new Blemishes and may ready a number of them according to the table above, along with any they would be able to prepare due to any other classes that grant Blemishes Known and Readied.

To prepare their Blemishes a Pariah needs 10 minutes to allow their body to roil and mutate. During this time, they choose from among their known Blemishes those which they wish to use and prepares a number of Blemishes as shown on the table above. They do not benefit from any Blemishes they have not chosen through this process, although they are considered to have them for the purposes of prerequisites. They may prepare Blemishes at any time during the day, any number of times in a day they wish, as long as they have the time to do so.

A Pariah must prepare their maximum number of Blemishes, unless a feat or ability says otherwise.  The key ability modifier for a Pariah's Blemishes is Constitution.  A Pariah's Blemishes gained through their Pariah levels may be suppressed by spending a use of Turn or Rebuke Aberrations.

Of course, there are drawbacks to this capability that are all too readily apparent to the people around the Pariah.  A Pariah receives a penalty to all Diplomacy, Gather Information, Handle Animal, and wild empathy checks equal to their Warp, and are detected as Evil by any ability that detects evil alignment. This class feature counts as having Aberration Blood and Evil Brand for the purpose of meeting prerequisites.

Disguised Form (Ex): It would not do to stick out in the crowd, like a sore thumb. It is far better to fake being one of those disgusting mortals, until it is time to strike. Yes, insinuate your way into their confidences, right until the point where you beat their pathetic faces in. The voices leading you back home will help, yes they will...

A Pariah receives a competence bonus on all Bluff, Intimidate, and Sense Motive checks equal to their Warp.

Suppress Alien Form (Ex): It makes sense that they run screaming from your seething form; its beauty robs their sanity of hideousness to hold onto. Alas, stealth is the name of the game, so you must dissimulate. Lucky you.

A Pariah of at least 2nd level may, as a move action, choose to suppress or activate their Blemishes. While they are suppressing their Blemishes, they do not gain the benefits of any of their Blemishes, unless otherwise stated, but also do not display any physical or presence-based mutations, allowing them to go where they wish without being detected; they do not take the penalty to checks from Unnatural Presence while they are suppressing their Blemishes. In addition, they receive a bonus on Disguise checks equal to their Warp while suppressing their Blemishes. They still are treated as if they are Evil by spells that detect alignment, and still are treated as if they had Aberration Blood and Evil brand for the purpose of prerequisites.

Outcast Presence (Ex and Su): Your very body is mutilated and broken by this horrid place; the blessed gifts from your home allows you to strengthen this horrid form that you have been forced to take.

At 2nd level, the Pariah gains Multiattack and Improved Unarmed Strike as bonus feats, and they may choose to deal either Lethal or Non-Lethal damage with any of their natural weapons. Finally, they gain the Unarmed Strike damage progression of a Monk of a level equal to their Warp. This is an Extraordinary ability.

At 5th level, their attacks warp around corners and through chinks in walls; they may ignore all cover except Total Cover and all concealment except for Total Concealment whenever they make an attack with a Natural Weapon or an Unarmed Strike. This is a Supernatural ability.

At 8th level, their attacks simply come from all directions simultaneously; any creature that they attack with a Natural Weapon or an Unarmed Strike is treated as if they were Flat-Footed against the attack. This is a Supernatural ability.

At 11th level, the Pariah gains the Improved Multiattack feat as a Bonus feat.

At 14th level, all of a Pariah's Natural Attacks and Unarmed Strikes ignore any bonus to Armor Class or any Miss Chance granted by a spell of a level lower than their Warp. This is a Supernatural ability.

At 17th level, all of a Pariah's Natural Attacks and Unarmed Strikes bypass any form of DR or Regeneration that a creature has that can be bypassed; in addition, their Natural Attacks and Unarmed Strikes ignore all hardness. This is a Supernatural ability.

At 20th level, all portions of the class feature become Extraordinary abilities.

Favored Mutilation (Ex): There are some parts that come through that mirror your old body, from back when you were whole. You like those pieces, and do all you can to encourage them.

At 3rd level, and every 3 levels thereafter, a Pariah may select a single Blemish that they know through this class; their Warp for that Blemish is equal to their Outcast level.

Offended Senses (Ex): They are so disgusting; their very presence makes you wretch, the looks on their faces make you want to scream, and their voice make you want to convulse. But this disgust helps you hunt, yes it does...

At 3rd level, a Pariah gains the Scent special quality, except that it only allows them to smell mortal creatures; a mortal creature is any creature that has a maximum age. If they later take the Track feat, they mat only use it to track mortal creatures. If a Pariah gains the Scent special quality from any other source, this class feature instead allows them to detect mortal creatures at twice the normal distance (remember, two doubles is a triple, and so on). As long as the Pariah is able to smell another non-Mindless creature that they have not travelled with for at least a week, they receive a penalty to all Balance, Concentration, Craft, Forgery, Profession, and Ride checks equal to their Warp.

At 7th level, a Pariah is entirely capable of using one sense in place of another; they are permanently treated as if they were continuously under the effects of a Synesthete power, except that the bonus for using the ability when their senses can still function normally is equal to their Warp, and use their sense of smell in place of their face for the purpose of detecting sensory inputs. If they choose to smell light, they may see any creature or object that they are able to smell, but cannot distinguish colors or fine detail; if they choose to smell sounds, they are able to hear any sound produced by any creature or object that they can smell, except that they are unable to distinguish pitch or volume. They may still understand speech as normal, however; they may change which version of this ability they are benefiting from as a full-round action that does not provoke attacks of opportunity.

At 11th level, a Pariah can smell the heartbeat of those around it, can taste the blood flowing through their veins; a Pariah may, at any time, elect to smell out the state of creatures around them by duplicating a  Status spell, using their Outcast level as their caster level, except that it is an Extraordinary ability, does not allow a save, can only target a creature that the Pariah can smell at that time, and upon the duration ending, the Pariah is nauseated for one minute, as they were able to smell every single bodily function of those they just monitored. Any creature under the effect of this status effect can be smelled by the Pariah, no matter the distance they travel before the effect wears off.

At 15th level, a Pariah gains a constant True Seeing effect, and can hear through Silence effects and effects that shape sound, except that they may only benefit from this ability using that particular sense through their Synesthete ability. In addition, the range of their scent ability doubles.

At 19th level, a Pariah's senses are beyond reproach; they are continually under all versions of their Synesthete ability, and they are also vaguely aware of who is watching them at all times, and through what means; this includes any attempts to divine information about them through Divination effects. Finally, they automatically hear their name whenever it is said while on the same plane, and the range of their Scent ability doubles again. By this point, this ability may not be turned off through any means, not even by deific intervention.

Voice of the Crowd (Su): Those hideous mortals have thousands of languages, but that doesn't stop you, not at all...

A Pariah of at least 4th level may attempt to communicate with the stupid creatures that they encounter with which they don't share a language; if they are trying to convey simple commands or phrases, such as “hello” or “come here”, they automatically succeed.

If they are trying to communicate with a creature in a more complicated manner, they must first roll two checks when they begin their conversation, each with an untyped bonus equal to the Pariah's Warp; a Charisma check to get their meaning across, and a Wisdom check to understand the creature they are speaking with. It is entirely possible for a Pariah to fail one of the checks but to succeed on the other, resulting in a conversation where only one side can understand what the other side is saying.

The DC for this check is 20 for any languages that share an alphabet with one that the Pariah knows, and 30 for all other languages; a Pariah may use this ability to use a Language-dependent effect on a creature that normally wouldn't be able to understand them, in which case they only have to roll the Charisma check as part of the same action that the language-dependent effect would normally require.

Normal Presence (Su): Those stupid, stupid creatures that surround you are perfectly willing to hide their heads in the sand, and ignore the very fact that you are present. This is fine by you, fine indeed...

At 6th level, any creature that sees or hears a Pariah while they are suppressing their Blemishes must make a Will save against a DC of 10+the Pariah's Warp+the Pariah's Charisma modifier, or treat everything that the Pariah does or says as completely mundane and normal until that creature sleeps for at least 1 hour. This effect does not prevent a creature from defending themselves, or from coming to the aid of their comrades; rather, it allows the Pariah to do things that are completely socially inappropriate, such as running around nude in public, taking the jewelry of the neck of the queen, or dragging a dead body through the streets, without anyone commenting or seeing anything odd in this; any creature whose possessions or person are interfered with by the Pariah while under the effect of this ability get an additional save with a +4 bonus.

This effect does not modify a creature's memory, so when the effect wears off, they are fully capable of reporting any crime that the Pariah may have committed to the proper authorities. This is a Mind-Affecting ability.

Ancient Yearnings (Ex): You feel it. Deep in your bones, in your skin, scratching at your mind... it makes you feel lonely, no matter how many of the horrible monkeys you surround yourself with... But now, those yearnings are reaching fruition, and are fed into your very essential form.

At 10th level, a Pariah's type changes to Aberration, with the Augmented subtype for their original type.

At 13th level, they become immune to [Mind-Affecting] abilities and spells, and cannot be detected by Mindsight.

At 16th level, they no longer have a maximum age; their bodies regress back to the state they were at whatever age the Pariah chooses, with their mental bonuses continuing to accrue as if they were their original age. In addition, they no longer have an alignment for any purpose; they are no longer treated as evil due to their Unnatural Form class feature, they lose any alignment subtype they have, and they ignore all alignment-based prerequisites. If they have any class-features that depend on their alignment, they may choose which alignment they use whenever they use that class feature.

Abomination against Nature (Ex): You have done it; you have achieved your true majesty! Now, what are those pitiful creatures doing, weeping or laughing? And why do they bleed so readily? No matter, it is what you desired.

At 20th level, a Pariah gains the Half-Farspawn template without any of the LA or type change that that normally entails, with the added benefit that the penalty inflicted by Change Shape is increased to equal the Pariah's Warp.

Whenever a Pariah suppresses their Blemishes, they also lose the tentacles and all appearance changes from the Half-Farspawn template until they stop suppressing them. They may now suppress or activate their Blemishes as a Swift action.

Finally, the Pariah's home plane changes to the Far Realm; they are immune to any harmful effects of that plane, and may use Plane Shift at will to travel to and from whatever plane they are currently on and the Far Realms, except that they may only do this if the area that they are going to appear in is not being observed by a sentient creature that is not also a Far-Realms native.

Changelog
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The Offended Senses ability
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Notes
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« Last Edit: August 29, 2012, 08:20:06 PM by Amechra »
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Blemishes
« Reply #1 on: August 26, 2012, 06:37:11 PM »
Auras
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Defensive
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Utility
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« Last Edit: August 29, 2012, 08:49:20 PM by Amechra »
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #2 on: August 26, 2012, 06:37:38 PM »
Feats
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"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Nanshork

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #3 on: August 26, 2012, 06:46:27 PM »
Oops, it had been long enough that I thought you were done.   :blush

Feel free to delete my earlier post.

Offline Amechra

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #4 on: August 26, 2012, 06:52:13 PM »
I'm done posting for now; I have to stat out the different ACF sets for all the Outcast-Numens, though...
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline sirpercival

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #5 on: August 26, 2012, 06:53:50 PM »
+1'd. This is awesome.
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Offline Nanshork

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #6 on: August 26, 2012, 06:54:39 PM »
I never saw any other the other outcasts you made, I knew that you had planned on some from references within the class but I never came across any.

Also, you really should delete my first post.   :p

Offline Amechra

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #7 on: August 26, 2012, 06:59:26 PM »
I never saw any other the other outcasts you made, I knew that you had planned on some from references within the class but I never came across any.

Also, you really should delete my first post.   :p

I'm pretty sure you have to do that...

And I've kinda hit a wall with the other Outcasts; I meant to do one based off of Reserve/Psionic feats (the Pariah is based off of Vile/Aberrant feats), but kinda got stuck.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Nanshork

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #8 on: August 26, 2012, 07:01:45 PM »
Users can't delete their own posts.

Offline sirpercival

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #9 on: August 26, 2012, 07:12:43 PM »
I never saw any other the other outcasts you made, I knew that you had planned on some from references within the class but I never came across any.

Also, you really should delete my first post.   :p

I'm pretty sure you have to do that...

And I've kinda hit a wall with the other Outcasts; I meant to do one based off of Reserve/Psionic feats (the Pariah is based off of Vile/Aberrant feats), but kinda got stuck.

You should base one off of Wild and Undead feats, kinda like an actually good blighter.
I am the assassin of productivity

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It's begun — my things have overgrown the previous sig.

Offline Amechra

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #10 on: August 26, 2012, 07:19:17 PM »
Users can't delete their own posts.

I'm not a mod; I can't delete your posts either.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Nanshork

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #11 on: August 26, 2012, 08:15:16 PM »
Users can't delete their own posts.

I'm not a mod; I can't delete your posts either.

Then report it Mr. thread starter.   :p

Offline bhu

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #12 on: August 26, 2012, 09:42:34 PM »
woot!

Offline sirpercival

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #13 on: August 28, 2012, 06:25:17 PM »
Amechra, any changes to make before I take this for a test drive??
I am the assassin of productivity

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #14 on: August 28, 2012, 06:29:36 PM »
Nope; most of the stuff I would be adding would be ACFs or PrCs, but don't wait too hard for those.

Are you testing it in a PbP or in a RL game? In either case, I will of course receive a report, correct?
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline sirpercival

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #15 on: August 28, 2012, 06:33:17 PM »
Nope; most of the stuff I would be adding would be ACFs or PrCs, but don't wait too hard for those.

Are you testing it in a PbP or in a RL game? In either case, I will of course receive a report, correct?

Lol.  It's for genius's gestalt mature game.  I'm gestalting it with a Warped Disciple.

EDIT: You should label the Blemishes post that they are blemishes.  I was confused for several seconds.

Also, the Madspawn Servant blemish references "Aberrancies"...
« Last Edit: August 28, 2012, 06:55:20 PM by sirpercival »
I am the assassin of productivity

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It's begun — my things have overgrown the previous sig.

Offline Amechra

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #16 on: August 28, 2012, 06:59:20 PM »
WARHGARBLE!

They were originally called Aberrencies; I thought I got all of them.

And yeah, that is a good idea...
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline sirpercival

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #17 on: August 28, 2012, 11:32:13 PM »
Is Warp round up or round down?  Also, the way the Outcast thing & the Blemishes ability are written is a little confusing; do you mind if I suggest some rewrites for clarity?
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Offline Amechra

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #18 on: August 28, 2012, 11:45:21 PM »
Down, as normal.

And sure, suggest rewrites! That's why I put things online (Warp and Outcast stuff are like the dark gunk left by an eraser after going over the same piece of paper multiple times, if you know what I mean.)
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline sirpercival

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Re: A Hideous Form from Beyond the Stars [Base Class and Stuff]
« Reply #19 on: August 29, 2012, 02:10:09 AM »
Take a gander at this; feel free to change whatever, of course.

Quote
Outcast: A Pariah is an Outcast, a being that does not belong to the place where they are, no matter where they are. Every Outcast has an Outcast level, which is equal to the sum of their levels in every Outcast class; in addition, every Outcast has a Warp score, which is equal to half their Outcast level (but see Favored Mutilation, below).

Blemishes: All Outcasts gain preternatural abilities that are in direct violation to the world around them, called Blemishes.  An Outcast's Blemishes warp the world around them until the Universe is forced to accept their presence, resulting in the strange powers of the Outcast.  All Blemishes are extraordinary abilities unless stated otherwise, and those Blemishes which allow saves have a DC equal to the 10 + the Outcast's Warp score + the Outcast's key ability modifier, as detailed in the individual Outcast class descriptions.

Blemishes may be suppressed by a creature which has the ability to Turn or Rebuke a particular type of creature, based on the specific Outcast class.  Such a creature makes a turning attempt, rolling their Turning check against a DC equal to the Outcast level of the Blemish; if they are successful, all Blemishes benefiting the Outcast are suppressed until the Outcast readies them again (see below).

The saving throws against a Blemish are equal to 10+the character's Warp+the granting class' Key Ability Modifier; a Pariah's Key Ability Modifier is Constitution.

Unnatural Form (Ex): At every level other than 6th, 10th, 14th, and 18th, a Pariah learns a Blemish, a physical or metaphysical mutation that grants them certain powers. However, they don't automatically benefit from these mutations; they must prepare a selected few from the ones they have gained through their Pariah levels, which are drawn from their class Blemish list below. They learn new Blemishes and may ready a number of them according to the table above, along with any they would be able to prepare due to any other classes that grant Blemishes Known and Readied.

To prepare their Blemishes a Pariah needs 10 minutes to allow their body to roil and mutate. During this time, they choose from among their known Blemishes those which they wish to use and prepares a number of Blemishes as shown on the table above. They do not benefit from any Blemishes they have not chosen through this process, although they are considered to have them for the purposes of prerequisites. They may prepare Blemishes at any time during the day, any number of times in a day they wish, as long as they have the time to do so. 

A Pariah must prepare their maximum number of Blemishes, unless a feat or ability says otherwise.  The key ability modifier for a Pariah's Blemishes is Constitution.  A Pariah's Blemishes gained through their Pariah levels may be suppressed by spending a use of Turn or Rebuke Aberrations.

Of course, there are drawbacks to this capability that are all too readily apparent to the people around the Pariah.  A Pariah receives a penalty to all Diplomacy, Gather Information, Handle Animal, and wild empathy checks equal to their Warp, and are detected as Evil by any ability that detects evil alignment. This class feature counts as having Aberration Blood and Evil Brand for the purpose of meeting prerequisites.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.