Flavor text, my friend. Golems have a "Humanoid body" made out of whatever. Their gear is also very specific. A stone golem is the ONLY one that has any real leway, and even then, sorry, it's still pretty limited. It is a humanoid chunk of metal or stone, maybe wearing armor, and maybe wielding a sword. That's it. Period.
A flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form. No natural animal willingly tracks a flesh golem. The golem wears whatever clothing its creator desires, usually just a ragged pair of trousers.
This golem has a humanoid body made from iron. An iron golem can be fashioned in any manner, just like a stone golem (see below), although it almost always displays armor of some sort.
This golem has a humanoid body made from stone. A stone golem is 9 feet tall and weighs around 2,000 pounds. Its body is frequently stylized to suit its creator. For example, it might look like it is wearing armor, with a particular symbol carved on the breastplate, or have designs worked into the stone of its limbs.
I'm sorry. Tell me again what all golems look like? And no that's not fluff.
Fluff is in italics.
Wrong. Quite clear. It's a humanoid lump of meat or mineral that may or may not be wearing armor. That is quite different from an animated statue, which is, you know, a statue that's been animated.
Sorry, but you're wrong. Without ranks in Know:Religion, you DON'T know that an animated skeleton is actually dead, nor do you know that that flying thing up there with gigantic claws and fangs, and is breathing fire can hurt you. The rules just work that way.
Again, you are confusing "dead" with "Undead". One is an adjective that describes a state of being. The other is a supertype which describes certain Special Qualities possessed by more than a few monsters in D&D. The latter is what Knowledge: Religion covers. The former is what any NPC with an Intelligence higher than 4 is capable of comprehending.
Again, no. You cannot identify the skeleton. Period. End of the line. If you don't have ranks, it cannot be identified, so, no, you don't know if it's alive or dead, because you simply don't know what it is.
So, you're saying that Aaarrghhhhh, Giant Slayer, the great Orc who's killed hundreds of giants, can't tell the difference between ogres, smaller, weaker, and not gigantic-hurty-painy-rock throwing one, versus fire giants, the big, red, burny, rock throwing ones, or the big, GREEN, rock-throwing ones? Yeah, no.
Again... anyone with an Intelligence higher than 4 can look at three giants and tell you they look different, and possibly describe what they look like. But if he didn't put ranks in Knowledges as he was leveling up? No, without meta-gaming he couldn't tell you what those differences are beyond, "The red one that burns when he hits, the green one that throws rocks, and the grey one with a club."
Rules don't work like that. You simply can't identify it. So, no. Without ranks, you cannot tell the difference between the thirty foot tall one and the ten-foot tall one, and the twenty foot tall flaming one.
EDIT: Oh yeah, and another thing:
Because they only have 2 skill points a level, and being a simple farmer requires, what, Profession:Farmer and Handle Animal, and that's not counting any other skills it really should have?
So what you meant to say is a first level human commoner with the elite array, assuming an average intelligence of 10, would have 2*4 + 4 skill points?
Which is more than enough for Profession Farmer 4, Handle Animal 2, Craft 2, Knowledge local 1 and Knowledge Nature 1.
Average dude doesn't get the elite array. The average commoner uses the average statline. All 10s. He gets 8 skill points, to split up between dealing with his animals, making his money, fixing crap, and eating. Average people don't cross-class. The issue is, the commoner has to be able to take ranks to tell the CHICKENS from the ELEPHANTS.
B. "Identify" hardly means name that creature if any of the monster lore entries have any rules relevance at all.
Sorry, bro. Rules beg to differ.
Orly?
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Apparently, Knowledge checks can reveal their special powers or vulnerabilities.
If you need an example, look at the 2~6 page waste of a monster entry design the newer books of 3.5 used. Where even in the lowest DC, more than a 'name' is revealed suggesting by use that 'and' isn't some kind of XOR or NAND at all. Interesting eh?
Almost as interesting as assuming a commoner invest four ranks in two skills rather than maybe one or two per skill. Cus it's not like every horse movie ever has a trainer, coach, rider (the daughter), several stable hands, and the female owner stuggling to hold the farm together rather than one super genius doing everything. I wonder if all those people working cattle have the same exact eight (or more, eer I mean none since everyone is lv1 despite DMG's rules saying otherwise) point investment to be dopplegangers of each other.
Likewise, if you really wanted to get realistic, saying knowing what a Cow is demands a rank in Knowledge. That toy, you know the one, bright orange, spun an arrow and said "the cow goes moooo!". It's a magical device that assigns Knowledge Ranks for you, long before you could pick and choose what you think you should have invested your points in, as if each child is born and taught enough for 1 or more ranks of an appropriate Knowledge skill for their area. Food for thought.
tl;dr: There is no rule basis for a commoner not knowing that a Cow can be eaten for food, or milked. Which isn't a special ability since I can't find that entry anywhere...
Look, sweetie, do you need me to spell this out for you? Just because there's an "And" there doesn't mean you get to ignore what's in front of it. Those waste pages don't matter outside of those specific creature. You need to make a knowledge check to identify something. Period. End of story. You need the knowledge check to identify a human, orc, cyrohydra, prismatic roper, and, yes, chicken.
Now, I'll bite, for just a second. Okay, the farmer takes a rank in Know:Nature. He can now make a DC11-ish check to identify his chickens. Now, he has 6 points to spend on farming, and animal handling, and crafting, and so on.
Now, sweetums, I'm sure this is all too complicated, so let me put it in a simpler way, so you can understand; Identify does not simply mean name.
I dont see why a commoner with ranks in prof (farmer) wouldn't know what a cow or a horse? It's part of his profession.
Because he is not able to make the check to identify them. Simple as that
Just like a armorsmith doesn't make full plate out of shit... Just "because he doesn't have any ranks in the right knowledge"
Given that I cannot locate "Mineral" as one of the knowledge topics, I see no reason why he would be unable to determine the correct material to make armor
No warlord would bother. If he's strong enough to animate enough minions, he's got better things to animate, and, ignoring that, he could just hire, what, 3 sergeants and 30 wartrolls a day, per skeleton he's equipping. And these trolls can do a lot, rather than flail around uselessly, like a bunch of 1 or 2 HD skeletons.
Floating mercenaries, if he's got enough money to fund that kind of purchase, is much more effective
Actually its quite smart. You save a lot of money on rations for undead troops, since they don't require food like living troops do. You also need fewer, since you only need one shift, since they don't need to sleep like living troops would.
And fail to do any damage. Undead troops are quite nice for certain things, I am not disputing that. Putting your human skeletons in full plate, however, is quite another matter.
So? He should be able to tell the gargantuan, green, upright storm giants from the hunched-over, large, unhuman-ish ogres. Simple fact.
They would know what they are in a more general manner... Ogre, giant, unicorn, worg, hydra, wolf, donkey, dragon, etc.
This is because these types of creatures everyone knows at least the general description of and can deduce what they think is one. They might mistake a winter wolf for a worg, since they don't know theres a difference. But they know that a giant is bigger than a troll.
The knowledge skills (and fluff) allow characters the ability identify individual species... Cloud giant, cave troll, hound archon, iron golem, whisper gnome, etc.
While this is what should be(Ish), it's not what the rules say. You cannot identify anything covered in the knowledge entry without a skill check, which you are not allowed to make untrained. So, while the intent may have been preventing untrained idiots from telling the difference between a troll and scag, they instead made it to tell the difference between a human and an orc, or an elephant and a chicken.