WotC provides the facts. You provide interpretations.
Nope. WotC provides facts. I provide definitions and corrections of things that are absolutely wrong. You know, facts.
All of the things I've brought up are fact, because they are what WotC said. WotC said that identifying a creature and its special powers and vulnerabilities is DC10+HD. Therefore, everyone claiming any other DC to identify a creature and its abilities is wrong. Period. Fact. I stated this. There is no interpretation here.
Would you kindly define what special powers and vulnerabilities are, using WotC terminology
Very nice non-sequitur. While we're at it, please define "of" in official game terms. Or "time," using official game terminology. Or "question" Or "Answer." Or "study."
Why so serious?
I made a simple request, for you to tell me what the terms "special powers and vulnerabilities" mean in the context of Dungeons & Dragons 3.5 Edition. Would you kindly do so?
Now, when I look at the terms "special powers and vulnerabilities" and try to figure out what it means, I look at examples of "special powers and vulnerabilities" that have already been given.
For example, take the
vampire. What are it's "special powers and vulnerabilities"?
Well, according to the information listed in the SRD, the special powers are: Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain, Alternate Form, Damage Reduction, Fast Healing, Gaseous Form, Energy Resistance (cold 10 and electricity 10), Spider Climb, and Turn Resistance.
The vampire's vulnerabilities are: the strong odor of garlic, mirrors, holy symbols, running water, tresspassing, sunlight, wooden stakes, and beheading.
Other information, such as the fact that they are very sexy and sparkle, are not what the game considers to be "special powers or vulnerabilities", otherwise they would have been included in the description of the vampire template.
Now, let's apply this to a common aimal, like a
wolf. What does a knowledge check tell you about wolves? If you roll well and are trained in Knowledge Nature, you will receive "useful information". In the wolf's case, this is given in its stat block. Wolves can bite, trip, have an excellent sense of smell, can see in low light, can track, and are either found by themselves, in a pair, or in a pack of 7-16 other wolves. This sort of thing is what the game considered useful information.
The fact that a female wolf gives birth to live young, produces milk for her pups, regurgitates partially digested food for the pups, that their social structure is centered around a mating pair, the fact that they are omnivorous, that wolves become increasingly distrustful of strangers as they age, and other facts are not mentioned in the creature entry. This information, while interesting and useful for characters who work with wolves, is not what the game considers to be part of their "special powers and vulnerabilities".
And that is how Bob the commoner knows that cows can produce milk.