Author Topic: D&D 3.5 Building a control-punish type of character  (Read 11729 times)

Offline De Molay

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D&D 3.5 Building a control-punish type of character
« on: August 29, 2012, 05:59:26 PM »
Hello. Some days ago I suddenly found what type of character I'd like to play - and to build. Unfortunately, despite being a player with some experience, I appear to be pretty bad at building characters with any mechanical convolutions. That is, I lack sufficient knowledge and practice to build (and to optimize) a character with some particular not fully standart functionality. But, well, it's alwaysthe correct time to begin! So I began reading whatever useful I could find on different CO boards. I found a lot of information and even managed to produce a couple of rough sketches of the build but the exact answer still eludes me. So I've come here to ask for help and advice. Thanks in advance!

All right, enough with foreword and on to the character in question.
I'm looking for a build with the following properties.
what I want the character to do
  • In non-combat situations to be able to be a partyface, at least partially. Preferrably by "honest" means (that is, Diplomacy is preferred to Bluff, though the point is not crucial).
  • In combat situations... Ah, some clarification is in order. At least partially the desired character is inspired by Guild Wars mmorpg Mesmer. For sure I don't want to try to emulate the class in D&D terms. But to introduce a little of Mesmer feel? I guess so.
    So, what I want to have in combat? I want it to be a type of battlefield controller who says (ideally): "You want to attack me or my friends? Than you'll see some consequence. Do you think it's worth it?" A controller who punishes enemies for any attempt to do anything. Or somehow prevents them from acting. Yes, debuffs, fear effects, condition-like effects (blindness, etc) seem in order.
  • To be able to finish his victims at least in cas of emergency (so not to be totally dependent on the party).
  • Not to be dependant on wands/potions/... . Hands/mind/vestige/even a trusty rapier is ok. A lot of arcane machinery - better not. That includes familiars. I don't like familiars. Even item familiars.
  • To be human. Preferrably.

what I do not want the character to do
  • To be a melee creature.
  • To be any type of summoner (even cute things a-la Warlock's summon swarm are best avoided).
  • To be overly sneaky. Here is actually a funny thing. The whole line of though, which led me to this concept started from a desire to have a "sneaky" but "honest" character: able to damage/debuff/punish/whatever more severe than expected at first glance without being "unfair": not backstubbing people for instance.
  • To wear any serious armor.

Some other points (not musts, just stuff I'd like to achieve due to roleplaying reasons):
- not to be a straightforwar Wizard (or Sorcerer for that matter);
- to be of NG aligment or not far from it.

Before I move to the rough drafts I was able to compose, let me outline what materials are allowed, what level I'm aiming at and all that stuff.

Since I'm pretty sure I can talk my GM into allowing me more or less anything (since he knows that I'm not the kind of player who tries to sneak in a really cheesy character), the only limits are what I myself feel appropriate. Those are:
- All the WotC-published books (including web) are allowed;UA is treated cautiously, though. If it's possible to avoid it, it's a benefit.
- Unofficial errata of a class by the class's author is ok (for example Shadowcaster errata by Ari Marmell or Hexblade errata by Mike Mearls).
- Surely no stupid multiclassing rules. Multiclassing is free and ecouraged.
- Aligment requirments for certain classes are easied. Again, it's best not to contradict written rules, but I'm not opposed to a good-aligned character entering an evil-aligned PrC if the latter can be reasonably reflavored (realigning Assassin into an Avenger is the best example).
- Material from setting-describing books is ok only if it's setting independent.

The earlier the build starts to work, the better. The campaign I'm thinking to bring the character into starts at about 4th or 5th level, so I think most interesting levels for me are 5-10. A 20 level build would also be appreciated at least from theoretical interest (and possibilities for future use).

Finally, what I've managed to do myself (not much, unfortunately).

The overall outline of the concept feels pretty bardish. So a bard with Doomspeak, Haunting Melody and the like debuffs pretty much meets the bill. And with Perform: Oratory even the stupid need to carry an instrument and to play it in the middle of the battle (something always upsetting me as a flavorwise destroyer of the class) is not a problem.
So I know that a good debuffer bards can be made. I've even found some decent builds. But I still feel it to be a bit not what I'm looking for. Maybe because it's so fear-themed. Fear debuffs are great but they are not exactly (or solely) the type I'm looking for. I'd prefer my enemies not to run away shouting, but to became weaker, to suffer some disabilities, to be punished for every hostle act (like "cast a spell - suffer damage"). And their actions to be disrupted (yes, counterspelling would be appreciated if made viable).
So debuff bard is ok but only as a dip (making his fearsome musimgs an option but not the main power output).

Like Bard 1/? with Extra Music, Inspire Awe ACF, Doomspeak...

Thematically, Hexblade is almost ideal. Moreover, with author's errata it's even more or less playable. For instance, many spells of Hexblade's spell list are exactly what I'm looking for (like Karmic backlash). The problem is, that Hexblade gets a lot of unnessesary features like full BAB and serious weapon/armor proficiencies paying for that with getting his spells and other nice stuff too late for my purposes. Moreover, 2 skillpoints per level make Hexblade a poor choice for a partyface. So again, a 1 or 2 level dip is ok for the Curse and flavor but not more.

Binder appeals to me. The are some nice debuff oprions there. And while Chupoclops is far too high-level to be considered the core of the build, Focalor is easily acquired as early as at third level via Improved Binding feat. So a Hexblade 1/Binder 3+?/? with Improved Bind and stuff could be a beginning. But again, too few skillpoints.

I'm a bit stuck. There are debuffer builds all over the Internet, but none of them gives me exactly the desired.

Wow, it's a lot of text and, I'm pretty sure, of misprints of all kinds. Sorry for a bit crampled description, ask your questions (if any :) ), I hope answering them I'll be able to clarify what I'm aiming for. I'm also going to edit this post from time to time to keep it up to date with your ideas and my finds.

Once again thanks in advance are in order. Waiting for comments!
« Last Edit: August 30, 2012, 07:54:42 AM by De Molay »

Offline sirpercival

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Re: D&D 3.5 Building a control-punish type of character
« Reply #1 on: August 29, 2012, 06:36:29 PM »
Bards can make pretty nice debuffers, but it seems to me that what you might want is a Fearomancer.  Maybe a Bard base, and then some Dread Witch, Nightmare Spinner.  Take a look at the Fear Handbook -- Nadia in particular (in the Builds section) may interest you.
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Offline Jackinthegreen

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Re: D&D 3.5 Building a control-punish type of character
« Reply #2 on: August 29, 2012, 06:45:48 PM »
The hexblade has an ACF called Dark Companion that replaces the familiar.  PHB 2, page 47.  That will debuff your foes somewhat, although it sounds like going that far into hexblade wouldn't suit you even with MM's fix.

There's a prestige class from Heroes of Horror called Dread Witch.  It basically allows you to use fear effects on things normally immune to fear (such as most paladins) as well as keying off other frightful abilities.  You might get some other insights from The Fear Handbook.

Edit:  I had a feeling someone would come along and swordsage me...  lol

Offline Unbeliever

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Re: D&D 3.5 Building a control-punish type of character
« Reply #3 on: August 29, 2012, 07:45:47 PM »
Bards are great.  And, I'd suggest possibly being a bit flexible with the Fear thing.  It's a game mechanic, primarily, and few things that are immune to fear aren't just immune to mind-affecting.  And, a lot of what you're talking about has a bit of a threatening edge, e.g., "you can attack Bob, but I will make you pay for it." 

That being said, umm ... Beguiler!  It seems like everything you're looking for.  Though maybe it's too close to a Wizard or a Sorcerer?  In particular, it's got a ton of debuffing and charming and so on, as well as spells like Hesitate and Stay the Hand that seem to be the sorts of things that interest you. 

Note that the great builds for "you do this and I punish you" are melee builds.  Those are sort of the mechanics that you have to work with.  The non-melee debuffers just reduce people to useless piles of nothing right from the get-go. 

Offline De Molay

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Re: D&D 3.5 Building a control-punish type of character
« Reply #4 on: August 30, 2012, 04:39:18 AM »
Thanks for your answers!

First of all, yes, I've read the Fear Handbook, it's amazing. And Nadia build immediately grasped my attention. I will surely give it a try once. But still I'm curious, if it's possible to build what I'm looking for without fear-effects being the main theme. You are right, though, I shouldn't be so fussy about fear.

About Dark Companion: since it also a kind of "familiar", I'd prefer to avoid it. I don't like auxilary creatures lurking around my character. I know, here my roleplaying preferances contradict optimization needs but...
In addition you are right: Hexblade can get it a bit too late to be reasonable in most cases.

Speaking of Beguiler, it's a good point. I was avoiding it for some reason, but it's worth looking into in more details. The only thing bothering me is that to gain advantage of Surprise Casting, you have to be in melee - something I'd generally prefer to avoid (the disposition of my character towards close quaters combat is supposed to be "I can, but I prefer not to unless absolutely necessary/extremly convenient").

I also remembered a spell (not terribly powerful, but flavorwise ideal): I think it's called Shortage of Breath or something like that, and its victim has either to spend a full-round action to overcome it, or to act normally, but have a chance to suffer strangling. That is just an illustration of what I'm (ideally again! :) ) looking for: giving my enemies an option: either be harmless or suffer.

By the way, are there any reliable means to expand ones spell list with spells from a different class's list?
« Last Edit: August 30, 2012, 04:48:56 AM by De Molay »

Offline Empirate

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Re: D&D 3.5 Building a control-punish type of character
« Reply #5 on: August 30, 2012, 05:20:22 AM »
Heavy debuffing is quite possible without Fear effects. How about mixing Hexblade (Dark Companion, which can be flavored as an evil aura-like energy floating around near you, latching onto an opponent and not letting go), Paladin of Tyranny, Binder (with Focalor), and even some Bard (with Doomspeak)? Quickly nets you -6 to opponents' saves, -16 if you're willing to use Doomspeak, and another -2 if you're using a Hexblade's curse. So basically whatever followup effect you have planned WILL stick, no matter what. Hexblade 4/Paladin 3/Binder 3 just has to get close to an enemy to fuck them up! And you still have all your actions left!

Offline Jackinthegreen

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Re: D&D 3.5 Building a control-punish type of character
« Reply #6 on: August 30, 2012, 05:34:18 AM »
Key point of the build: Wants to be Neutral Good or pretty close.  The debuffer build probably won't work all that well given the stipulations.

Offline De Molay

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Re: D&D 3.5 Building a control-punish type of character
« Reply #7 on: August 30, 2012, 07:53:55 AM »
Hmm, Empirate's idea seems plausible! I'll give it a try, I think.

@Jackinthegreen: actually, NG aligment is not a key point, just a preference. And I don't think that combat debuffing contradicts that aligment. The ultimate debuffer, though, could really be a bit ober the top (despite being a small gem as promised) due to deathflavor of some of the abilities. Still interesting direction of thought, thanks.

Offline sirpercival

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Re: D&D 3.5 Building a control-punish type of character
« Reply #8 on: August 30, 2012, 07:55:41 AM »
Question: is homebrew allowed?
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Offline De Molay

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Re: D&D 3.5 Building a control-punish type of character
« Reply #9 on: August 30, 2012, 08:20:53 AM »
Well, not really. For my previous character I hombrewed a Shadowcasterlike class and it was ok (after some ingame tweaking), but this time I'm eager to build staying within official limits. The main reason is: I feel it to be fairly easy to homebrew the thing I want (the closest existing hombrew among those I know of is Enigmist), so it's especially interesting to achive the goal with official materials only.
The farthest I'm ready to go - slight reflavorings, e.g. proposed Dark Companion tweak or aligment requirements shifts.

Offline sirpercival

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Re: D&D 3.5 Building a control-punish type of character
« Reply #10 on: August 30, 2012, 08:23:54 AM »
I ask because existing homebrew could likely work well.  A Malefactor is one serious debuffer, and so is Nullblade (though in a different way).
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Offline De Molay

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Re: D&D 3.5 Building a control-punish type of character
« Reply #11 on: August 30, 2012, 08:40:32 AM »
Yep, those are very good as well, especially Nullblade (even if in a slightly different way) (I've seen links to it before but for some reason missed it; thanks).
Still I'd like to do everything possible basing on printed material and move to homebrew only as the last resort.

By the way, do you know of any "option-giving" spells/abilities/whatever apart from Karmic cycle from Hexblade's list and abovementioned Shortage of Breath (I'll fetch correct name of it soon)?
Also, anything known of expanding spell list?..
Oh, and is the anything known of any viable counterspelling powers?
« Last Edit: August 30, 2012, 08:45:11 AM by De Molay »

Offline Rebel7284

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Re: D&D 3.5 Building a control-punish type of character
« Reply #12 on: August 30, 2012, 09:22:57 AM »
http://dndtools.eu/spells/heroes-of-battle--69/battlemagic-perception--1403/ for counterspelling.  Isn't there a counterspelling handbook somewhere?

Offline De Molay

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Re: D&D 3.5 Building a control-punish type of character
« Reply #13 on: August 30, 2012, 10:41:39 AM »
Yup, found the Counterspelling guide here.

Offline Endarire

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Re: D&D 3.5 Building a control-punish type of character
« Reply #14 on: August 30, 2012, 07:29:13 PM »
Also see Ways to Expand a Spell List (III) to get off-list spells.

Offline De Molay

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Re: D&D 3.5 Building a control-punish type of character
« Reply #15 on: August 31, 2012, 07:52:01 AM »
Once again, thanks for answers. Soon I'll find some time to add all your suggestion to the first post for future reference.

Unfortunately, I didn't have any substantial progress lataly. I managed to find the "option-giving" thing I was speaking of, though. It turned out to be not a spell. It's a power Crisis of Breath.
That discovery leads to a natural question: what can be achieved using psionics in the field of debuff/control?

Offline xaotiq1

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Re: D&D 3.5 Building a control-punish type of character
« Reply #16 on: August 31, 2012, 10:56:21 AM »
Psionic Grease, Entagling Ectoplasm, Dimension Slide, Astral Construct. Yeah psionics offers quite a bit and three of that list are availabe at 1st level. The d20 SRD has the entire XPH for you tp peruse.
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Offline Endarire

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Re: D&D 3.5 Building a control-punish type of character
« Reply #17 on: September 02, 2012, 09:38:06 PM »
FYI: http://www.d20srd.org

Search that.  Metacreativity powers (and Shaper powers) are spiffy for control.